Related papers: Bonsai-SPH: A GPU accelerated astrophysical Smooth…
We present a MATLAB code that implements the Smoothed Particle Hydrodynamics (SPH) method. The paper reviews the continuous Navier-Stokes equations as well as their SPH approximation, adopting a coherent notation that allows to make easy…
In this paper a new scalable hydrodynamic code GPUPEGAS (GPU-accelerated PErformance Gas Astrophysic Simulation) for simulation of interacting galaxies is proposed. The code is based on combination of Godunov method as well as on the…
Smoothed Particle Hydrodynamics (SPH) is a popular numerical technique developed for simulating complex fluid flows. Among its key ingredients is the use of nonlocal integral relaxations to local differentiations. Mathematical analysis of…
This paper describes an energy-preserving and globally time-reversible code for weakly compressible smoothed particle hydrodynamics (SPH). We do not add any additional dynamics to the Monaghan's original SPH scheme at the level of ordinary…
We investigate a new implementation of the Smoothed Particle Hydrodynamics technique (SPH) designed to improve the realism with which galaxy formation can be simulated. In situations where cooling leads to the coexistence of phases of very…
Smoothed Particle Hydrodynamics (SPH) methods are advantageous in simulations of fluids in domains with free boundary. Special SPH methods have also been developed to simulate solids. However, there are situations where the matter behaves…
The paper presents a detailed review of the smooth particle hydrodynamics (SPH) method with particular focus on its astrophysical applications. We start by introducing the basic ideas and concepts and thereby outline all ingredients that…
The reliability of cardiovascular computational models depends on the accurate solution of the hemodynamics, the realistic characterization of the hyperelastic and electric properties of the tissues along with the correct description of…
A numerical method based on smoothed particle hydrodynamics with adaptive spatial resolution (SPH-ASR) was developed for simulating free surface flows. This method can reduce the computational demands while maintaining the numerical…
The Smoothed Particle Hydrodynamics (SPH) is a particle-based, Lagrangian method for fluid-flow simulations. In this work, fundamental concepts of this method are first briefly recalled. Then, the ability to accurately model granular…
In this paper we propose a dual-time stepping scheme for the Smoothed Particle Hydrodynamics (SPH) method. Dual-time stepping has been used in the context of other numerical methods for the simulation of incompressible fluid flows. Here we…
The methods in the Gasoline2 Smoothed Particle Hydrodynamics (SPH) code are described and tested. Gasoline2 is the most recent version of the Gasoline code for parallel hydrodynamics and gravity with identical hydrodynamics to the Changa…
We summarize the ideas that led to the Adaptive Smoothed Particle Hydrodynamics (ASPH) algorithm, with anisotropic smoothing and shock-tracking. We then identify a serious new problem for SPH simulations with shocks and radiative cooling…
The method of Smoothed Particle Hydrodynamics (SPH) has been widely studied and implemented for a large variety of problems, ranging from astrophysics to fluid dynamics and elasticity problems in solids. However, the method is known to have…
The use of adaptive spatial resolution to simulate flows of practical interest using Smoothed Particle Hydrodynamics (SPH) is of considerable importance. Recently, Muta and Ramachandran [1] have proposed an efficient adaptive SPH method…
Particle-based fluid simulations have emerged as a powerful tool for solving the Navier-Stokes equations, especially in cases that include intricate physics and free surfaces. The recent addition of machine learning methods to the toolbox…
We present a novel implementation of Smoothed Particle Hydrodynamics (SPHS) that uses the spatial derivative of the velocity divergence as a higher order dissipation switch. Our switch -- which is second order accurate -- detects flow…
We analyse the performance of twelve different implementations of Smoothed Particle Hydrodynamics (SPH) using seven tests designed to isolate key hydrodynamic elements of cosmological simulations which are known to cause the SPH algorithm…
We present a scalable dissipative particle dynamics simulation code, fully implemented on the Graphics Processing Units (GPUs) using a hybrid CUDA/MPI programming model, which achieves 10-30 times speedup on a single GPU over 16 CPU cores…
We present a hydrodynamic simulation system using the GPU compute shaders of DirectX for simulating virtual agent behaviors and navigation inside a smoothed particle hydrodynamical (SPH) fluid environment with real-time water mesh surface…