Related papers: Various Characterizations of Throttling Numbers
Zero forcing is a binary coloring game on a graph where a set of filled vertices can force non-filled vertices to become filled following a color change rule. In 2008, the zero forcing number of a graph was shown to be an upper bound on its…
The zero forcing number is the minimum number of black vertices that can turn a white graph black following a single neighbour colour forcing rule. The zero forcing number provides topological information about linear algebra on graphs,…
Twisted hypercubes are graphs that generalize the structure of the hypercube by relaxing the symmetry constraint while maintaining degree-regularity and connectivity. We study the zero forcing number of twisted hypercubes. Zero forcing is a…
For a graph $G$ in which vertices are either black or white, a zero forcing process is an iterative vertex color changing process such that the only white neighbor of a black vertex becomes black in the next time step. A zero forcing set is…
Zero forcing is a combinatorial game played on a graph with the ultimate goal of changing the colour of all the vertices at minimal cost. Originally this game was conceived as a one player game, but later a two-player version was devised…
Zero forcing is a dynamic coloring process on graphs. Initially, each vertex of a graph is assigned a color of either blue or white, and then a process begins by which blue vertices force white vertices to become blue. The zero forcing…
Probabilistic zero-forcing is a coloring process on a graph. In this process, an initial set of vertices is colored blue, and the remaining vertices are colored white. At each time step, blue vertices have a non-zero probability of forcing…
Zero forcing is a coloring game played on a graph that was introduced more than ten years ago in several different applications. The goal is to color all the vertices blue by repeated use of a (deterministic) color change rule.…
The \emph{zero forcing number}, $Z(G)$, of a graph $G$ is the minimum cardinality of a set $S$ of black vertices (whereas vertices in $V(G) \setminus S$ are colored white) such that $V(G)$ is turned black after finitely many applications of…
Let $G$ be a graph, and $Z$ a subset of its vertices, which we color black, while the remaining are colored white. We define the skew color change rule as follows: if $u$ is a vertex of $G$, and exactly one of its neighbors $v$, is white,…
The zero forcing number and the positive zero forcing number of a graph are two graph parameters that arise from two types of graph colourings. The zero forcing number is an upper bound on the minimum number of induced paths in the graph,…
An $r$-fold analogue of the positive semidefinite zero forcing process that is carried out on the $r$-blowup of a graph is introduced and used to define the fractional positive semidefinite forcing number. Properties of the graph blowup…
Zero forcing is a deterministic iterative graph coloring process in which vertices are colored either blue or white, and in every round, any blue vertices that have a single white neighbor force these white vertices to become blue. Here we…
In a zero forcing process, vertices of a graph are colored black and white initially, and if there exists a black vertex adjacent to exactly one white vertex, then the white vertex is forced to be black. A zero blocking set is an initial…
Amos et al. (Discrete Appl. Math. 181 (2015) 1-10) introduced the notion of the $k$-forcing number of graph for a positive integer $k$ as the generalization of the zero forcing number of a graph. The $k$-forcing number of a simple graph…
Zero forcing is a graph propagation process for which vertices fill-in (or propagate information to) neighbor vertices if all neighbors except for one, are filled. The zero-forcing number is the smallest number of vertices that must be…
Probabilistic zero forcing is a graph coloring process in which blue vertices "infect" (color blue) white vertices with a probability proportional to the number of neighboring blue vertices. We introduce reversion probabilistic zero forcing…
Zero forcing is a deterministic iterative graph colouring process in which vertices are coloured either blue or white, and in every round, any blue vertices that have a single white neighbour force these white vertices to become blue. Here…
A dynamic coloring of the vertices of a graph $G$ starts with an initial subset $S$ of colored vertices, with all remaining vertices being non-colored. At each discrete time interval, a colored vertex with exactly one non-colored neighbor…
Zero forcing is an iterative process on a graph used to bound the maximum nullity. The process begins with select vertices as colored, and the remaining vertices can become colored under a specific color change rule. The goal is to find a…