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Analyzing human motion is a challenging task with a wide variety of applications in computer vision and in graphics. One such application, of particular importance in computer animation, is the retargeting of motion from one performer to…
Recent advances in hardware sophistication related to graphics display, audio and video devices made available a large number of multimedia and hypermedia applications. These multimedia applications need to store and retrieve the different…
Skeleton-based human action recognition aims to classify human skeletal sequences, which are spatiotemporal representations of actions, into predefined categories. To reduce the reliance on costly annotations of skeletal sequences while…
Human body-pose estimation is a complex problem in computer vision. Recent research interests have been widened specifically on the Sports, Yoga, and Dance (SYD) postures for maintaining health conditions. The SYD pose categories are…
Data-driven character animation techniques rely on the existence of a properly established model of motion, capable of describing its rich context. However, commonly used motion representations often fail to accurately encode the full…
Online continuous motion recognition is a hot topic of research since it is more practical in real life application cases. Recently, Skeleton-based approaches have become increasingly popular, demonstrating the power of using such 3D…
This project investigates the human multi-modal behavior identification algorithm utilizing deep neural networks. According to the characteristics of different modal information, different deep neural networks are used to adapt to different…
Generative models for audio-conditioned dance motion synthesis map music features to dance movements. Models are trained to associate motion patterns to audio patterns, usually without an explicit knowledge of the human body. This approach…
Markerless motion capture and understanding of professional non-daily human movements is an important yet unsolved task, which suffers from complex motion patterns and severe self-occlusion, especially for the monocular setting. In this…
Automatic detection of individual intake gestures during eating occasions has the potential to improve dietary monitoring and support dietary recommendations. Existing studies typically make use of on-body solutions such as inertial and…
Automatic human action recognition is indispensable for almost artificial intelligent systems such as video surveillance, human-computer interfaces, video retrieval, etc. Despite a lot of progress, recognizing actions in an unknown video is…
We present a learning-based approach with pose perceptual loss for automatic music video generation. Our method can produce a realistic dance video that conforms to the beats and rhymes of almost any given music. To achieve this, we firstly…
In this paper, we tackle the problem of action recognition using body skeletons extracted from video sequences. Our approach lies in the continuity of recent works representing video frames by Gramian matrices that describe a trajectory on…
This article proposes a novel attention-based body pose encoding for human activity recognition that presents a enriched representation of body-pose that is learned. The enriched data complements the 3D body joint position data and improves…
Dance is an essential component of human culture and serves as a tool for conveying emotions and telling stories. Identifying and distinguishing dance genres based on motion data is a complex problem in human activity recognition, as many…
Among the existing modalities for 3D action recognition, 3D flow has been poorly examined, although conveying rich motion information cues for human actions. Presumably, its susceptibility to noise renders it intractable, thus challenging…
Dance is an art and when technology meets this kind of art, it's a novel attempt in itself. Several researchers have attempted to automate several aspects of dance, right from dance notation to choreography. Furthermore, we have encountered…
In recent years, video action recognition, as a fundamental task in the field of video understanding, has been deeply explored by numerous researchers.Most traditional video action recognition methods typically involve converting videos…
This paper presents a new method for 3D action recognition with skeleton sequences (i.e., 3D trajectories of human skeleton joints). The proposed method first transforms each skeleton sequence into three clips each consisting of several…
This paper presents a framework to automate the labelling process for gestures in musical performance videos with a 3D Convolutional Neural Network (CNN). While this idea was proposed in a previous study, this paper introduces several…