Related papers: A comparative evaluation of three volume rendering…
This paper presents a survey of ocean simulation and rendering methods in computer graphics. To model and animate the ocean's surface, these methods mainly rely on two main approaches: on the one hand, those which approximate ocean dynamics…
The oceans cover the vast majority of the Earth. Therefore, their simulation has many scientific, industrial and military interests, including computer graphics domain. By fully exploiting the multi-threading power of GPU and CPU, current…
In this work, we take a modern high-resolution finite-volume scheme for solving the rotational shallow-water equations and extend it with features required to run real-world ocean simulations. Our contributions include a spatially varying…
Turbulent heat and momentum transfer processes due to thermal convection cover many scales and are of great importance for several natural and technical flows. One consequence is that a fully resolved three-dimensional analysis of these…
We present Submerse, an end-to-end framework for visualizing flooding scenarios on large and immersive display ecologies. Specifically, we reconstruct a surface mesh from input flood simulation data and generate a to-scale 3D virtual scene…
With the success of machine learning (ML) applied to climate reaching further every day, emulators have begun to show promise not only for weather but for multi-year time scales in the atmosphere. Similar work for the ocean remains nascent,…
Recent advancements in hardware accelerators such as Tensor Processing Units (TPUs) speed up computation time relative to Central Processing Units (CPUs) not only for machine learning but, as demonstrated here, also for scientific modeling…
Communicating the complexity of oceanic phenomena-such as hypoxia and acidification-poses a persistent challenge for marine science. Despite advances in sensing technologies and computational models, conventional formats like static…
Visual analysis is well adopted within the field of oceanography for the analysis of model simulations, detection of different phenomena and events, and tracking of dynamic processes. With increasing data sizes and the availability of…
Convective processes are crucial in shaping exoplanetary atmospheres but are computationally expensive to simulate directly. A novel technique of simulating moist convection on tidally locked exoplanets is to use a global 3D model with a…
Cloud is critical for planetary climate and habitability, but it is also one of the most challenging parts of studying planets in and beyond the solar system. Here we use a cloud-resolving model (CRM) with high resolution (2 km) in a…
Enceladus is believed to have a saltwater global ocean with a mean depth of at least 30~km, heated from below at the ocean-core interface and cooled at the top, where the ocean loses heat to the icy lithosphere above. This scenario suggests…
Large-scale numerical simulations of planetary interiors require dedicated visualization algorithms that are able to efficiently extract a large amount of information in an interactive and user-friendly way. Here we present a software…
Numerical simulation of fluids plays an essential role in modeling many physical phenomena, such as weather, climate, aerodynamics and plasma physics. Fluids are well described by the Navier-Stokes equations, but solving these equations at…
Approximately seventy-one percent of the Earth is covered in water. Of that area, ninety-five percent of the ocean has never been explored or mapped. There are several engineering challenges that have prevented the exploration of the deep…
Turbulent heat and freshwater transport at ice-ocean interfaces controls glacier and iceberg melt rates, yet the underlying physics remains poorly constrained. Parameterizations that assume shear boundary layer scaling are commonly used,…
The permeability of complex porous materials can be obtained via direct flow simulation, which provides the most accurate results, but is very computationally expensive. In particular, the simulation convergence time scales poorly as…
Rendering diffuse global illumination in real-time is often approximated by pre-computing and storing irradiance in a 3D grid of probes. As long as most of the scene remains static, probes approximate irradiance for all surfaces immersed in…
Turbulence is indispensable to redistribute nutrients for all life forms larger than microbial, on land and in the ocean. Yet, the development of deep-sea turbulence was not studied in three dimensions to date. As a disproportionate…
Climate models must simulate hundreds of future scenarios for hundreds of years at coarse resolutions, and a handful of high-resolution decadal simulations to resolve localized extreme events. Using Oceananigans.jl, written from scratch in…