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The current state of the art in playing many important perfect information games, including Chess and Go, combines planning and deep reinforcement learning with self-play. We extend this approach to imperfect information games and present…

Artificial Intelligence · Computer Science 2018-10-26 Andy Kitchen , Michela Benedetti

Massive Open Online Courses (MOOCs) platforms are becoming increasingly popular in recent years. Online learners need to watch the whole course video on MOOC platforms to learn the underlying new knowledge, which is often tedious and…

Human-Computer Interaction · Computer Science 2024-02-23 Zhiguang Zhou , Li Ye , Lihong Cai , Lei Wang , Yigang Wang , Yongheng Wang , Wei Chen , Yong Wang

With an expansive and ubiquitously available gold mine of educational data, Massive Open Online courses (MOOCs) have become the an important foci of learning analytics research. In this paper, we investigate potential reasons as to why are…

Social and Information Networks · Computer Science 2014-01-22 Tanmay Sinha

An important challenge in reinforcement learning is training agents that can solve a wide variety of tasks. If tasks depend on each other (e.g. needing to learn to walk before learning to run), curriculum learning can speed up learning by…

Outside-knowledge visual question answering is a challenging task that requires both the acquisition and the use of open-ended real-world knowledge. Some existing solutions draw external knowledge into the cross-modality space which…

Computer Vision and Pattern Recognition · Computer Science 2023-05-12 Qingyi Si , Yuchen Mo , Zheng Lin , Huishan Ji , Weiping Wang

In a Massive Open Online Course (MOOC), predictive models of student behavior can support multiple aspects of learning, including instructor feedback and timely intervention. Ongoing courses, when the student outcomes are yet unknown, must…

Machine Learning · Computer Science 2018-12-19 Mucong Ding , Yanbang Wang , Erik Hemberg , Una-May O'Reilly

In this paper, we consider the recent trend of evaluating progress on reinforcement learning technology by using text-based environments and games as evaluation environments. This reliance on text brings advances in natural language…

Artificial Intelligence · Computer Science 2020-05-05 Keerthiram Murugesan , Mattia Atzeni , Pushkar Shukla , Mrinmaya Sachan , Pavan Kapanipathi , Kartik Talamadupula

Massive Open Online Courses (MOOCs) have greatly contributed to making education more accessible. However, many MOOCs maintain a rigid, one-size-fits-all structure that fails to address the diverse needs and backgrounds of individual…

Artificial Intelligence · Computer Science 2024-11-20 Jean Vassoyan , Anan Schütt , Jill-Jênn Vie , Arun-Balajiee Lekshmi-Narayanan , Elisabeth André , Nicolas Vayatis

Despite the increasing popularity of massive open online courses (MOOCs), many suffer from high dropout and low success rates. Early prediction of student success for targeted intervention is therefore essential to ensure no student is left…

Computers and Society · Computer Science 2022-05-03 Vinitra Swamy , Mirko Marras , Tanja Käser

The impact of MOOC courses in the processes of distance learning has been extremely important from the very beginning. They offer an innovative model of massive teaching, which exploits in a paradigmatic manner the potential and relevance…

Computers and Society · Computer Science 2016-05-24 Jessica Perez-Parras , Jose Gomez-Galan

Massive Open Online Courses (MOOC) are seen as a next step in distance online learning. In the MOOC vision, large numbers of students can access the course content over the Internet and complete courses at their own pace while interacting…

Computers and Society · Computer Science 2018-10-19 Markus Harju , Teemu Leppänen , Ilkka Virtanen

Gamification is an effective strategy for motivating and engaging users, which is grounded in business, marketing, and management by designing games in nongame contexts. Gamifying education, which consists of the design and study of…

General Economics · Economics 2025-08-11 Jiasheng Zhu , Luyao Zhang

Curiosity has established itself as a powerful exploration strategy in deep reinforcement learning. Notably, leveraging expected future novelty as intrinsic motivation has been shown to efficiently generate exploratory trajectories, as well…

Machine Learning · Computer Science 2023-11-29 Marco Bagatella , Georg Martius

Multimodal learning holds promise for richer information extraction by capturing dependencies across data sources. Yet, current training methods often underperform due to modality competition, a phenomenon where modalities contend for…

The topics of Artificial intelligence (AI) and especially Machine Learning (ML) are increasingly making their way into educational curricula. To facilitate the access for students, a variety of platforms, visual tools, and digital games are…

Computers and Society · Computer Science 2024-11-11 Hendrik Krone , Pierre Haritz , Thomas Liebig

The proliferation of massive open online courses (MOOCs) demands an effective way of course recommendation for jobs posted in recruitment websites, especially for the people who take MOOCs to find new jobs. Despite the advances of…

Databases · Computer Science 2020-12-29 Bowen Hao , Jing Zhang , Cuiping Li , Hong Chen , Hongzhi Yin

We present a platform for the generation of educational activities oriented to teaching English as a foreign language. The different activities -- games and language practice exercises -- are strongly based on Natural Language Processing…

Computation and Language · Computer Science 2025-04-30 Aiala Rosá , Santiago Góngora , Juan Pablo Filevich , Ignacio Sastre , Laura Musto , Brian Carpenter , Luis Chiruzzo

In this paper, we study the problem of MOOC quality evaluation which is essential for improving the course materials, promoting students' learning efficiency, and benefiting user services. While achieving promising performances, current…

Computers and Society · Computer Science 2023-01-05 Lu Jiang , Yibin Wang , Jianan Wang , Pengyang Wang , Minghao Yin

Ranking and recommendation of multimedia content such as videos is usually realized with respect to the relevance to a user query. However, for lecture videos and MOOCs (Massive Open Online Courses) it is not only required to retrieve…

Multimedia · Computer Science 2020-05-29 Jianwei Shi , Christian Otto , Anett Hoppe , Peter Holtz , Ralph Ewerth

Massive Open Online Courses (MOOCs) have gained tremendous popularity in the last few years. Thanks to MOOCs, millions of learners from all over the world have taken thousands of high-quality courses for free. Putting together an excellent…

Artificial Intelligence · Computer Science 2016-01-27 Simon Fauvel , Han Yu