Related papers: On the Distance between Timed Automata
Counter automata are more powerful versions of finite-state automata where addition and subtraction operations are permitted on a set of n integer registers, called counters. We show that the word problem of $\Z^n$ is accepted by a…
We consider distributed systems with an arbitrary number of processes, modelled by timed automata that communicate through location guards: a process can take a guarded transition if at least one other process is in a given location. In…
One clock alternating timed automata (OCATA) have been introduced as natural extension of (one clock) timed automata to express the semantics of MTL. In this paper, we consider the application of OCATA to the problems of model-checking and…
The notion of delays arises naturally in many computational models, such as, in the design of circuits, control systems, and dataflow languages. In this work, we introduce \emph{automata with delay blocks} (ADBs), extending finite state…
Timed Automata (TA) is de facto a standard modelling formalism to represent systems when the interest is the analysis of their behaviour as time progresses. This modelling formalism is mostly used for checking whether the behaviours of a…
In this paper we review algorithms for checking diagnosability of discrete-event systems and timed automata. We point out that the diagnosability problems in both cases reduce to the emptiness problem for (timed) B\"uchi automata. Moreover,…
The value 1 problem is a decision problem for probabilistic automata over finite words: given a probabilistic automaton, are there words accepted with probability arbitrarily close to 1? This problem was proved undecidable recently; to…
Reversible forms of computations are often interesting from an energy efficiency point of view. When the computation device in question is an automaton, it is known that the minimal reversible automaton recognizing a given language is not…
We introduce a measure called width, quantifying the amount of nondeterminism in automata. Width generalises the notion of good-for-games (GFG) automata, that correspond to NFAs of width 1, and where an accepting run can be built on-the-fly…
A data word is a sequence of pairs of a letter from a finite alphabet and an element from an infinite set, where the latter can only be compared for equality. To reason about data words, linear temporal logic is extended by the freeze…
In this paper, we present a proof of the NP-completeness of computing the smallest Deterministic Finite Automaton (DFA) that distinguishes two given regular languages as DFAs. A distinguishing DFA is an automaton that recognizes a language…
The call-by-value language RML may be viewed as a canonical restriction of Standard ML to ground-type references, augmented by a "bad variable" construct in the sense of Reynolds. We consider the fragment of (finitary) RML terms of order at…
A complete deterministic finite (semi)automaton (DFA) with a set of states $Q$ is \emph{completely reachable} if every nonempty subset of $Q$ is the image of the action of some word applied to $Q$. The concept of completely reachable…
Timed systems, such as timed automata, are usually analyzed using their operational semantics on timed words. The classical region abstraction for timed automata reduces them to (untimed) finite state automata with the same time-abstract…
We present a Myhill-Nerode style characterization for languages recognized by one-clock deterministic timed automata (1-DTA). Although there is only one clock, distinct automata may reset it differently along the same word. This adds a…
After an apparent hiatus of roughly 30 years, we revisit a seemingly neglected subject in the theory of (one-dimensional) cellular automata: sublinear-time computation. The model considered is that of ACAs, which are language acceptors…
In this paper, we consider partially observable timed automata endowed with a single clock. A time interval is associated with each transition specifying at which clock values it may occur. In addition, a resetting condition associated to a…
We study reachability games on recursive timed automata (RTA) that generalize Alur-Dill timed automata with recursive procedure invocation mechanism similar to recursive state machines. It is known that deciding the winner in reachability…
A finite automaton is called bideterministic if it is both deterministic and codeterministic -- that is, if it is deterministic and its transpose is deterministic as well. The study of such automata in a weighted setting is initiated. All…
The emptiness and containment problems for probabilistic automata are natural quantitative generalisations of the classical language emptiness and inclusion problems for Boolean automata. It is well known that both problems are undecidable.…