Related papers: Probabilistic Zero Forcing on Random Graphs
Zero forcing is a combinatorial game played on graphs that can be used to model the spread of information with repeated applications of a color change rule. In general, a zero forcing parameter is the minimum number of initial blue vertices…
Zero forcing (also called graph infection) on a simple, undirected graph $G$ is based on the color-change rule: If each vertex of $G$ is colored either white or black, and vertex $v$ is a black vertex with only one white neighbor $w$, then…
Zero forcing is a process on a graph in which the goal is to force all vertices to become blue by applying a color change rule. Throttling minimizes the sum of the number of vertices that are initially blue and the number of time steps…
Let $G$ be a simple, finite, and undirected graph with vertices each given an initial coloring of either blue or white. Zero forcing on graph $G$ is an iterative process of forcing its white vertices to become blue after a finite…
Zero forcing is a graph coloring process that was defined as a tool for bounding the minimum rank and maximum nullity of a graph. It has also been used for studying control of quantum systems and monitoring electrical power networks. One of…
Zero forcing can be described as a combinatorial game on a graph that uses a color change rule in which vertices change white vertices to blue. The throttling number of a graph minimizes the sum of the number of vertices initially colored…
Hopping forcing is a single player combinatorial game in which the player is presented a graph on $n$ vertices, some of which are initially blue with the remaining vertices being white. In each round $t$, a blue vertex $v$ with all…
Zero forcing is a graph propagation process for which vertices fill-in (or propagate information to) neighbor vertices if all neighbors except for one, are filled. The zero-forcing number is the smallest number of vertices that must be…
The zero forcing number $Z(G)$ of a graph $G$ is the minimum cardinality of a set $S$ with colored (black) vertices which forces the set $V(G)$ to be colored (black) after some times. "color change rule": a white vertex is changed to a…
The zero forcing number is the minimum number of black vertices that can turn a white graph black following a single neighbour colour forcing rule. The zero forcing number provides topological information about linear algebra on graphs,…
The positive zero forcing number of a graph is a graph parameter that arises from a non-traditional type of graph colouring, and is related to a more conventional version of zero forcing. We establish a relation between the zero forcing and…
Let each vertex of a graph G = (V(G), E(G)) be given one of two colors, say, "black" and "white". Let Z denote the (initial) set of black vertices of G. The color-change rule converts the color of a vertex from white to black if the white…
Zero forcing is a process on graphs in which a color change rule is used to force vertices to become blue. The amount of time taken for all vertices in the graph to become blue is the propagation time. Throttling minimizes the sum of the…
Given a simple, finite graph with vertex set $V(G)$, we define a zero forcing set of $G$ as follows. Choose $S\subseteq V(G)$ and color all vertices of $S$ blue and all vertices in $V(G) - S$ white. The color change rule is if $w$ is the…
Zero forcing is a one-player game played on a graph. The player chooses some set of vertices to color, then iteratively applies a color change rule: If all but one of a colored vertex's neighbors are colored, color (i.e. "force") the…
Zero forcing is a binary coloring game on a graph where a set of filled vertices can force non-filled vertices to become filled following a color change rule. In 2008, the zero forcing number of a graph was shown to be an upper bound on its…
Zero forcing is a process that colors the vertices of a graph blue by starting with some vertices blue and applying a color change rule. Throttling minimizes the sum of the number of initial blue vertices and the time to color the graph. In…
Zero forcing is a process that models the spread of information throughout a graph as white vertices are forced to turn blue using a color change rule. The idea of throttling, introduced in 2013 by Butler and Young, is to optimize the…
Zero forcing is a process on a graph $G = (V,E)$ in which a set of initially colored vertices,$B_0(G) \subset V(G)$, can color their neighbors according to the color change rule. The color change rule states that if a vertex $v$ can color a…
A subset $S$ of initially infected vertices of a graph $G$ is called forcing if we can infect the entire graph by iteratively applying the following process. At each step, any infected vertex which has a unique uninfected neighbour, infects…