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Processing very large graphs like social networks, biological and chemical compounds is a challenging task. Distributed graph processing systems process the billion-scale graphs efficiently but incur overheads of efficient partitioning and…
We study the use of machine learning techniques to solve a fundamental shortest path problem, known as the single-source many-targets shortest path problem (SSMTSP). Given a directed graph with non-negative edge weights, our goal is to…
We develop an efficient parallel algorithm for answering shortest-path queries in planar graphs and implement it on a multi-node CPU/GPU clusters. The algorithm uses a divide-and-conquer approach for decomposing the input graph into small…
We address the single source shortest path planning problem (SSSP) in the case of floating point edge weights. We show how any integer based Dijkstra solution that relies on a monotone integer priority queue to create a full ordering over…
The Bulk Synchronous Parallel(BSP) computational model has emerged as the dominant distributed framework to build large-scale iterative graph processing systems. While its implementations(e.g., Pregel, Giraph, and Hama) achieve high…
This paper investigates the parallelization of Dijkstra's algorithm for computing the shortest paths in large-scale graphs using MPI and CUDA. The primary hypothesis is that by leveraging parallel computing, the computation time can be…
Stochastic sequential decision making often requires hierarchical structure in the problem where each high-level action should be further planned with primitive states and actions. In addition, many real-world applications require a plan…
The Single-Source Shortest Path (SSSP) problem is a cornerstone of computer science with vast applications, for which Dijkstra's algorithm has long been the classical baseline. While various quantum algorithms have been proposed, their…
Using Dijkstra's algorithm to compute the shortest paths in a graph from a single source node to all other nodes is common practice in industry and academia. Although the original description of the algorithm advises using a Fibonacci Heap…
This paper studies parallelization schemes for stochastic Vector Quantization algorithms in order to obtain time speed-ups using distributed resources. We show that the most intuitive parallelization scheme does not lead to better…
In the decremental single-source shortest paths (SSSP) problem, the input is an undirected graph $G=(V,E)$ with $n$ vertices and $m$ edges undergoing edge deletions, together with a fixed source vertex $s\in V$. The goal is to maintain a…
Given a directed, weighted graph $G=(V,E)$ undergoing edge insertions, the incremental single-source shortest paths (SSSP) problem asks for the maintenance of approximate distances from a dedicated source $s$ while optimizing the total time…
In a directed graph $G=(V,E)$ with a capacity on every edge, a \emph{bottleneck path} (or \emph{widest path}) between two vertices is a path maximizing the minimum capacity of edges in the path. For the single-source all-destination version…
We present a space and time efficient practical parallel algorithm for approximating the diameter of massive weighted undirected graphs on distributed platforms supporting a MapReduce-like abstraction. The core of the algorithm is a…
There is an explosion of data, documents, and other content, and people require tools to analyze and interpret these, tools to turn the content into information and knowledge. Topic modeling have been developed to solve these problems.…
We present and evaluate GPU Bucket Sort, a parallel deterministic sample sort algorithm for many-core GPUs. Our method is considerably faster than Thrust Merge (Satish et.al., Proc. IPDPS 2009), the best comparison-based sorting algorithm…
Balanced hypergraph partitioning is an NP-hard problem with many applications, e.g., optimizing communication in distributed data placement problems. The goal is to place all nodes across $k$ different blocks of bounded size, such that…
On the GPU, hash table operation speed is determined in large part by cache line efficiency, and state-of-the-art hashing schemes thus divide tables into cache line-sized buckets. This raises the question whether performance can be further…
The Resource Constrained Shortest Path Problem (RCSPP) is a fundamental combinatorial optimisation problem in which the goal is to find a least-cost path in a directed graph subject to one or more resource constraints. In this paper we…
Shortest path (SP) computation is the building block for many location-based services, and achieving high throughput SP query processing with real-time response is crucial for those services. However, existing solutions can hardly handle…