Related papers: Solution of the 15 puzzle problem
The card-cyclic-to-random shuffle is the card shuffle where the $n$ cards are labeled $1,\ldots,n$ according to their starting positions. Then the cards are mixed by first picking card $1$ from the deck and reinserting it at a uniformly…
We survey recent results concerning the total-variation mixing time of the simple exclusion process on the segment (symmetric and asymmetric) and a continuum analog, the simple random walk on the simplex with an emphasis on cutoff results.…
This paper proves limit theorems for the number of monochromatic edges in uniform random colorings of general random graphs. These can be seen as generalizations of the birthday problem (what is the chance that there are two friends with…
We consider a synchronous process of particles moving on the vertices of a graph $G$, introduced by Cooper, McDowell, Radzik, Rivera and Shiraga (2018). Initially, $M$ particles are placed on a vertex of $G$. In subsequent time steps, all…
We study mixing times for the totally asymmetric simple exclusion process (TASEP) on a circle of length $N$ with $k$ particles. We show that the mixing time is of order $N^2 \min(k,N-k)^{-1/2}$, and that the cutoff phenomenon does not…
Relying on the optimal guessing strategy recently found for a no-feedback card guessing game with $k$-time riffle shuffles, we derive an exact, closed-form formula for the expected number of correct guesses and higher moments for a $1$-time…
We study the generalization of the game Lights Out in which the standard square grid board is replaced by a graph. We examine the probability that, when a graph is chosen uniformly at random from the set of graphs with $n$ vertices and $e$…
We prove an upper bound on the total variation mixing time of a finite Markov chain in terms of the absolute spectral gap and the number of elements in the state space. Unlike results requiring reversibility or irreducibility, this bound is…
We consider the game-theoretic approach to time-inconsistent stopping of a one-dimensional diffusion where the time-inconsistency is due to the presence of a non-exponential (weighted) discount function. In particular, we study (weak)…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
We consider the one-person game of peg solitaire on a triangular board of arbitrary size. The basic game begins from a full board with one peg missing and finishes with one peg at a specified board location. We develop necessary and…
The number of fixed points of a random permutation of 1,2,...,n has a limiting Poisson distribution. We seek a generalization, looking at other actions of the symmetric group. Restricting attention to primitive actions, a complete…
Consider the random quadratic form $T_n=\sum_{1 \leq u < v \leq n} a_{uv} X_u X_v$, where $((a_{uv}))_{1 \leq u, v \leq n}$ is a $\{0, 1\}$-valued symmetric matrix with zeros on the diagonal, and $X_1,$ $X_2, \ldots, X_n$ are i.i.d.…
A recreational problem from nearly two centuries ago has featured prominently in recent times in the mathematics of designs, codes, and signal processing. The number 15 that is central to the problem coincidentally features in areas of…
In this paper we give a mathematical model for a game that we call picture cube puzzle and investigate its properties. The central question is the number of moves required to solve the puzzle. A mathematical discussion is followed by the…
The $n$-queens puzzle is to place $n$ mutually non-attacking queens on an $n \times n$ chessboard. We present a simple two stage randomized algorithm to construct such configurations. In the first stage, a random greedy algorithm constructs…
We consider the simple exclusion process in the integer segment $ [1, N]$ with $k\le N/2$ particles and spatially inhomogenous jumping rates. A particle at site $x\in [ 1, N]$ jumps to site $x-1$ (if $x\ge 2$) at rate $1-\omega_x$ and to…
We analyze the computational complexity of optimally playing the two-player board game Push Fight, generalized to an arbitrary board and number of pieces. We prove that the game is PSPACE-hard to decide who will win from a given position,…
We show that for all $\psi$-mixing shifts distributions of the numbers of multiple recurrencies to shrinking cylindrical neighborhoods of all points are close either to Poisson or to compound Poisson distributions. We also describe…
We investigate the reconfiguration of $n$ blocks, or "tokens", in the square grid using "line pushes". A line push is performed from one of the four cardinal directions and pushes all tokens that are maximum in that direction to the…