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The emergence of complex life on Earth is often attributed to the arms race that ensued from a huge number of organisms all competing for finite resources. We present an artificial intelligence research environment, inspired by the human…

Multiagent Systems · Computer Science 2019-03-05 Joseph Suarez , Yilun Du , Phillip Isola , Igor Mordatch

We propose the problem of tutorial generation for games, i.e. to generate tutorials which can teach players to play games, as an AI problem. This problem can be approached in several ways, including generating natural language descriptions…

Artificial Intelligence · Computer Science 2018-05-31 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Julian Togelius

Protecting against adversarial attacks is a common multiagent problem. Attackers in the real world are predominantly human actors, and the protection methods often incorporate opponent models to improve the performance when facing humans.…

Artificial Intelligence · Computer Science 2023-11-29 David Milec , Viliam Lisý , Christopher Kiekintveld

The advent of artificial intelligence (AI) and machine learning (ML) bring human-AI interaction to the forefront of HCI research. This paper argues that games are an ideal domain for studying and experimenting with how humans interact with…

Human-Computer Interaction · Computer Science 2021-01-19 Jichen Zhu , Jennifer Villareale , Nithesh Javvaji , Sebastian Risi , Mathias Löwe , Rush Weigelt , Casper Harteveld

Machine Learning (ML) has become a ubiquitous tool for predicting and classifying data and has found application in several problem domains, including Software Development (SD). This paper reviews the literature between 2000 and 2019 on the…

Reinforcement learning (RL) studies how an agent comes to achieve reward in an environment through interactions over time. Recent advances in machine RL have surpassed human expertise at the world's oldest board games and many classic video…

Artificial Intelligence · Computer Science 2021-07-28 Pedro A. Tsividis , Joao Loula , Jake Burga , Nathan Foss , Andres Campero , Thomas Pouncy , Samuel J. Gershman , Joshua B. Tenenbaum

In the literature on game-theoretic equilibrium finding, focus has mainly been on solving a single game in isolation. In practice, however, strategic interactions -- ranging from routing problems to online advertising auctions -- evolve…

Computer Science and Game Theory · Computer Science 2023-03-02 Keegan Harris , Ioannis Anagnostides , Gabriele Farina , Mikhail Khodak , Zhiwei Steven Wu , Tuomas Sandholm

Recent advances in Large Language Models (LLMs) have demonstrated their potential as autonomous agents across various tasks. One emerging application is the use of LLMs in playing games. In this work, we explore a practical problem for the…

Artificial Intelligence · Computer Science 2024-10-07 Chang Xiao , Brenda Z. Yang

Nowadays, intelligent systems and services are getting increasingly popular as they provide data-driven solutions to diverse real-world problems, thanks to recent breakthroughs in Artificial Intelligence (AI) and Machine Learning (ML).…

Software Engineering · Computer Science 2022-01-03 Md Saidur Rahman , Foutse Khomh , Alaleh Hamidi , Jinghui Cheng , Giuliano Antoniol , Hironori Washizaki

Previous machine learning (ML) system development research suggests that emerging software quality attributes are a concern due to the probabilistic behavior of ML systems. Assuming that detailed development processes depend on individual…

Within the domain of Massively Multiplayer Online (MMO) economy research, Agent-Based Modeling (ABM) has emerged as a robust tool for analyzing game economics, evolving from rule-based agents to decision-making agents enhanced by…

Artificial Intelligence · Computer Science 2025-06-06 Bihan Xu , Shiwei Zhao , Runze Wu , Zhenya Huang , Jiawei Wang , Zhipeng Hu , Kai Wang , Haoyu Liu , Tangjie Lv , Le Li , Changjie Fan , Xin Tong , Jiangze Han

Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games, this area remains under-explored. We propose to formalise…

Artificial Intelligence · Computer Science 2021-07-05 Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers , Cameron Browne

Playtesting is the process in which people play a video game for testing. It is critical for the quality assurance of gaming software. Manual playtesting is time-consuming and expensive. However, automating this process is challenging, as…

Software Engineering · Computer Science 2025-07-15 Yan Zhao , Chiwei Tang

Human beings use compositionality to generalise from past experiences to novel experiences. We assume a separation of our experiences into fundamental atomic components that can be recombined in novel ways to support our ability to engage…

Computation and Language · Computer Science 2023-12-20 Kevin Denamganaï , Sondess Missaoui , James Alfred Walker

Ludii is a general game system being developed as part of the ERC-funded Digital Ludeme Project (DLP). While its primary aim is to model, play, and analyse the full range of traditional strategy games, Ludii also has the potential to…

Artificial Intelligence · Computer Science 2019-07-02 Matthew Stephenson , Éric Piette , Dennis J. N. J. Soemers , Cameron Browne

As evaluation designs of large language models may shape our trajectory toward artificial general intelligence, comprehensive and forward-looking assessment is essential. Existing benchmarks primarily assess static knowledge, while…

Computation and Language · Computer Science 2025-08-07 Jiayin Wang , Zhiquang Guo , Weizhi Ma , Min Zhang

This paper surveys research on applying neuroevolution (NE) to games. In neuroevolution, artificial neural networks are trained through evolutionary algorithms, taking inspiration from the way biological brains evolved. We analyse the…

Neural and Evolutionary Computing · Computer Science 2015-11-05 Sebastian Risi , Julian Togelius

Modern systems are built using development frameworks. These frameworks have a major impact on how the resulting system executes, how configurations are managed, how it is tested, and how and where it is deployed. Machine learning (ML)…

Machine Learning · Computer Science 2020-05-14 Yang Ren , Gregory Gay , Christian Kästner , Pooyan Jamshidi

In recent years, Unmanned Aerial Vehicles (UAVs) have been used in fields such as architecture, business delivery, military and civilian theaters, and many others. With increased applications comes the increased demand for advanced…

Multiagent Systems · Computer Science 2021-08-10 M. Zhou , Y. Guan , M. Hayajneh , K. Niu , C. Abdallah

This paper describes the development needed to support the functional and teaching requirements of iRead, a 4-year EU-funded project which produced an award-winning serious game utilising lexical and syntactical game content. The main…

Human-Computer Interaction · Computer Science 2021-01-28 George Tsatiris , Kostas Karpouzis
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