Related papers: A note on minimal art galleries
We study the Witness Set problem, a natural dual to the classical Art Gallery problem. In the Witness Set problem, we are given a polygon $P$ and an integer $k$ as input, and the objective is to determine whether $P$ has a witness set of…
For a polygon P with n vertices, the vertex guarding problem asks for the minimum subset G of P's vertices such that every point in P is seen by at least one point in G. This problem is NP-complete and APX-hard. The first approximation…
In the study of monostatic polyhedra, initiated by John H. Conway in 1966, the main question is to construct such an object with the minimal number of faces and vertices. By distinguishing between various material distributions and…
We provide a spectrum of results for the Universal Guard Problem, in which one is to obtain a small set of points ("guards") that are "universal" in their ability to guard any of a set of possible polygonal domains in the plane. We give…
A set $G$ of points on a 1.5-dimensional terrain, also known as an $x$-monotone polygonal chain, is said to guard the terrain if any point on the terrain is 'seen' by a point in $G$. Two points on the terrain see each other if and only if…
The Art Gallery Problem is one of the most well-known problems in Computational Geometry, with a rich history in the study of algorithms, complexity, and variants. Recently there has been a surge in experimental work on the problem. In this…
Let $G = (V,E)$ be a plane graph. A face $f$ of $G$ is guarded by an edge $vw \in E$ if at least one vertex from $\{v,w\}$ is on the boundary of $f$. For a planar graph class $\mathcal{G}$ we ask for the minimal number of edges needed to…
The Searchlight Scheduling Problem was first studied in 2D polygons, where the goal is for point guards in fixed positions to rotate searchlights to catch an evasive intruder. Here the problem is extended to 3D polyhedra, with the guards…
An orthogonal polygon is called an ortho-unit polygon if its vertices have integer coordinates, and all of its edges have length one. In this paper we prove that any ortho-unit polygon with $n \geq 12$ vertices can be guarded with at most…
Herein, we consider the continuous 1.5-dimensional(1.5D) terrain guarding problem with two-sided guarding. We provide an x-monotone chain T and determine the minimal number of vertex guards such that all points of T have been two-sided…
A terrain T is an x-monotone polygonal chain in the plane; T is orthogonal if each edge of T is either horizontal or vertical. In this paper, we give an exact algorithm for the problem of guarding the convex vertices of an orthogonal…
In this paper, we consider the problem of representing graphs by polygons whose sides touch. We show that at least six sides per polygon are necessary by constructing a class of planar graphs that cannot be represented by pentagons. We also…
We study polyiamonds (polygons arising from the triangular grid) that fold into the smallest yet unstudied platonic solid -- the octahedron. We show a number of results. Firstly, we characterize foldable polyiamonds containing a hole of…
In this extended abstract, we present a PTAS for guarding the vertices of a weakly-visible polygon $P$ from a subset of its vertices, or in other words, a PTAS for computing a minimum dominating set of the visibility graph of the vertices…
The identity of the smallest quadrangulation with minimum degree 3 also containing parallel edges is unknown. However, it has already been determined that its order (the number of vertices) is between 11 and 14. This paper narrows this…
A longstanding open question of Archdeacon and Craft asks whether every complete graph has a minimum genus embedding with at most one nontriangular face. We exhibit such an embedding for each complete graph except $K_8$, the complete graph…
In the previous paper, Max/Min Puzzles in Geometry III, we searched for the smallest area triangle which contained a regular unit polygon (Square, Pentagon, Hexagon). In this paper we will work in 3-dimensions, and search for the smallest…
We present a 4-approximation algorithm for the problem of placing a fewest guards on a 1.5D terrain so that every point of the terrain is seen by at least one guard. This improves on the currently best approximation factor of 5. Our method…
We prove that every homogeneous convex polyhedron with only one unstable equilibrium (known as a mono-unstable convex polyhedron) has at least $7$ vertices. Although it has been long known that no mono-unstable tetrahedra exist, and…
Given vertex valencies admissible for a self-dual polyhedral graph, we describe an algorithm to explicitly construct such a polyhedron. Inputting in the algorithm permutations of the degree sequence can give rise to non-isomorphic graphs.…