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Humans have an impressive ability to solve complex coordination problems in a fully distributed manner. This ability, if learned as a set of distributed multirobot coordination strategies, can enable programming large groups of robots to…

Robotics · Computer Science 2016-04-21 Arash Tavakoli , Haig Nalbandian , Nora Ayanian

This paper introduces a framework for Planning while Learning where an agent is given a goal to achieve in an environment whose behavior is only partially known to the agent. We discuss the tractability of various plan-design processes. We…

Artificial Intelligence · Computer Science 2014-11-17 S. Safra , M. Tennenholtz

In this paper, we study the Tiered Reinforcement Learning setting, a parallel transfer learning framework, where the goal is to transfer knowledge from the low-tier (source) task to the high-tier (target) task to reduce the exploration risk…

Machine Learning · Computer Science 2024-06-14 Jiawei Huang , Niao He

Recent work exploring the capabilities of pre-trained large language models (LLMs) has demonstrated their ability to act as general pattern machines by completing complex token sequences representing a wide array of tasks, including…

Computers and Society · Computer Science 2024-03-25 Seyed Parsa Neshaei , Richard Lee Davis , Adam Hazimeh , Bojan Lazarevski , Pierre Dillenbourg , Tanja Käser

AI-powered planning tools show promise in supporting programming learners by enabling early, formative feedback on their thinking processes prior to coding. To date, however, most AI-supported planning tools rely on students'…

Human-Computer Interaction · Computer Science 2026-02-04 Yoshee Jain , Heejin Do , Zihan Wu , April Yi Wang

There are enormous amount of examples of Computation in nature, exemplified across multiple species in biology. One crucial aim for these computations across all life forms their ability to learn and thereby increase the chance of their…

Machine Learning · Computer Science 2013-12-30 Nabarun Mondal , Partha P. Ghosh

We study a collaborative scenario where a user not only instructs a system to complete tasks, but also acts alongside it. This allows the user to adapt to the system abilities by changing their language or deciding to simply accomplish some…

Computation and Language · Computer Science 2022-11-24 Alane Suhr , Claudia Yan , Charlotte Schluger , Stanley Yu , Hadi Khader , Marwa Mouallem , Iris Zhang , Yoav Artzi

Understanding player strategies is a key question when analyzing player behavior both for academic researchers and industry practitioners. For game designers and game user researchers, it is important to gauge the distance between intended…

Human-Computer Interaction · Computer Science 2021-06-28 Truong-Huy Dinh Nguyen , Magy Seif El-Nasr , Alessandro Canossa

This paper takes a parallel learning approach for robust and transparent AI. A deep neural network is trained in parallel on multiple tasks, where each task is trained only on a subset of the network resources. Each subset consists of…

We present an approach to generate novel computer game levels that blend different game concepts in an unsupervised fashion. Our primary contribution is an analogical reasoning process to construct blends between level design models learned…

Artificial Intelligence · Computer Science 2016-03-10 Matthew Guzdial , Mark Riedl

In this article, we present our findings from ten years of research on intelligent educational games. We discuss the architecture of our training environments for learning spelling and mathematics, and specifically focus on the…

Computers and Society · Computer Science 2018-06-11 Barbara Solenthaler , Severin Klingler , Tanja Käser , Markus Gross

With the advent of multi-core processors and their fast expansion, it is quite clear that {\em parallel computing} is now a genuine requirement in Computer Science and Engineering (and related) curriculum. In addition to the pervasiveness…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-02-13 Claude Tadonki

This paper presents a novel online transfer learning approach in state-based potential games (TL-SbPGs) for distributed self-optimization in manufacturing systems. The approach targets practical industrial scenarios where knowledge sharing…

Machine Learning · Computer Science 2026-01-01 Steve Yuwono , Dorothea Schwung , Andreas Schwung

General game playing artificial intelligence has recently seen important advances due to the various techniques known as 'deep learning'. However the advances conceal equally important limitations in their reliance on: massive data sets;…

Human-Computer Interaction · Computer Science 2016-06-22 Benjamin Ultan Cowley

The purpose of this research is to study the possibility of identifying students, statistically, by analyzing their behavior in different consecutive activities. In this project, there are three different sorts of activities: animated…

Social and Information Networks · Computer Science 2019-04-05 Abdulelah Abuabat , Peter Brusilovsky

Continual learning is the ability to acquire new knowledge without forgetting the previously learned one, assuming no further access to past training data. Neural network approximators trained with gradient descent are known to fail in this…

Machine Learning · Computer Science 2021-11-05 Rodrigue Siry

E-learning is a widely used learning method, but with the development of society, traditional E-learning method has exposed some shortcomings, such as the boring way of teaching, so that it is difficult to increase the enthusiasm of…

Computers and Society · Computer Science 2022-01-19 Huansheng Ning , Hang Wang , Wenxi Wang , Xiaozhen Ye , Jianguo Ding , Per Backlund

Cricket is unarguably one of the most popular sports in the world. Predicting the outcome of a cricket match has become a fundamental problem as we are advancing in the field of machine learning. Multiple researchers have tried to predict…

Artificial Intelligence · Computer Science 2021-08-24 Harsh Mittal , Deepak Rikhari , Jitendra Kumar , Ashutosh Kumar Singh

Knowledge Tracing (KT) plays a central role in assessing students skill mastery and predicting their future performance. While deep learning based KT models achieve superior predictive accuracy compared to traditional methods, their…

Computers and Society · Computer Science 2025-09-24 Sein Minn , Roger Nkambou

General Game Playing (GGP) is a framework in which an artificial intelligence program is required to play a variety of games successfully. It acts as a test bed for AI and motivator of research. The AI is given a random game description at…

Machine Learning · Computer Science 2020-08-05 Alastair Flynn