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Related papers: Fast Simulation of Crowd Collision Avoidance

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In this paper we deal with pedestrian modeling, aiming at simulating crowd behavior in normal and emergency scenarios, including highly congested mass events. We are specifically concerned with a new agent-based, continuous-in-space,…

Adaptation and Self-Organizing Systems · Physics 2023-11-23 E. Cristiani , M. Menci , A. Malagnino , G. G. Amaro

Modeling and simulation approaches that express crowd movement with mathematical models are widely and actively studied to understand crowd movement and resolve crowd accidents. Existing literature on crowd modeling focuses on only the…

Multiagent Systems · Computer Science 2023-02-27 Ryo Nishida , Masaki Onishi , Koichi Hashimoto

Simulation speed matters for neuroscientific research: this includes not only how quickly the simulated model time of a large-scale spiking neuronal network progresses, but also how long it takes to instantiate the network model in computer…

The paper adopts parallel computing systems for predictive analysis in both CPU and GPU leveraging Spark Big Data platform. The traffic dataset is adopted to predict the traffic jams in Los Angeles County. It is collected from a popular…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-06-30 Dalyapraz Dauletbak , Junghoon Heo , Sooyoung Kim , Yeon Pyo Kim , Jongwook Woo

The latest Graphics Processing Units (GPUs) are reported to reach up to 200 billion floating point operations per second (200 Gflops) and to have price performance of 0.1 cents per M flop. These facts raise great interest in the…

Graphics · Computer Science 2016-08-31 S. Tomov , M. McGuigan , R. Bennett , G. Smith , J. Spiletic

Driving simulators have been used in the automotive industry for many years because of their ability to perform tests in a safe, reproducible and controlled immersive virtual environment. The improved performance of the simulator and its…

Robotics · Computer Science 2023-04-07 Akhil Chadha , Vishrut Jain , Andrea Michelle Rios Lazcano , Barys Shyrokau

Simulations of standard 1D and 2D quantum walks have been performed within Quantum Computer Simulator (QCS system) environment and with the use of GPU supported by CUDA technology. In particular, simulations of quantum walks may be seen as…

Computational Physics · Physics 2015-05-18 Marek Sawerwain , Roman Gielerak

The problem of counting collisions or interactions is common in areas as computer graphics and scientific simulations. Since it is a major bottleneck in applications of these areas, a lot of research has been carried out on such subject,…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-09-04 Matheus Henrique Junqueira Saldanha , Paulo Sérgio Lopes de Souza

This paper proposes several explicit and implicit multistep frequency response optimized integrators considering first or second order derivative. A prediction-based method aiming at accelerating a novel power system transient simulation…

Systems and Control · Electrical Eng. & Systems 2021-02-16 Sheng Lei , Alexander Flueck

Crowd trajectory prediction plays a crucial role in public safety and management, where it can help prevent disasters such as stampedes. Recent works address the problem by predicting individual trajectories and considering surrounding…

Artificial Intelligence · Computer Science 2026-03-20 Antonius Bima Murti Wijaya , Paul Henderson , Marwa Mahmoud

The aim of the Hermes project is the development of a computer simulation based on evacuation assistant to support security services in case of emergency in complex buildings and thus to improve safety at mass events. One goal of the…

Physics and Society · Physics 2012-07-26 Jun Zhang , Wolfram Klingsch , Armin Seyfried

Microscopic Pedestrian Simulation Model is computer simulation model of pedestrian movement where every pedestrian in the model is treated as individual. Most of pedestrian researches have been done on macroscopic level, which does not…

Multiagent Systems · Computer Science 2016-09-08 Kardi Teknomo , Yasushi Takeyama , Hajime Inamura

A modern graphics processing unit (GPU) is able to perform massively parallel scientific computations at low cost. We extend our implementation of the checkerboard algorithm for the two dimensional Ising model [T. Preis et al., J. Comp.…

Computational Physics · Physics 2010-07-22 Benjamin Block , Peter Virnau , Tobias Preis

Numerical integration of stochastic differential equations is commonly used in many branches of science. In this paper we present how to accelerate this kind of numerical calculations with popular NVIDIA Graphics Processing Units using the…

Computational Physics · Physics 2011-05-31 M. Januszewski , M. Kostur

This article introduces a simulation platform to study complex crowd behavior in social context. The agent-based model is extended based on the social force model, and it mainly describes how agents interact with each other, and also with…

Physics and Society · Physics 2025-01-17 Peng Wang , Xiaoda Wang , Peter Luh , Neal Olderman , Christian Wilkie , Timo Korhonen

Traffic simulation software is becoming increasingly popular as more cities worldwide use it to better manage their crowded traffic networks. An important requirement for such software is the ability to produce accurate results in real…

Other Computer Science · Computer Science 2013-04-15 Salim Farah , Magdy Bayoumi

Dense human flow has been a concern for the safety of public events for a long time. Macroscopic pedestrian models, which are mainly based on fluid dynamics, are often used to simulate huge crowds due to their low computational costs…

Multiagent Systems · Computer Science 2016-01-24 Daniel H. Biedermann , Peter M. Kielar , Quirin Aumann , Carlos M. Osorio , Celeste T. W. Lai

We discuss the advantages of parallelization by multithreading on graphics processing units (GPUs) for parallel tempering Monte Carlo computer simulations of an exemplified bead-spring model for homopolymers. Since the sampling of a large…

Computational Physics · Physics 2015-05-28 Jonathan Groß , Wolfhard Janke , Michael Bachmann

One of the current challenges in physically-based simulations, and, more specifically, fluid simulations, is to produce visually appealing results at interactive rates, capable of being used in multiple forms of media. In recent times, a…

Graphics · Computer Science 2024-04-17 Pedro Centeno , João Madeiras Pereira

We present CrowdSplat, a novel approach that leverages 3D Gaussian Splatting for real-time, high-quality crowd rendering. Our method utilizes 3D Gaussian functions to represent animated human characters in diverse poses and outfits, which…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Xiaohan Sun , Yinghan Xu , John Dingliana , Carol O'Sullivan
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