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This paper presents a wearable assistive device with the shape of a pair of eyeglasses that allows visually impaired people to navigate safely and quickly in unfamiliar environment, as well as perceive the complicated environment to…
Assistive robotic grasping plays an important role in enabling safe and adaptive manipulation of diverse objects. However, existing systems often rely on electronic sensing and multi-stage processing pipelines, increasing system complexity…
People with blindness and low vision (pBLV) experience significant challenges when locating final destinations or targeting specific objects in unfamiliar environments. Furthermore, besides initially locating and orienting oneself to a…
In this paper, we consider an indoor visible light communication (VLC) system with multiple "white" light emitting diodes serving to form overlapping wireless communication cells. In order to maintain seamless connectivity to mobile users,…
People with visual impairments often struggle to create content that relies heavily on visual elements, particularly when conveying spatial and structural information. Existing accessible drawing tools, which construct images line by line,…
Existing touchscreen software keyboards prevent users from resting their hands, forcing slow and fatiguing index-finger tapping ("chicken typing") instead of familiar hands-down ten-finger typing. We present KeySense, a purely software…
Text input on mobile devices without physical keys can be challenging for people who are blind or low-vision. We interview 12 blind adults about their experiences with current mobile text input to provide insights into what sorts of…
LLM-Glasses is a wearable navigation system which assists visually impaired people by utilizing YOLO-World object detection, GPT-4o-based reasoning, and haptic feedback for real-time guidance. The device translates visual scene…
Inverse rendering seeks to recover 3D geometry, surface material, and lighting from captured images, enabling advanced applications such as novel-view synthesis, relighting, and virtual object insertion. However, most existing techniques…
Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is challenging to enable access to it non-visually due to the mix…
The emergence of visible light communication (VLC) technology as a solution to solve radio frequency impediments, such as spectrum shortage, is continuously appealing. In addition to its large and unlicensed bandwidth, VLC provides a high…
Capacitive touchscreens in modern smartphones introduce severe side-channel vulnerabilities. However, existing attacks often require restrictive conditions or invasive measurements. This paper presents TESLA, a novel, contactless…
Since computer was invented, people are using many devices to interact with computer. Initially there were keyboard, mouse etc. but with the advancement of technology, new ways are being discovered that are quite usual and natural to the…
Smartphones are a crucial aspect of routine life in the modern world, and viewing information graphics such as charts becomes common practice for many unassuming tasks. However, for the vision impaired, accessing graphical material presents…
People with some kind of disability face a high level of difficulty for everyday tasks because, in many cases, accessibility was not considered necessary when the task or process was designed. An example of this scenario is a computer's…
This paper presents a new specific system based on RFID technology to help blind people find the other party in their meeting place. This system, uses a device called Smart Director or SD, equipped with Active Tag and RFID Reader. The blind…
Blind people can now use maps located at Mapy.cz, thanks to the long-standing joint efforts of the ELSA Center at the Czech Technical University in Prague, the Teiresias Center at Masaryk University, and the company Seznam.cz. Conventional…
Visual impairments create barriers to learning physical activities, since conventional training methods rely on visual demonstrations or often inadequate verbal descriptions. This research explores 3D-printed human body models to enhance…
This demonstration paper presents $\mathbf{LayLens}$, a tool aimed to make deepfake understanding easier for users of all educational backgrounds. While prior works often rely on outputs containing technical jargon, LayLens bridges the gap…
Reversible control of surface wettability has wide applications in lab-on-chip systems, tunable optical lenses, and microfluidic tools. Using a graphene sheet as a sample material and molecular dynamic (MD) simulations, we demonstrate that…