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Human motion prediction is a challenging and important task in many computer vision application domains. Existing work only implicitly models the spatial structure of the human skeleton. In this paper, we propose a novel approach that…

Computer Vision and Pattern Recognition · Computer Science 2019-10-22 Emre Aksan , Manuel Kaufmann , Otmar Hilliges

Predicting 3D human pose from a single monoscopic video can be highly challenging due to factors such as low resolution, motion blur and occlusion, in addition to the fundamental ambiguity in estimating 3D from 2D. Approaches that directly…

Computer Vision and Pattern Recognition · Computer Science 2021-04-26 Tao Jiang , Necati Cihan Camgoz , Richard Bowden

Given a single image of a general object such as a chair, could we also restore its articulated 3D shape similar to human modeling, so as to animate its plausible articulations and diverse motions? This is an interesting new question that…

Computer Vision and Pattern Recognition · Computer Science 2022-07-07 Ji Yang , Xinxin Zuo , Sen Wang , Zhenbo Yu , Xingyu Li , Bingbing Ni , Minglun Gong , Li Cheng

Estimating 3D articulated shapes like animal bodies from monocular images is inherently challenging due to the ambiguities of camera viewpoint, pose, texture, lighting, etc. We propose ARTIC3D, a self-supervised framework to reconstruct…

Computer Vision and Pattern Recognition · Computer Science 2023-06-08 Chun-Han Yao , Amit Raj , Wei-Chih Hung , Yuanzhen Li , Michael Rubinstein , Ming-Hsuan Yang , Varun Jampani

In this work, we propose a new solution to 3D human pose estimation in videos. Instead of directly regressing the 3D joint locations, we draw inspiration from the human skeleton anatomy and decompose the task into bone direction prediction…

Computer Vision and Pattern Recognition · Computer Science 2021-01-27 Tianlang Chen , Chen Fang , Xiaohui Shen , Yiheng Zhu , Zhili Chen , Jiebo Luo

This paper presents a method which can track and 3D reconstruct the non-rigid surface motion of human performance using a moving RGB-D camera. 3D reconstruction of marker-less human performance is a challenging problem due to the large…

Computer Vision and Pattern Recognition · Computer Science 2018-10-10 Shafeeq Elanattil , Peyman Moghadam , Simon Denman , Sridha Sridharan , Clinton Fookes

Most recent approaches to monocular 3D pose estimation rely on Deep Learning. They either train a Convolutional Neural Network to directly regress from image to 3D pose, which ignores the dependencies between human joints, or model these…

Computer Vision and Pattern Recognition · Computer Science 2016-05-18 Bugra Tekin , Isinsu Katircioglu , Mathieu Salzmann , Vincent Lepetit , Pascal Fua

We have recently seen great progress in building photorealistic animatable full-body codec avatars, but generating high-fidelity animation of clothing is still difficult. To address these difficulties, we propose a method to build an…

Computer Vision and Pattern Recognition · Computer Science 2021-10-07 Donglai Xiang , Fabian Prada , Timur Bagautdinov , Weipeng Xu , Yuan Dong , He Wen , Jessica Hodgins , Chenglei Wu

In this paper, we present a solution for arbitrary 3D character deformation by investigating rotation angle of decomposition and preserving the mesh topology structure. In computer graphics, skeleton extraction and skeleton-driven animation…

Computer Vision and Pattern Recognition · Computer Science 2016-08-18 Hugo Martin , Raphael Fernandez , Yong Khoo

Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation. As there are exponentially many variations of humans with…

Computer Vision and Pattern Recognition · Computer Science 2021-01-19 Ze Yang , Shenlong Wang , Sivabalan Manivasagam , Zeng Huang , Wei-Chiu Ma , Xinchen Yan , Ersin Yumer , Raquel Urtasun

Creating realistic 3D animation remains a time-consuming and expertise-dependent process, requiring manual rigging, keyframing, and fine-tuning of complex motions. Meanwhile, video diffusion models have recently demonstrated remarkable…

Graphics · Computer Science 2025-12-17 Tianyi Xie , Yunuo Chen , Yaowei Guo , Yin Yang , Bolei Zhou , Demetri Terzopoulos , Ying Jiang , Chenfanfu Jiang

Animation of 2D hand-drawn sketches provides an effective medium for visual communication. However, these sketches pose challenges, particularly in handling occlusions and accurately mapping motion. While 3D animation naturally addresses…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Gaurav Rai , Ojaswa Sharma

Deep learning for predicting or generating 3D human pose sequences is an active research area. Previous work regresses either joint rotations or joint positions. The former strategy is prone to error accumulation along the kinematic chain,…

Computer Vision and Pattern Recognition · Computer Science 2018-08-02 Dario Pavllo , David Grangier , Michael Auli

We present a learning framework for abstracting complex shapes by learning to assemble objects using 3D volumetric primitives. In addition to generating simple and geometrically interpretable explanations of 3D objects, our framework also…

Computer Vision and Pattern Recognition · Computer Science 2018-08-06 Shubham Tulsiani , Hao Su , Leonidas J. Guibas , Alexei A. Efros , Jitendra Malik

As autonomous robots interact and navigate around real-world environments such as homes, it is useful to reliably identify and manipulate articulated objects, such as doors and cabinets. Many prior works in object articulation…

Robotics · Computer Science 2022-01-04 Vicky Zeng , Tabitha Edith Lee , Jacky Liang , Oliver Kroemer

In this paper, we present a deep-learning based method for estimating the 3D structure of a bone from a pair of 2D X-ray images. Our triplet loss-trained neural network selects the most closely matching 3D bone shape from a predefined set…

Computer Vision and Pattern Recognition · Computer Science 2020-10-12 Jana Čavojská , Julian Petrasch , Nicolas J. Lehmann , Agnès Voisard , Peter Böttcher

We present a method that gets as input an audio of violin or piano playing, and outputs a video of skeleton predictions which are further used to animate an avatar. The key idea is to create an animation of an avatar that moves their hands…

Audio and Speech Processing · Electrical Eng. & Systems 2020-05-11 Eli Shlizerman , Lucio M. Dery , Hayden Schoen , Ira Kemelmacher-Shlizerman

We introduce MotioNet, a deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video.While previous methods rely on either rigging or inverse kinematics (IK) to associate a consistent skeleton with…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Mingyi Shi , Kfir Aberman , Andreas Aristidou , Taku Komura , Dani Lischinski , Daniel Cohen-Or , Baoquan Chen

This work addresses 3D human pose reconstruction in single images. We present a method that combines Forward Kinematics (FK) with neural networks to ensure a fast and valid prediction of 3D pose. Pose is represented as a hierarchical…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Maksym Ivashechkin , Oscar Mendez , Richard Bowden

This study investigates the application of deep residual networks for predicting the dynamics of interacting three-dimensional rigid bodies. We present a framework combining a 3D physics simulator implemented in C++ with a deep learning…

Computer Vision and Pattern Recognition · Computer Science 2025-07-18 Abiodun Finbarrs Oketunji