Related papers: LaserTank is NP-complete
Rikudo is a number-placement puzzle, where the player is asked to complete a Hamiltonian path on a hexagonal grid, given some clues (numbers already placed and edges of the path). We prove that the game is complete for NP, even if the…
We show that the Minesweeper game is PP-hard, when the object is to locate all mines with the highest probability. When the probability of locating all mines may be infinitesimal, the Minesweeper game is even PSPACE-complete. In our…
A saturation algorithm for collapsible pushdown systems was published in ICALP 2012. This work introduced a class of stack automata used to recognised regular sets of collapsible pushdown configurations. It was shown that these automata…
We show that Not-All-Equal 3-Sat remains NP-complete when restricted to instances that simultaneously satisfy the following properties: (i) The clauses are given as the disjoint union of k partitions, for any fixed $k \geq 4$, of the…
We study Markov perfect equilibria in continuous-time dynamic games with finitely many symmetric players. The corresponding Nash system reduces to the Nash-Lasry-Lions equation for the common value function, also known as the master…
In combinatorial game theory, the winning player for a position in normal play is analyzed and characterized via algebraic operations. Such analyses define a value for each position, called a game value. A game (ruleset) is called universal…
Simple finite dimensional Kantor triple systems over the complex numbers are classified in terms of Satake diagrams. We prove that every simple and linearly compact Kantor triple system has finite dimension and give an explicit presentation…
We define and give results on the game NecklaceNim NN($n$,$k$) which is PathNim PN($n$,$k$) with an additional move allowed on the end vertices. This game arises as a sub-game in the context of solving CircularNim CN($n$,$k$) when $k-2$…
We show that the problem of covering a set of points in the plane with a minimum number of guillotine cuts is NP-complete. To that end, first we present a new NP-completeness proof for the problem of covering points with disjoint line…
NP-Complete problems have an important attribute that if one NP-Complete problem can be solved in polynomial time, all NP-Complete problems will have a polynomial solution. The 3-CNF-SAT problem is a NP-Complete problem and the primary…
Exactly 20 years ago at MFCS, Demaine posed the open problem whether the game of Dots & Boxes is PSPACE-complete. Dots & Boxes has been studied extensively, with for instance a chapter in Berlekamp et al. "Winning Ways for Your Mathematical…
This paper proves that push-pull block puzzles in 3D are PSPACE-complete to solve, and push-pull block puzzles in 2D with thin walls are NP-hard to solve, settling an open question by Zubaran and Ritt. Push-pull block puzzles are a type of…
We study uniqueness of Nash equilibria in atomic splittable congestion games and derive a uniqueness result based on polymatroid theory: when the strategy space of every player is a bidirectional flow polymatroid, then equilibria are…
We convert, within polynomial-time and sequential processing, NP-Complete Problems into a problem of deciding feasibility of a given system S of linear equations with constants and coefficients of binary-variables that are 0, 1, or -1. S is…
Synchronous linear constraint system games are nonlocal games that verify whether or not two players share a solution to a given system of equations. Two algebraic objects associated to these games encode information about the existence of…
We study the average-case complexity of the classic Minesweeper game in which players deduce the locations of mines on a two-dimensional lattice. Playing Minesweeper is known to be co-NP-complete. We show empirically that Minesweeper…
We sharpen the result that polarity and monopolarity are NP-complete problems by showing that they remain NP-complete if the input graph is restricted to be a $3$-colourable comparability graph. We start by presenting a construction…
We study the complexity of computing a uniform Nash equilibrium on a non-win-lose bimatrix game. It is known that such a problem is NP-complete even if a bimatrix game is win-lose (Bonifaci et al., 2008). Fortunately, if a win-lose bimatrix…
Stephen Cook posited SAT is NP-Complete in 1971. If SAT is NP-Complete then, as is generally accepted, any polynomial solution of it must also present a polynomial solution of all NP decision problems. It is here argued, however, that NP is…
We show that two-dimensional billiard systems are Turing complete, in the sense that the halting of any Turing machine with a given input is equivalent to a certain bounded trajectory in this system entering a specified open set. Billiards…