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Related papers: Scenior: An Immersive Visual Scripting system base…

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Recently, researchers in Machine Learning algorithms, Computer Vision scientists, engineers and others, showed a growing interest in 3D simulators as a mean to artificially create experimental settings that are very close to those in the…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Enrico Meloni , Luca Pasqualini , Matteo Tiezzi , Marco Gori , Stefano Melacci

The use of Virtual Reality (VR) technologies has been extensively researched in surgical and anatomical education. VR provides a lifelike and interactive environment where healthcare providers can practice and refresh their skills in a safe…

Human-Computer Interaction · Computer Science 2024-06-26 Mustafa Yalin Aydin , Vernon Curran , Susan White , Lourdes Pena-Castillo , Oscar Meruvia-Pastor

Virtual Reality (VR) for Serious Games (SGs) is attracting increasing attention for training applications due to its potential to provide significantly enhanced learning to users. Some examples of the application of VR for SGs are complex…

Human-Computer Interaction · Computer Science 2018-12-06 Zhenan Feng , Vicente A. González , Ling Ma , Mustafa M. A. Al-Adhami , Claudio Mourgues

We introduce SceneScript, a method that directly produces full scene models as a sequence of structured language commands using an autoregressive, token-based approach. Our proposed scene representation is inspired by recent successes in…

Virtual reality (VR) is increasingly used to enhance the ecological validity of motor control and learning studies by providing immersive, interactive environments with precise motion tracking. However, designing realistic VR-based motor…

Quantitative Methods · Quantitative Biology 2025-05-01 Cristina Rossi , Rini Varghese , Amy J Bastian

Virtual Reality (VR) has rapidly become a mainstream platform for gaming and interactive experiences, yet ensuring the quality, safety, and appropriateness of VR content remains a pressing challenge. Traditional human-based quality…

Machine Learning · Computer Science 2025-11-04 Yurun Wu , Yousong Sun , Burkhard Wunsche , Jia Wang , Elliott Wen

StreamBED is an embodied VR training for citizen scientists to make qualitative stream assessments. Early findings garnered positive feedback about training qualitative assessment using a virtual representation of different stream spaces,…

Human-Computer Interaction · Computer Science 2017-02-09 Alina Striner , Jennifer Preece

3D shape modeling is labor-intensive, time-consuming, and requires years of expertise. To facilitate 3D shape modeling, we propose a 3D shape generation network that takes a 3D VR sketch as a condition. We assume that sketches are created…

Computer Vision and Pattern Recognition · Computer Science 2024-01-11 Ling Luo , Pinaki Nath Chowdhury , Tao Xiang , Yi-Zhe Song , Yulia Gryaditskaya

With the recent progress of simulations by 3D modeling software and game engines, many researchers have focused on Embodied AI tasks in the virtual environment. However, the research community lacks a platform that can easily serve both…

Computational Geometry · Computer Science 2022-06-24 Yizhou Zhao , Steven Gong , Xiaofeng Gao , Wensi Ai , Song-Chun Zhu

The next generation of virtual environments for training is oriented towards collaborative aspects. Therefore, we have decided to enhance our platform for virtual training environments, adding collaboration opportunities and integrating…

Graphics · Computer Science 2007-08-07 Stéphanie Gerbaud , Nicolas Mollet , Bruno Arnaldi

Introduction: Safety criteria in surgical VR training are typically hard-coded and informally summarized. The Virtual Reality (VR) content creation interface, TIPS-author, for the Toolkit for Illustration of Procedures in Surgery (TIPS)…

Numerical Analysis · Mathematics 2021-11-05 Ruiliang Gao , Sergei Kurenov , Erik W. Black , Jorg Peters

In order to offer a customized script tool and inspire professional scriptwriters, we present VScript. It is a controllable pipeline that generates complete scripts, including dialogues and scene descriptions, as well as presents visually…

Computation and Language · Computer Science 2022-11-24 Ziwei Ji , Yan Xu , I-Tsun Cheng , Samuel Cahyawijaya , Rita Frieske , Etsuko Ishii , Min Zeng , Andrea Madotto , Pascale Fung

Effective visual accessibility in Virtual Reality (VR) is crucial for Blind and Low Vision (BLV) users. However, designing visual accessibility systems is challenging due to the complexity of 3D VR environments and the need for techniques…

Human-Computer Interaction · Computer Science 2025-02-07 Junlong Chen , Rosella P. Galindo Esparza , Vanja Garaj , Per Ola Kristensson , John Dudley

Code-generating tools are increasingly used in software development, yet experience reports on conversational "vibe coding" under production constraints remain limited. This paper presents an experience report from a small full-stack team…

Software Engineering · Computer Science 2026-03-13 Md Nasir Uddin Shuvo , Md Aidul Islam , Md Mahade Hasan , Muhammad Waseem , Pekka Abrahamsson

Visual Programming (VP) has emerged as a powerful framework for Visual Question Answering (VQA). By generating and executing bespoke code for each question, these methods demonstrate impressive compositional and reasoning capabilities,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-11 Jiaxin Ge , Sanjay Subramanian , Baifeng Shi , Roei Herzig , Trevor Darrell

Recent advancements in virtual reality (VR) technology have enabled the creation of immersive learning environments that provide engineering students with hands-on, interactive experiences. This paper presents a novel framework for virtual…

Human-Computer Interaction · Computer Science 2026-03-30 Rafael Padilla , Özgür Keleş

Traditional university orientation formats struggle to convey the intellectual substance of STEM curricula, particularly in disciplines where core competencies, such as algorithmic thinking and formal reasoning, are inherently abstract.…

Human-Computer Interaction · Computer Science 2026-03-10 Santiago Berrezueta-Guzman , Nadia Damianova , Andrei Koshelev , Ivan Parmacli , Stefan Wagner

Scalable Vector Graphics (SVG) is a popular format on the web and in the design industry. However, despite the great strides made in generative modeling, SVG has remained underexplored due to the discrete and complex nature of such data. We…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Moritz Feuerpfeil , Marco Cipriano , Gerard de Melo

Realistic and interactive traffic simulation is essential for training and evaluating autonomous driving systems. However, most existing data-driven simulation methods rely on static initialization or log-replay data, limiting their ability…

Robotics · Computer Science 2026-03-04 Zhenghao Peng , Yuxin Liu , Bolei Zhou

Virtual Reality (VR) is rapidly increasing in popularity as a teaching tool. It allows for the creation of a highly immersive, three-dimensional virtual environment intended to simulate real-life environments. With more robots saturating…