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Related papers: Fast Simulation of Crowd Collision Avoidance

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Understanding how people view and interact with autonomous vehicles is important to guide future directions of research. One such way of aiding understanding is through simulations of virtual environments involving people and autonomous…

Robotics · Computer Science 2020-08-27 John Charlton , Luis Rene Montana Gonzalez , Steve Maddock , Paul Richmond

Pedestrian movement, although ubiquitous and well-studied, is still not that well understood due to the complicating nature of the embedded social dynamics. Interest among researchers in simulating pedestrian movement and interactions has…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-12-17 Sankha Baran Dutta , Robert McLeod , Marcia Friesen

Two aspects of improvements are proposed for the OpenCL-based implementation of the social field pedestrian model. In the aspect of algorithm, a method based on the idea of divide-and-conquer is devised in order to overcome the problem of…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-03-19 Bin Yu , Ke Zhu , Kaiteng Wu , Michael Zhang

This paper attempts to design an intelligent simulation model for pedestrian crowd evacuation. For this purpose, the cellular automata(CA) was fully integrated with fuzzy logic, the kth nearest neighbors (KNN), and some statistical…

Multiagent Systems · Computer Science 2019-12-05 Danial A. Muhammed , Soran A. M. Saeed , Tarik A. Rashid

Crowd simulation is used for evacuation and crowd safety inspections, study of performance in crowd systems and animations. Cellular automata has been extensively used in modelling the crowd. In regular cellular automata models, each…

Other Computer Science · Computer Science 2014-06-16 Siamak Sarmady , Fazilah Haron , Abdullah Zawawi Talib

We present a novel, realtime algorithm to compute the trajectory of each pedestrian in moderately dense crowd scenes. Our formulation is based on an adaptive particle filtering scheme that uses a multi-agent motion model based on…

Computer Vision and Pattern Recognition · Computer Science 2014-02-13 Aniket Bera , Dinesh Manocha

We provide a preliminary study on utilizing GPU (Graphics Processing Unit) to accelerate computation for three simulation optimization tasks with either first-order or second-order algorithms. Compared to the implementation using only CPU…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-04-19 Jinghai He , Haoyu Liu , Yuhang Wu , Zeyu Zheng , Tingyu Zhu

In this paper, we present a data-driven approach to generate realistic steering behaviors for virtual crowds in crowd simulation. We take advantage of both rule-based models and data-driven models by applying the interaction patterns…

Graphics · Computer Science 2015-10-30 Mingbi Zhao

We present a novel, real-time algorithm to track the trajectory of each pedestrian in moderately dense crowded scenes. Our formulation is based on an adaptive particle-filtering scheme that uses a combination of various multi-agent…

Computer Vision and Pattern Recognition · Computer Science 2014-09-17 Aniket Bera , David Wolinski , Julien Pettré , Dinesh Manocha

In recent years modelling crowd and evacuation dynamics has become very important, with increasing huge numbers of people gathering around the world for many reasons and events. The fact that our global population grows dramatically every…

Physics and Society · Physics 2015-01-28 Mohamed H. Dridi

Computational fluid dynamics and fluid-structure interaction simulations involving moving and deforming bodies is extremely hard. In this work, we present a graphical processing unit (GPU) optimized implementation of the sharp-interface…

Computational Physics · Physics 2026-05-07 Sushrut Kumar , Joshua Romero , Jung-Hee Seo , Massimiliano Fatica , Rajat Mittal

The F.A.S.T. model for microscopic simulation of pedestrians was formulated with the idea of parallelizability and small computation times in general in mind, but so far it was never demonstrated, if it can in fact be implemented…

Multiagent Systems · Computer Science 2010-01-20 Tobias Kretz

The simulation of pedestrian crowd that reflects reality is a major challenge for researches. Several crowd simulation models have been proposed such as cellular automata model, agent-based model, fluid dynamic model, etc. It is important…

Multiagent Systems · Computer Science 2017-08-15 Wonho Kang , Youngnam Han

While human and group analysis have become an important area in last decades, some current and relevant applications involve to estimate future motion of pedestrians in real video sequences. This paper presents a method to provide motion…

Computer Vision and Pattern Recognition · Computer Science 2019-04-12 Cliceres dal Bianco , Soraia Raupp Musse

Graphics processing units (GPUs) are recently being used to an increasing degree for general computational purposes. This development is motivated by their theoretical peak performance, which significantly exceeds that of broadly available…

Computational Physics · Physics 2015-03-17 Martin Weigel

Pedestrian recognition has successfully been applied to security, autonomous cars, Aerial photographs. For most applications, pedestrian recognition on small mobile devices is important. However, the limitations of the computing hardware…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Guifan Weng

Stochastic simulation techniques employed for the analysis of portfolios of insurance/reinsurance risk, often referred to as `Aggregate Risk Analysis', can benefit from exploiting state-of-the-art high-performance computing platforms. In…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-08-19 A. K. Bahl , O. Baltzer , A. Rau-Chaplin , B. Varghese , A. Whiteway

Crowd simulation models are used to assess the performance and safety of crowd systems. In some systems, wheelchairs and other moving objects are present in the crowd. The different size and speed of the wheelchairs could significantly…

Multiagent Systems · Computer Science 2020-10-02 Siamak Sarmady , Fazilah Haron , Abdullah Zawawi Talib

We created an efficient algorithm suitable for graphics processing units (GPUs) to perform Monte Carlo simulations of a subset of reaction-diffusion models. The algorithm uses techniques that are specific to GPU programming, and combines…

Computational Physics · Physics 2013-03-06 R. D. Schram

Discrete pedestrian simulation models are viable alternatives to particle based approaches based on a continuous spatial representation. The effects of discretisation, however, also imply some difficulties in modelling certain phenomena…

Multiagent Systems · Computer Science 2014-02-03 Stefania Bandini , Luca Crociani , Giuseppe Vizzari
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