Related papers: Relighting Humans: Occlusion-Aware Inverse Renderi…
Recent neural rendering methods have demonstrated accurate view interpolation by predicting volumetric density and color with a neural network. Although such volumetric representations can be supervised on static and dynamic scenes,…
Occluded person re-identification (Re-ID) aims at addressing the occlusion problem when retrieving the person of interest across multiple cameras. With the promotion of deep learning technology and the increasing demand for intelligent…
Deep learning-based methods have recently achieved significant success in image reconstruction problems. However, challenges have emerged, as these methods may generate unrealistic artifacts or hallucinations, which can interfere with…
This paper introduces a new architecture for human pose estimation using a multi- layer convolutional network architecture and a modified learning technique that learns low-level features and higher-level weak spatial models. Unconstrained…
As critical visual details become obscured, the low visibility and high ISO noise in extremely low-light images pose a significant challenge to human pose estimation. Current methods fail to provide high-quality representations due to…
General image completion and extrapolation methods often fail on portrait images where parts of the human body need to be recovered - a task that requires accurate human body structure and appearance synthesis. We present a two-stage deep…
We present a novel method for recovering the absolute pose and shape of a human in a pre-scanned scene given a single image. Unlike previous methods that perform sceneaware mesh optimization, we propose to first estimate absolute position…
Estimating 3D human pose and shape from 2D images is a crucial yet challenging task. While prior methods with model-based representations can perform reasonably well on whole-body images, they often fail when parts of the body are occluded…
Inverse rendering aims to decompose a scene into its geometry, material properties and light conditions under a certain rendering model. It has wide applications like view synthesis, relighting, and scene editing. In recent years, inverse…
We present SfSNet, an end-to-end learning framework for producing an accurate decomposition of an unconstrained human face image into shape, reflectance and illuminance. SfSNet is designed to reflect a physical lambertian rendering model.…
The relatively hot temperature of the human body causes people to turn into long-wave infrared light sources. Since this emitted light has a larger wavelength than visible light, many surfaces in typical scenes act as infrared mirrors with…
We introduce SharpNet, a method that predicts an accurate depth map for an input color image, with a particular attention to the reconstruction of occluding contours: Occluding contours are an important cue for object recognition, and for…
We consider the non-Lambertian object intrinsic problem of recovering diffuse albedo, shading, and specular highlights from a single image of an object. We build a large-scale object intrinsics database based on existing 3D models in the…
Neural reconstruction and rendering strategies have demonstrated state-of-the-art performances due, in part, to their ability to preserve high level shape details. Existing approaches, however, either represent objects as implicit surface…
Custom and natural lighting conditions can be emulated in images of the scene during post-editing. Extraordinary capabilities of the deep learning framework can be utilized for such purpose. Deep image relighting allows automatic photo…
Estimating 3D human texture from a single image is essential in graphics and vision. It requires learning a mapping function from input images of humans with diverse poses into the parametric (UV) space and reasonably hallucinating…
Reconstructing clothed humans from a single image is a fundamental task in computer vision with wide-ranging applications. Although existing monocular clothed human reconstruction solutions have shown promising results, they often rely on…
Human pose estimation (i.e., locating the body parts / joints of a person) is a fundamental problem in human-computer interaction and multimedia applications. Significant progress has been made based on the development of depth sensors,…
All existing image enhancement methods, such as HDR tone mapping, cannot recover A/D quantization losses due to insufficient or excessive lighting, (underflow and overflow problems). The loss of image details due to A/D quantization is…
Intrinsic image decomposition, which is an essential task in computer vision, aims to infer the reflectance and shading of the scene. It is challenging since it needs to separate one image into two components. To tackle this, conventional…