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The use of deep learning methods to automatically detect students' classroom behavior is a promising approach for analyzing their class performance and improving teaching effectiveness. However, the lack of publicly available datasets on…

Computer Vision and Pattern Recognition · Computer Science 2024-09-10 Fan Yang , Tao Wang

The study in interaction patterns between students in on-campus and MOOC-style online courses has been broadly studied for the last 11 years. Yet there remains a gap in the literature comparing the habits of students completing the same…

Computers and Society · Computer Science 2024-05-09 Thomas Trask

The surge in the adoption of Intelligent Tutoring Systems (ITSs) in education, while being integral to curriculum-based learning, can inadvertently exacerbate performance gaps. To address this problem, student profiling becomes crucial for…

Artificial Intelligence · Computer Science 2025-08-27 Qian Xiao , Conn Breathnach , Ioana Ghergulescu , Conor O'Sullivan , Keith Johnston , Vincent Wade

Understanding and enhancing student engagement through digital platforms is critical in higher education. This study introduces a methodology for quantifying engagement across an entire module using virtual learning environment (VLE)…

Computers and Society · Computer Science 2024-12-17 Laura J. Johnston , Jim E. Griffin , Ioanna Manolopoulou , Takoua Jendoubi

This article is an empirical contribution to the field of educational technology but also - and above all - a methodological contribution to the analysis of the activities enacted in this field. It takes account of a pilot study conducted…

Computers and Society · Computer Science 2016-10-25 Simon Flandin , Marine Auby , Luc Ria

This study analyzes patterns of physical, mental, lifestyle, and personality factors in college students in different periods over the course of a semester and models their relationships with students' academic performance. The data…

The rapid development of Internet technology enables human explore the web and record the traces of online activities. From the analysis of these large-scale data sets (i.e. traces), we can get insights about dynamic behavior of human…

Physics and Society · Physics 2013-03-12 Zhi-Dan Zhao , Shi-Min Cai , Junming Huang , Yan Fu , Tao Zhou

The E-learning environment offers greater flexibility compared to face-to-face interactions, allowing for adapting educational content to meet learners' individual needs and abilities through personalization and customization of e-content…

Human-Computer Interaction · Computer Science 2024-08-26 Mohammadreza amiri , GholamAli montazer , Ebrahim Mousavi

Analyzing and mining students' behaviors and interactions from big data is an essential part of education data mining. Based on the data of campus smart cards, which include not only static demographic information but also dynamic…

Social and Information Networks · Computer Science 2020-06-03 Zongkai Yang , Zhu Su , Sannyuya Liu , Zhi Liu , Wenxiang Ke , Liang Zhao

The growing adoption of interactive learning tools in higher education offers new opportunities to enhance student performance and well-being. This study compares the effects of traditional and interactive learning methods on academic…

Human-Computer Interaction · Computer Science 2026-04-20 Siva Raja Sindiramutty

Young people are increasingly exposed to adverse effects of data-driven profiling, recommending, and manipulation on social media platforms, most of them without adequate understanding of the mechanisms that drive these platforms. In the…

Computers and Society · Computer Science 2025-01-29 Henriikka Vartiainen , Nicolas Pope , Juho Kahila , Sonsoles López-Pernas , Matti Tedre

The aim of this study is clustering students according to their gamification user types and learning styles with the purpose of providing instructors with a new perspective of grouping students in case of clustering which cannot be done by…

Machine Learning · Computer Science 2023-10-24 Emre Arslan , Atilla Özkaymak , Nesrin Özdener Dönmez

In programming education, fostering self-regulated learning (SRL) skills is essential for both students and teachers. This paper introduces TrackThinkDashboard, an application designed to visualize the learning workflow by integrating web…

Human-Computer Interaction · Computer Science 2025-03-26 Ko Watanabe , Yuki Matsuda , Yugo Nakamura , Yutaka Arakawa , Shoya Ishimaru

In-person instruction for professional development or other types of workplace training provides a social environment and immediate feedback mechanisms that typically ensure all participants are successful. Online, self-paced instruction…

Computers and Society · Computer Science 2020-09-01 Beth Porter , Burcin Bozkaya

MOOCs offer free and open access to a wide audience, but completion rates remain low, often due to a lack of personalized content. To address this issue, it is essential to predict learner performance in order to provide tailored feedback.…

Computers and Society · Computer Science 2025-07-30 Anass El Ayady , Maxime Devanne , Germain Forestier , Nour El Mawas

In this paper we consider the problem of modelling when students end their session in an online mathematics educational system. Being able to model this accurately will help us optimize the way content is presented and consumed. This is…

Computers and Society · Computer Science 2019-09-17 Christian Hansen , Casper Hansen , Stephen Alstrup , Christina Lioma

In recent times, online education and the usage of video-conferencing platforms have experienced massive growth. Due to the limited scope of a virtual classroom, it may become difficult for instructors to analyze learners' attention and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Sharva Gogawale , Madhura Deshpande , Parteek Kumar , Irad Ben-Gal

Numerous studies demonstrate the importance of self-regulation during learning by problem-solving. Recent work in learning analytics has largely examined students' use of SRL concerning overall learning gains. Limited research has related…

Computers and Society · Computer Science 2023-12-12 Conrad Borchers , Jiayi Zhang , Ryan S. Baker , Vincent Aleven

We study student behavior and performance in two Massive Open Online Courses (MOOCs). In doing so, we present two frameworks by which video-watching clickstreams can be represented: one based on the sequence of events created, and another…

Social and Information Networks · Computer Science 2015-10-06 Christopher G. Brinton , Swapna Buccapatnam , Mung Chiang , H. V. Poor

In this paper, we describe data mining techniques used to extract frequent learning pathways from a large educational dataset. These pathways were extracted as a directed graph that encoded student learning processes. Our dataset contains…

Computers and Society · Computer Science 2017-07-11 Nirmal Patel , Collin Sellman , Derek Lomas
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