Related papers: Round Complexity of Common Randomness Generation: …
Suppose that a transmitter Alice potentially wishes to communicate with a receiver Bob over an adversarially jammed binary channel. An active adversary James eavesdrops on their communication over a binary symmetric channel (BSC(q)), and…
An additive noise channel is considered, in which the distribution of the noise is nonparametric and unknown. The problem of learning encoders and decoders based on noise samples is considered. For uncoded communication systems, the problem…
We consider the problem of shared randomness-assisted multiple access channel (MAC) simulation for product inputs and characterize the one-shot communication cost region via almost-matching inner and outer bounds in terms of the smooth…
We initiate the focused study of constant-cost randomized communication, with emphasis on its connection to graph representations. We observe that constant-cost randomized communication problems are equivalent to hereditary (i.e. closed…
In this paper, we prove a strong XOR lemma for bounded-round two-player randomized communication. For a function $f:\mathcal{X}\times \mathcal{Y}\rightarrow\{0,1\}$, the $n$-fold XOR function $f^{\oplus n}:\mathcal{X}^n\times…
Neural conversation models tend to generate safe, generic responses for most inputs. This is due to the limitations of likelihood-based decoding objectives in generation tasks with diverse outputs, such as conversation. To address this…
A standard model in network synchronised distributed computing is the LOCAL model. In this model, the processors work in rounds and, in the classic setting, they know the number of vertices of the network, $n$. Using $n$, they can compute…
In this paper, we study the problem of channel simulation via interactive communication, known as the coordination capacity, in a two-terminal network. We assume that two terminals observe i.i.d.\ copies of two random variables and would…
We study randomized and quantum efficiency lower bounds in communication complexity. These arise from the study of zero-communication protocols in which players are allowed to abort. Our scenario is inspired by the physics setup of Bell…
In this paper, we consider the problem of guessing a sequence subject to a distortion constraint. Specifically, we assume the following game between Alice and Bob: Alice has a sequence $\bx$ of length $n$. Bob wishes to guess $\bx$, yet he…
Motivated by the increasing need for fast processing of large-scale graphs, we study a number of fundamental graph problems in a message-passing model for distributed computing, called $k$-machine model, where we have $k$ machines that…
We develop techniques to prove lower bounds for the BCAST(log n) Broadcast Congested Clique model (a distributed message passing model where in each round, each processor can broadcast an O(log n)-sized message to all other processors). Our…
Retrieval-Augmented Generation (RAG) has demonstrated strong effectiveness in knowledge-intensive tasks by grounding language generation in external evidence. Despite its success, many existing RAG systems are built based on a…
Grounding conversations in existing passages, known as Retrieval-Augmented Generation (RAG), is an important aspect of Chat-Based Assistants powered by Large Language Models (LLMs) to ensure they are faithful and don't provide…
Distributed consensus protocols reach agreement among $n$ players in the presence of $f$ adversaries; different protocols support different values of $f$. Existing works study this problem for different adversary types (captured by threat…
We study an extension of the standard two-party communication model in which Alice and Bob hold probability distributions $p$ and $q$ over domains $X$ and $Y$, respectively. Their goal is to estimate \[ \mathbb{E}_{x \sim p,\, y \sim…
In this paper we analyze the capacity of a general model for arbitrarily varying classical-quantum channels (AVCQCs) when the sender and the receiver use correlation as a resource. In this general model, a jammer has side information about…
We introduce the \emph{graphical reconfigurable circuits (GRC)} model as an abstraction for distributed graph algorithms whose communication scheme is based on local mechanisms that collectively construct long-range reconfigurable channels…
We introduce and study Certificate Game complexity, a measure of complexity based on the probability of winning a game where two players are given inputs with different function values and are asked to output some index $i$ such that…
A natural operational paradigm for distributed quantum and classical information processing involves local operations coordinated by multiple rounds of public communication. In this paper we consider the minimum number of communication…