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Using a model of the environment, reinforcement learning agents can plan their future moves and achieve superhuman performance in board games like Chess, Shogi, and Go, while remaining relatively sample-efficient. As demonstrated by the…

Machine Learning · Computer Science 2022-01-19 Julien Scholz , Cornelius Weber , Muhammad Burhan Hafez , Stefan Wermter

Goals for reinforcement learning problems are typically defined through hand-specified rewards. To design such problems, developers of learning algorithms must inherently be aware of what the task goals are, yet we often require agents to…

Machine Learning · Computer Science 2018-03-29 Ashley D. Edwards , Laura Downs , James C. Davidson

Fitting generative models to sequential data typically involves two recursive computations through time, one forward and one backward. The latter could be a computation of the loss gradient (as in backpropagation through time), or an…

Machine Learning · Computer Science 2023-10-23 Azwar Abdulsalam , Joseph G. Makin

To predict the next token, autoregressive models ordinarily examine the past. Could they also benefit from also examining hypothetical futures? We consider a novel Transformer-based autoregressive architecture that estimates the next-token…

Computation and Language · Computer Science 2023-05-23 Li Du , Hongyuan Mei , Jason Eisner

Predict-then-Optimize is a framework for using machine learning to perform decision-making under uncertainty. The central research question it asks is, "How can the structure of a decision-making task be used to tailor ML models for that…

Machine Learning · Computer Science 2024-02-20 Sanket Shah , Andrew Perrault , Bryan Wilder , Milind Tambe

We introduce a general framework for designing and training neural network layers whose forward passes can be interpreted as solving non-smooth convex optimization problems, and whose architectures are derived from an optimization…

Computer Vision and Pattern Recognition · Computer Science 2020-11-10 Bruno Lecouat , Jean Ponce , Julien Mairal

A long-standing challenge in Reinforcement Learning is enabling agents to learn a model of their environment which can be transferred to solve other problems in a world with the same underlying rules. One reason this is difficult is the…

Machine Learning · Computer Science 2019-05-16 Kai Olav Ellefsen , Jim Torresen

Reinforcement learning suffers from limitations in real practices primarily due to the number of required interactions with virtual environments. It results in a challenging problem because we are implausible to obtain a local optimal…

Machine Learning · Computer Science 2024-10-28 Qizhen Wu , Kexin Liu , Lei Chen

Recent research suggests that the feed-forward module within Transformers can be viewed as a collection of key-value memories, where the keys learn to capture specific patterns from the input based on the training examples. The values then…

Computation and Language · Computer Science 2023-10-25 Sunit Bhattacharya , Ondrej Bojar

Learning to solve sparse-reward reinforcement learning problems is difficult, due to the lack of guidance towards the goal. But in some problems, prior knowledge can be used to augment the learning process. Reward shaping is a way to…

Machine Learning · Computer Science 2021-09-14 Zhao Yang , Mike Preuss , Aske Plaat

In this paper, we consider a transfer reinforcement learning problem involving agents with different action spaces. Specifically, for any new unseen task, the goal is to use a successful demonstration of this task by an expert agent in its…

Machine Learning · Computer Science 2024-10-21 Kavinayan P. Sivakumar , Yan Zhang , Zachary Bell , Scott Nivison , Michael M. Zavlanos

In this paper, we consider the problem of learning a linear regression model on a data domain of interest (target) given few samples. To aid learning, we are provided with a set of pre-trained regression models that are trained on…

Machine Learning · Computer Science 2023-06-27 Navjot Singh , Suhas Diggavi

In this work we present a method for leveraging data from one source to learn how to do multiple new tasks. Task transfer is achieved using a self-model that encapsulates the dynamics of a system and serves as an environment for…

Robotics · Computer Science 2019-10-07 Robert Kwiatkowski , Hod Lipson

Model-Based Reinforcement Learning involves learning a \textit{dynamics model} from data, and then using this model to optimise behaviour, most often with an online \textit{planner}. Much of the recent research along these lines presents a…

Model-based reinforcement learning methods typically learn models for high-dimensional state spaces by aiming to reconstruct and predict the original observations. However, drawing inspiration from model-free reinforcement learning, we…

Machine Learning · Computer Science 2019-12-10 Aaron Havens , Yi Ouyang , Prabhat Nagarajan , Yasuhiro Fujita

Having access to a forward model enables the use of planning algorithms such as Monte Carlo Tree Search and Rolling Horizon Evolution. Where a model is unavailable, a natural aim is to learn a model that reflects accurately the dynamics of…

Machine Learning · Computer Science 2020-04-16 Alvaro Ovalle , Simon M. Lucas

Learning to solve complex sequences of tasks--while both leveraging transfer and avoiding catastrophic forgetting--remains a key obstacle to achieving human-level intelligence. The progressive networks approach represents a step forward in…

This work introduces a neural architecture for learning forward models of stochastic environments. The task is achieved solely through learning from temporal unstructured observations in the form of images. Once trained, the model allows…

Machine Learning · Computer Science 2021-12-16 Marian Andrecki , Nicholas K. Taylor

A key question in reinforcement learning is how an intelligent agent can generalize knowledge across different inputs. By generalizing across different inputs, information learned for one input can be immediately reused for improving…

Machine Learning · Computer Science 2020-10-06 Lucas Lehnert , Michael L. Littman

This paper proposes a model-based framework to automatically and efficiently design understandable and verifiable behaviors for swarms of robots. The framework is based on the automatic extraction of two distinct models: 1) a neural network…

Robotics · Computer Science 2021-03-10 Mario Coppola , Jian Guo , Eberhard Gill , Guido C. H. E. de Croon