Related papers: Single-Stage Multi-Person Pose Machines
Human pose estimation aims to accurately estimate a wide variety of human poses. However, existing datasets often follow a long-tailed distribution that unusual poses only occupy a small portion, which further leads to the lack of diversity…
We describe the first method to automatically estimate the 3D pose of the human body as well as its 3D shape from a single unconstrained image. We estimate a full 3D mesh and show that 2D joints alone carry a surprising amount of…
Category-level object pose estimation involves estimating the 6D pose and the 3D metric size of objects from predetermined categories. While recent approaches take categorical shape prior information as reference to improve pose estimation…
Hand pose estimation is more challenging than body pose estimation due to severe articulation, self-occlusion and high dexterity of the hand. Current approaches often rely on a popular body pose algorithm, such as the Convolutional Pose…
3D human articulated pose recovery from monocular image sequences is very challenging due to the diverse appearances, viewpoints, occlusions, and also the human 3D pose is inherently ambiguous from the monocular imagery. It is thus critical…
In this paper, we propose a novel method called Residual Steps Network (RSN). RSN aggregates features with the same spatial size (Intra-level features) efficiently to obtain delicate local representations, which retain rich low-level…
Compared to joint position, the accuracy of joint rotation and shape estimation has received relatively little attention in the skinned multi-person linear model (SMPL)-based human mesh reconstruction from multi-view images. The work in…
In multi-person 2D pose estimation, the bottom-up methods simultaneously predict poses for all persons, and unlike the top-down methods, do not rely on human detection. However, the SOTA bottom-up methods' accuracy is still inferior…
Human pose estimation has been widely applied in various industries. While recent decades have witnessed the introduction of many advanced two-dimensional (2D) human pose estimation solutions, three-dimensional (3D) human pose estimation is…
Multi-person pose estimation is an important but challenging problem in computer vision. Although current approaches have achieved significant progress by fusing the multi-scale feature maps, they pay little attention to enhancing the…
In the rapidly advancing domain of computer vision, accurately estimating the poses of multiple individuals from various viewpoints remains a significant challenge, especially when reliability is a key requirement. This paper introduces a…
This paper studies the complex task of simultaneous multi-object 3D reconstruction, 6D pose and size estimation from a single-view RGB-D observation. In contrast to instance-level pose estimation, we focus on a more challenging problem…
Although significant improvement has been achieved recently in 3D human pose estimation, most of the previous methods only treat a single-person case. In this work, we firstly propose a fully learning-based, camera distance-aware top-down…
We present a novel method for estimation of 3D human poses from a multi-camera setup, employing distributed smart edge sensors coupled with a backend through a semantic feedback loop. 2D joint detection for each camera view is performed…
Trampoline gymnastics involves extreme human poses and uncommon viewpoints, on which state-of-the art pose estimation models tend to under-perform. We demonstrate that this problem can be addressed by fine-tuning a pose estimation model on…
Human-centric visual understanding is an important desideratum for effective human-robot interaction. In order to navigate crowded public places, social robots must be able to interpret the activity of the surrounding humans. This paper…
We rethink a well-know bottom-up approach for multi-person pose estimation and propose an improved one. The improved approach surpasses the baseline significantly thanks to (1) an intuitional yet more sensible representation, which we refer…
Current methods of multi-person pose estimation typically treat the localization and the association of body joints separately. It is convenient but inefficient, leading to additional computation and a waste of time. This paper, however,…
In this paper, we propose a novel multi-stage network architecture with two branches in each stage to estimate multi-person poses in images. The first branch predicts the confidence maps of joints and uses a geometrical transform kernel to…
We present an approach to perform 3D pose estimation of multiple people from a few calibrated camera views. Our architecture, leveraging the recently proposed unprojection layer, aggregates feature-maps from a 2D pose estimator backbone…