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Hierarchical Reinforcement Learning (HRL) allows interactive agents to decompose complex problems into a hierarchy of sub-tasks. Higher-level tasks can invoke the solutions of lower-level tasks as if they were primitive actions. In this…

In this paper, we discuss a framework for teaching bimanual manipulation tasks by imitation. To this end, we present a system and algorithms for learning compliant and contact-rich robot behavior from human demonstrations. The presented…

Robotics · Computer Science 2022-08-02 Simon Stepputtis , Maryam Bandari , Stefan Schaal , Heni Ben Amor

The simulation-to-real gap problem and the high computational burden of whole-body Model Predictive Control (whole-body MPC) continue to present challenges in generating a wide variety of movements using whole-body MPC for real humanoid…

Robotics · Computer Science 2024-09-16 Koji Ishihara , Hiroaki Gomi , Jun Morimoto

Grasping an object when it is in an ungraspable pose is a challenging task, such as books or other large flat objects placed horizontally on a table. Inspired by human manipulation, we address this problem by pushing the object to the edge…

Robotics · Computer Science 2023-02-28 Hao Zhang , Hongzhuo Liang , Lin Cong , Jianzhi Lyu , Long Zeng , Pingfa Feng , Jianwei Zhang

Learning from real-world robot demonstrations holds promise for interacting with complex real-world environments. However, the complexity and variability of interaction dynamics often cause purely positional controllers to struggle with…

Robotics · Computer Science 2025-11-19 Lai Wei , Xuanbin Peng , Ri-Zhao Qiu , Tianshu Huang , Xuxin Cheng , Xiaolong Wang

Text-conditioned motion synthesis has made remarkable progress with the emergence of diffusion models. However, the majority of these motion diffusion models are primarily designed for a single character and overlook multi-human…

Computer Vision and Pattern Recognition · Computer Science 2024-11-22 Zhenzhi Wang , Jingbo Wang , Yixuan Li , Dahua Lin , Bo Dai

We study a generalized setup for learning from demonstration to build an agent that can manipulate novel objects in unseen scenarios by looking at only a single video of human demonstration from a third-person perspective. To accomplish…

Machine Learning · Computer Science 2019-11-22 Pratyusha Sharma , Deepak Pathak , Abhinav Gupta

A longstanding goal in character animation is to combine data-driven specification of behavior with a system that can execute a similar behavior in a physical simulation, thus enabling realistic responses to perturbations and environmental…

Graphics · Computer Science 2018-08-07 Xue Bin Peng , Pieter Abbeel , Sergey Levine , Michiel van de Panne

Reinforcement Learning is an area of Machine Learning focused on how agents can be trained to make sequential decisions, and achieve a particular goal within an arbitrary environment. While learning, they repeatedly take actions based on…

This paper presents a novel approach to generating the 3D motion of a human interacting with a target object, with a focus on solving the challenge of synthesizing long-range and diverse motions, which could not be fulfilled by existing…

Computer Vision and Pattern Recognition · Computer Science 2023-10-04 Huaijin Pi , Sida Peng , Minghui Yang , Xiaowei Zhou , Hujun Bao

Generative models of 3D human motion are often restricted to a small number of activities and can therefore not generalize well to novel movements or applications. In this work we propose a deep learning framework for human motion capture…

Computer Vision and Pattern Recognition · Computer Science 2017-04-14 Judith Bütepage , Michael Black , Danica Kragic , Hedvig Kjellström

Generating diverse and natural human motion is one of the long-standing goals for creating intelligent characters in the animated world. In this paper, we propose a self-supervised method for generating long-range, diverse and plausible…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Jingwei Xu , Huazhe Xu , Bingbing Ni , Xiaokang Yang , Xiaolong Wang , Trevor Darrell

Analysing human motions is a core topic of interest for many disciplines, from Human-Computer Interaction, to entertainment, Virtual Reality and healthcare. Deep learning has achieved impressive results in capturing human pose in real-time.…

Computer Vision and Pattern Recognition · Computer Science 2022-04-26 Matthew Malek-Podjaski , Fani Deligianni

Reinforcement Learning (RL) is increasingly used in autonomous driving (AD) and shows clear advantages. However, most RL-based AD methods overlook policy structure design. An RL policy that only outputs short-timescale vehicle control…

Robotics · Computer Science 2025-11-25 Guizhe Jin , Zhuoren Li , Bo Leng , Ran Yu , Lu Xiong , Chen Sun

Legged locomotion is a challenging task for learning algorithms, especially when the task requires a diverse set of primitive behaviors. To solve these problems, we introduce a hierarchical framework to automatically decompose complex…

Machine Learning · Computer Science 2019-05-23 Deepali Jain , Atil Iscen , Ken Caluwaerts

Meta-Reinforcement Learning (Meta-RL) enables fast adaptation to new testing tasks. Despite recent advancements, it is still challenging to learn performant policies across multiple complex and high-dimensional tasks. To address this, we…

Machine Learning · Computer Science 2024-12-17 Minjae Cho , Chuangchuang Sun

Hierarchical learning has been successful at learning generalizable locomotion skills on walking robots in a sample-efficient manner. However, the low-dimensional "latent" action used to communicate between two layers of the hierarchy is…

Robotics · Computer Science 2021-03-19 Tianyu Li , Roberto Calandra , Deepak Pathak , Yuandong Tian , Franziska Meier , Akshara Rai

In this work, we develop an automated method to generate 3D human walking motion in simulation which is comparable to real-world human motion. At the core, our work leverages the ability of deep reinforcement learning methods to learn…

Robotics · Computer Science 2021-03-16 Visak Kumar

This paper tackles the problem of physics-aware human motion synthesis in a dynamic scene. Unlike existing works which mainly tend to generate physically unrealistic motions due to limited contact modeling, typically restricted to hands, in…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Chaoyue Xing , Wei Mao , Miaomiao Liu

To coordinate actions with an interaction partner requires a constant exchange of sensorimotor signals. Humans acquire these skills in infancy and early childhood mostly by imitation learning and active engagement with a skilled partner.…

Machine Learning · Computer Science 2019-10-15 Judith Bütepage , Ali Ghadirzadeh , Özge Öztimur Karadag , Mårten Björkman , Danica Kragic