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With the advent of generative AI and large language models, embodied conversational agents are becoming synonymous with online interactions. These agents possess vast amounts of knowledge but suffer from exhibiting limited emotional…

Human-Computer Interaction · Computer Science 2026-02-27 Abhishek Kulkarni , Alexander Barquero , Pavitra Lahari , Aryaan Shaikh , Sarah Brown

Head avatars animated by visual signals have gained popularity, particularly in cross-driving synthesis where the driver differs from the animated character, a challenging but highly practical approach. The recently presented MegaPortraits…

Computer Vision and Pattern Recognition · Computer Science 2024-05-01 Nikita Drobyshev , Antoni Bigata Casademunt , Konstantinos Vougioukas , Zoe Landgraf , Stavros Petridis , Maja Pantic

Talking head generation creates lifelike avatars from static portraits for virtual communication and content creation. However, current models do not yet convey the feeling of truly interactive communication, often generating one-way…

Machine Learning · Computer Science 2026-01-05 Taekyung Ki , Sangwon Jang , Jaehyeong Jo , Jaehong Yoon , Sung Ju Hwang

Interactive virtual humanoid agent is a crucial interface with the physical world. A relatively complete humanoid agent first needs to have face and body, then possess both verbal and non-verbal (such as eye contact, facial expression, lip…

Computer Vision and Pattern Recognition · Computer Science 2024-08-07 Tenglong Ao

Embodied AI Agents are quickly becoming important and common tools in society. These embodied agents should be able to learn about and accomplish a wide range of user goals and preferences efficiently and robustly. Large Language Models…

Artificial Intelligence · Computer Science 2026-02-20 Rachel Ma , Jingyi Qu , Andreea Bobu , Dylan Hadfield-Menell

Audio-driven talking face generation has received growing interest, particularly for applications requiring expressive and natural human-avatar interaction. However, most existing emotion-aware methods rely on a single modality (either…

Computer Vision and Pattern Recognition · Computer Science 2025-09-25 Phyo Thet Yee , Dimitrios Kollias , Sudeepta Mishra , Abhinav Dhall

Speech-driven 3D facial animation with accurate lip synchronization has been widely studied. However, synthesizing realistic motions for the entire face during speech has rarely been explored. In this work, we present a joint audio-text…

Computer Vision and Pattern Recognition · Computer Science 2021-12-08 Yingruo Fan , Zhaojiang Lin , Jun Saito , Wenping Wang , Taku Komura

We introduce a novel representation for efficient classical rendering of photorealistic 3D face avatars. Leveraging recent advances in radiance fields anchored to parametric face models, our approach achieves controllable volumetric…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Safa C. Medin , Gengyan Li , Ziqian Bai , Ruofei Du , Leonhard Helminger , Yinda Zhang , Stephan J. Garbin , Philip L. Davidson , Gregory W. Wornell , Thabo Beeler , Abhimitra Meka

Developing expressive and responsive conversational digital humans is a cornerstone of next-generation human-computer interaction. While large language models (LLMs) have significantly enhanced dialogue capabilities, most current systems…

Machine Learning · Computer Science 2026-02-06 Xiaolin Hu , Hang Yuan , Xinzhu Sang , Binbin Yan , Zhou Yu , Cong Huang , Kai Chen

The paper introduces AniTalker, an innovative framework designed to generate lifelike talking faces from a single portrait. Unlike existing models that primarily focus on verbal cues such as lip synchronization and fail to capture the…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Tao Liu , Feilong Chen , Shuai Fan , Chenpeng Du , Qi Chen , Xie Chen , Kai Yu

This study investigates innovative interaction designs for communication and collaborative learning between learners of mixed hearing and signing abilities, leveraging advancements in mixed reality technologies like Apple Vision Pro and…

Human-Computer Interaction · Computer Science 2025-03-11 Si Chen , Haocong Cheng , Suzy Su , Stephanie Patterson , Raja Kushalnagar , Qi Wang , Yun Huang

Generative models have advanced rapidly, enabling impressive talking head generation that brings AI to life. However, most existing methods focus solely on one-way portrait animation. Even the few that support bidirectional conversational…

Audio and Speech Processing · Electrical Eng. & Systems 2025-11-25 Haijie Yang , Zhenyu Zhang , Hao Tang , Jianjun Qian , Jian Yang

Addressing the critical shortage of mental health resources for effective screening, diagnosis, and treatment remains a significant challenge. This scarcity underscores the need for innovative solutions, particularly in enhancing the…

Computation and Language · Computer Science 2024-02-15 Maneesh Bilalpur , Mert Inan , Dorsa Zeinali , Jeffrey F. Cohn , Malihe Alikhani

3D Gaussian splatting-based talking head synthesis has recently gained attention for its ability to render high-fidelity images with real-time inference speed. However, since it is typically trained on only a short video that lacks the…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Junuk Cha , Seongro Yoon , Valeriya Strizhkova , Francois Bremond , Seungryul Baek

Equipping robotic faces with singing capabilities is crucial for empathetic Human-Robot Interaction. However, existing robotic face driving research primarily focuses on conversations or mimicking static expressions, struggling to meet the…

Robotics · Computer Science 2026-01-06 Zhuoxiong Xu , Xuanchen Li , Yuhao Cheng , Fei Xu , Yichao Yan , Xiaokang Yang

Human-robot studies are expensive to conduct and difficult to control, and as such researchers sometimes turn to human-avatar interaction in the hope of faster and cheaper data collection that can be transferred to the robot domain. In…

Human-Computer Interaction · Computer Science 2022-06-06 Na Li , Robert Ross

Recent advancements in Large Language Models (LLMs) have greatly enhanced natural language understanding and content generation. However, these models primarily operate in disembodied digital environments and lack interaction with the…

Systems and Control · Electrical Eng. & Systems 2025-10-21 Wenbing Tang , Meilin Zhu , Fenghua Wu , Yang Liu

Generating talking avatars is a fundamental task in video generation. Although existing methods can generate full-body talking avatars with simple human motion, extending this task to grounded human-object interaction (GHOI) remains an open…

Computer Vision and Pattern Recognition · Computer Science 2026-02-04 Youliang Zhang , Zhengguang Zhou , Zhentao Yu , Ziyao Huang , Teng Hu , Sen Liang , Guozhen Zhang , Ziqiao Peng , Shunkai Li , Yi Chen , Zixiang Zhou , Yuan Zhou , Qinglin Lu , Xiu Li

We present PrismAvatar: a 3D head avatar model which is designed specifically to enable real-time animation and rendering on resource-constrained edge devices, while still enjoying the benefits of neural volumetric rendering at training…

Computer Vision and Pattern Recognition · Computer Science 2025-02-12 Prashant Raina , Felix Taubner , Mathieu Tuli , Eu Wern Teh , Kevin Ferreira

Due to the increasing use of virtual avatars, the animation of head-hand interactions has recently gained attention. To this end, we present a novel volumetric and physics-based interaction simulation. In contrast to previous work, our…

Graphics · Computer Science 2024-10-18 Nicolas Wagner , Mario Botsch , Ulrich Schwanecke