Related papers: Video Representation Learning by Dense Predictive …
We study self-supervised video representation learning, which is a challenging task due to 1) lack of labels for explicit supervision; 2) unstructured and noisy visual information. Existing methods mainly use contrastive loss with video…
3D Skeleton-based human action recognition has attracted increasing attention in recent years. Most of the existing work focuses on supervised learning which requires a large number of labeled action sequences that are often expensive and…
Action recognition is a key problem in computer vision that labels videos with a set of predefined actions. Capturing both, semantic content and motion, along the video frames is key to achieve high accuracy performance on this task. Most…
In recent years self-supervised learning has emerged as a promising candidate for unsupervised representation learning. In the visual domain its applications are mostly studied in the context of images of natural scenes. However, its…
Inspired by the facts that retinal cells actually segregate the visual scene into different attributes (e.g., spatial details, temporal motion) for respective neuronal processing, we propose to first decompose the input video into…
Learning visual representations through self-supervision is an extremely challenging task as the network needs to sieve relevant patterns from spurious distractors without the active guidance provided by supervision. This is achieved…
In the past decade, image foundation models (IFMs) have achieved unprecedented progress. However, the potential of directly using IFMs for video self-supervised representation learning has largely been overlooked. In this study, we propose…
Understanding human activity and being able to explain it in detail surpasses mere action classification by far in both complexity and value. The challenge is thus to describe an activity on the basis of its most fundamental constituents,…
Foundation models in healthcare have largely adopted self supervised pretraining objectives inherited from natural language processing and computer vision, emphasizing reconstruction and large scale representation learning prior to…
Natural videos provide rich visual contents for self-supervised learning. Yet most existing approaches for learning spatio-temporal representations rely on manually trimmed videos, leading to limited diversity in visual patterns and limited…
Self-supervised learning has been successfully applied to pre-train video representations, which aims at efficient adaptation from pre-training domain to downstream tasks. Existing approaches merely leverage contrastive loss to learn…
Imitation learning has proven to be a powerful tool for training complex visuomotor policies. However, current methods often require hundreds to thousands of expert demonstrations to handle high-dimensional visual observations. A key reason…
One of the core components of conventional (i.e., non-learned) video codecs consists of predicting a frame from a previously-decoded frame, by leveraging temporal correlations. In this paper, we propose an end-to-end learned system for…
Self-supervised learning (SSL) methods such as masked language modeling have shown massive performance gains by pretraining transformer models for a variety of natural language processing tasks. The follow-up research adapted similar…
Action recognition and detection in the context of long untrimmed video sequences has seen an increased attention from the research community. However, annotation of complex activities is usually time consuming and challenging in practice.…
We propose a new self-supervised CNN pre-training technique based on a novel auxiliary task called "odd-one-out learning". In this task, the machine is asked to identify the unrelated or odd element from a set of otherwise related elements.…
The success of deep learning based models for computer vision applications requires large scale human annotated data which are often expensive to generate. Self-supervised learning, a subset of unsupervised learning, handles this problem by…
Learning 3D shape representation with dense correspondence for deformable objects is a fundamental problem in computer vision. Existing approaches often need additional annotations of specific semantic domain, e.g., skeleton poses for human…
We propose a self-supervised learning method to jointly reason about spatial and temporal context for video recognition. Recent self-supervised approaches have used spatial context [9, 34] as well as temporal coherency [32] but a…
This paper presents a new self-supervised video representation learning framework, ARVideo, which autoregressively predicts the next video token in a tailored sequence order. Two key designs are included. First, we organize autoregressive…