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We present an efficient high-resolution network, Lite-HRNet, for human pose estimation. We start by simply applying the efficient shuffle block in ShuffleNet to HRNet (high-resolution network), yielding stronger performance over popular…
Human head pose estimation in images has applications in many fields such as human-computer interaction or video surveillance tasks. In this work, we address this problem, defined here as the estimation of both vertical (tilt/pitch) and…
High-resolution representation is necessary for human pose estimation to achieve high performance, and the ensuing problem is high computational complexity. In particular, predominant pose estimation methods estimate human joints by 2D…
High-resolution representation learning plays an essential role in many vision problems, e.g., pose estimation and semantic segmentation. The high-resolution network (HRNet)~\cite{SunXLW19}, recently developed for human pose estimation,…
Human pose estimation from image and video is a vital task in many multimedia applications. Previous methods achieve great performance but rarely take efficiency into consideration, which makes it difficult to implement the networks on…
The widespread application of 3D human pose estimation (HPE) is limited by resource-constrained edge devices, requiring more efficient models. A key approach to enhancing efficiency involves designing networks based on the structural…
Human pose estimation (HPE) is one of the most challenging tasks in computer vision as humans are deformable by nature and thus their pose has so much variance. HPE aims to correctly identify the main joint locations of a single person or…
The performance of human pose estimation depends on the spatial accuracy of keypoint localization. Most existing methods pursue the spatial accuracy through learning the high-resolution (HR) representation from input images. By the…
A key assumption of top-down human pose estimation approaches is their expectation of having a single person/instance present in the input bounding box. This often leads to failures in crowded scenes with occlusions. We propose a novel…
In multi-person 2D pose estimation, the bottom-up methods simultaneously predict poses for all persons, and unlike the top-down methods, do not rely on human detection. However, the SOTA bottom-up methods' accuracy is still inferior…
In this work, we propose a new method for multi-person pose estimation which combines the traditional bottom-up and the top-down methods. Specifically, we perform the network feed-forwarding in a bottom-up manner, and then parse the poses…
The practical application requests both accuracy and efficiency on multi-person pose estimation algorithms. But the high accuracy and fast inference speed are dominated by top-down methods and bottom-up methods respectively. To make a…
In this paper, we concern on the bottom-up paradigm in multi-person pose estimation (MPPE). Most previous bottom-up methods try to consider the relation of instances to identify different body parts during the post processing, while…
In this paper, we are interested in the bottom-up paradigm of estimating human poses from an image. We study the dense keypoint regression framework that is previously inferior to the keypoint detection and grouping framework. Our…
Multi-person pose estimation methods generally follow top-down and bottom-up paradigms, both of which can be considered as two-stage approaches thus leading to the high computation cost and low efficiency. Towards a compact and efficient…
Recently, human pose estimation mainly focuses on how to design a more effective and better deep network structure as human features extractor, and most designed feature extraction networks only introduce the position of each anatomical…
In monocular video 3D multi-person pose estimation, inter-person occlusion and close interactions can cause human detection to be erroneous and human-joints grouping to be unreliable. Existing top-down methods rely on human detection and…
3D human shape and pose estimation from monocular images has been an active area of research in computer vision, having a substantial impact on the development of new applications, from activity recognition to creating virtual avatars.…
Recent research on human pose estimation has achieved significant improvement. However, most existing methods tend to pursue higher scores using complex architecture or computationally expensive models on benchmark datasets, ignoring the…
Recently, multi-resolution networks (such as Hourglass, CPN, HRNet, etc.) have achieved significant performance on pose estimation by combining feature maps of various resolutions. In this paper, we propose a Resolution-wise Attention…