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This paper presents a methodology that aims at the incremental representation of areas inside environments in terms of attractive forces. It is proposed a parametric representation of velocity fields ruling the dynamics of moving agents. It…

Machine Learning · Computer Science 2019-09-10 Damian Campo , Alejandro Betancourt , Lucio Marcenaro , Carlo Regazzoni

Context plays a significant role in the generation of motion for dynamic agents in interactive environments. This work proposes a modular method that utilises a learned model of the environment for motion prediction. This modularity…

Machine Learning · Computer Science 2021-01-05 Todor Davchev , Michael Burke , Subramanian Ramamoorthy

Systems of interacting objects often evolve under the influence of field effects that govern their dynamics, yet previous works have abstracted away from such effects, and assume that systems evolve in a vacuum. In this work, we focus on…

Machine Learning · Computer Science 2024-03-21 Miltiadis Kofinas , Erik J. Bekkers , Naveen Shankar Nagaraja , Efstratios Gavves

Assessing the systemic effects of uncertainty that arises from agents' partial observation of the true states of the world is critical for understanding a wide range of scenarios. Yet, previous modeling work on agent learning and…

Adaptation and Self-Organizing Systems · Physics 2022-04-15 Wolfram Barfuss , Richard P. Mann

We address the problem of learning representations from observations of a scene involving an agent and an external object the agent interacts with. To this end, we propose a representation learning framework extracting the location in…

Machine Learning · Computer Science 2023-09-12 Alfredo Reichlin , Giovanni Luca Marchetti , Hang Yin , Anastasiia Varava , Danica Kragic

Finding features that disentangle the different causes of variation in real data is a difficult task, that has nonetheless received considerable attention in static domains like natural images. Interactive environments, in which an agent…

Machine Learning · Computer Science 2017-03-23 Emmanuel Bengio , Valentin Thomas , Joelle Pineau , Doina Precup , Yoshua Bengio

Understanding the behavior of road users is of vital importance for the development of trajectory prediction systems. In this context, the latest advances have focused on recurrent structures, establishing the social interaction between the…

Computer Vision and Pattern Recognition · Computer Science 2021-06-09 A. Quintanar , D. Fernández-Llorca , I. Parra , R. Izquierdo , M. A. Sotelo

Agents in real-world scenarios like automated driving deal with uncertainty in their environment, in particular due to perceptual uncertainty. Although, reinforcement learning is dedicated to autonomous decision-making under uncertainty…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Natalie Grabowsky , Annika Mütze , Joshua Wendland , Nils Jansen , Matthias Rottmann

We present a novel approach to place recognition well-suited to environments with many dynamic objects--objects that may or may not be present in an agent's subsequent visits. By incorporating an object-detecting preprocessing step, our…

Computer Vision and Pattern Recognition · Computer Science 2020-06-15 Juan Pablo Munoz , Scott Dexter

Perceiving the surrounding environment in terms of objects is useful for any general purpose intelligent agent. In this paper, we investigate a fundamental mechanism making object perception possible, namely the identification of…

Artificial Intelligence · Computer Science 2018-10-12 Nicolas Le Hir , Olivier Sigaud , Alban Laflaquière

Interactions play a key role in understanding objects and scenes, for both virtual and real world agents. We introduce a new general representation for proximal interactions among physical objects that is agnostic to the type of objects or…

Accurate motion prediction of pedestrians, cyclists, and other surrounding vehicles (all called agents) is very important for autonomous driving. Most existing works capture map information through an one-stage interaction with map by…

Machine Learning · Computer Science 2024-03-26 Yinke Dong , Haifeng Yuan , Hongkun Liu , Wei Jing , Fangzhen Li , Hongmin Liu , Bin Fan

Movement is how people interact with and affect their environment. For realistic character animation, it is necessary to synthesize such interactions between virtual characters and their surroundings. Despite recent progress in character…

Graphics · Computer Science 2023-02-03 Mohamed Hassan , Yunrong Guo , Tingwu Wang , Michael Black , Sanja Fidler , Xue Bin Peng

Unlike reinforcement learning (RL) agents, humans remain capable multitaskers in changing environments. In spite of only experiencing the world through their own observations and interactions, people know how to balance focusing on tasks…

Artificial Intelligence · Computer Science 2024-07-02 Rishav Bhagat , Jonathan Balloch , Zhiyu Lin , Julia Kim , Mark Riedl

This paper proposes a new method for manipulating unknown objects through a sequence of non-prehensile actions that displace an object from its initial configuration to a given goal configuration on a flat surface. The proposed method…

Robotics · Computer Science 2020-05-13 Changkyu Song , Abdeslam Boularias

The ability to accurately predict the surrounding environment is a foundational principle of intelligence in biological and artificial agents. In recent years, a variety of approaches have been proposed for learning to predict the physical…

Computer Vision and Pattern Recognition · Computer Science 2019-08-01 Alberto Cenzato , Alberto Testolin , Marco Zorzi

This paper addresses the problem of online inverse reinforcement learning for nonlinear systems with modeling uncertainties while in the presence of unknown disturbances. The developed approach observes state and input trajectories for an…

Systems and Control · Electrical Eng. & Systems 2021-07-07 Ryan Self , Moad Abudia , Rushikesh Kamalapurkar

In this study, the influence of objects is investigated in the scenario of human action recognition with large number of classes. We hypothesize that the objects the humans are interacting will have good say in determining the action being…

Computer Vision and Pattern Recognition · Computer Science 2015-12-25 O. V. Ramana Murthy , Roland Goecke

Autonomous agents embedded in a physical environment need the ability to recognize objects and their properties from sensory data. Such a perceptual ability is often implemented by supervised machine learning models, which are pre-trained…

Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Several recent works have applied Reinforcement Learning methods to animate virtual agents, however they often make different design choices when…

Machine Learning · Computer Science 2022-09-21 Ariel Kwiatkowski , Vicky Kalogeiton , Julien Pettré , Marie-Paule Cani
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