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Related papers: Maps and Globes in Virtual Reality

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Visual navigation using only a single camera and a topological map has recently become an appealing alternative to methods that require additional sensors and 3D maps. This is typically achieved through an "image-relative" approach to…

Conducting collaborative tasks, e.g., multi-user game, in virtual reality (VR) could enable us to explore more immersive and effective experience. However, for current VR systems, users cannot communicate properly with each other via their…

Human-Computer Interaction · Computer Science 2023-03-21 Song Zhao , Shiwei Cheng , Chenshuang Zhu

In this paper, we describe the development and operating principles of an immersive virtual reality (VR) visualisation environment that is designed around the use of consumer VR headsets in an existing wide area motion capture suite. We…

Human-Computer Interaction · Computer Science 2016-04-21 Stefan Marks , Javier E. Estevez , Andy M. Connor

Extended Reality (XR) enables immersive capture and re-experience of personal memories, yet how interface representations shape these experiences remains underexplored. We examine how users relive and share XR memories through three…

Human-Computer Interaction · Computer Science 2026-04-20 Zaid Ahmed , Omar A. Khan , Hyeongil Nam , Kangsoo Kim

In contemporary biology and medicine, 3D microscopy is one of the most widely-used techniques for imaging and manipulation of various kinds of samples. Navigating such a micrometer-sized, 3-dimensional sample under the microscope -- e.g. to…

Human-Computer Interaction · Computer Science 2026-03-26 Jan Tiemann , Matthew McGinity , Ulrik Günther

Navigation aids are central to immersive virtual reality (VR) experiences that involve physical locomotion. Their effectiveness depends not only on how much spatial information they provide, but also on how directly that information…

Human-Computer Interaction · Computer Science 2026-03-19 Apurv Varshney , Lily M. Turkstra , Jiaxin Su , Mable Zhou , Scott T. Grafton , Barry Giesbrecht , Mary Hegarty , Michael Beyeler

Cross-view image matching for geo-localisation is a challenging problem due to the significant visual difference between aerial and ground-level viewpoints. The method provides localisation capabilities from geo-referenced images,…

Computer Vision and Pattern Recognition · Computer Science 2024-09-25 Tavis Shore , Simon Hadfield , Oscar Mendez

Lighting understanding plays an important role in virtual object composition, including mobile augmented reality (AR) applications. Prior work often targets recovering lighting from the physical environment to support photorealistic AR…

Computer Vision and Pattern Recognition · Computer Science 2023-01-18 Yiqin Zhao , Sean Fanello , Tian Guo

In modern visual SLAM systems, it is a standard practice to retrieve potential candidate map points from overlapping keyframes for further feature matching or direct tracking. In this work, we argue that keyframes are not the optimal choice…

Robotics · Computer Science 2020-03-05 Manasi Muglikar , Zichao Zhang , Davide Scaramuzza

We investigate the perception of visual variables on wall-sized tiled displays within an immersive environment. We designed and conducted two formal user studies focusing on elementary visualization reading tasks in VR. The first study…

Human-Computer Interaction · Computer Science 2025-01-20 Dongyun Han , Anastasia Bezerianos , Petra Isenberg , Isaac Cho

This paper presents a novel system designed for 3D mapping and visual relocalization using 3D Gaussian Splatting. Our proposed method uses LiDAR and camera data to create accurate and visually plausible representations of the environment.…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Peng Jiang , Gaurav Pandey , Srikanth Saripalli

Humans have an innate ability to sense their surroundings, as they can extract the spatial representation from the egocentric perception and form an allocentric semantic map via spatial transformation and memory updating. However, endowing…

Computer Vision and Pattern Recognition · Computer Science 2022-10-17 Chang Chen , Jiaming Zhang , Kailun Yang , Kunyu Peng , Rainer Stiefelhagen

We present EgoNeRF, a practical solution to reconstruct large-scale real-world environments for VR assets. Given a few seconds of casually captured 360 video, EgoNeRF can efficiently build neural radiance fields which enable high-quality…

Computer Vision and Pattern Recognition · Computer Science 2023-03-27 Changwoon Choi , Sang Min Kim , Young Min Kim

In this research note, we present 3DMAP-VR,(3-Dimensional Modeling of Astrophysical Phenomena in Virtual Reality), a project aimed at visualizing 3D MHD models of astrophysical simulations, using virtual reality sets of equipment. The…

Instrumentation and Methods for Astrophysics · Physics 2019-12-06 Salvatore Orlando , Ignazio Pillitteri , Fabrizio Bocchino , Laura Daricello , Laura Leonardi

We present a method to estimate an HDR environment map from a narrow field-of-view LDR camera image in real-time. This enables perceptually appealing reflections and shading on virtual objects of any material finish, from mirror to diffuse,…

Computer Vision and Pattern Recognition · Computer Science 2021-07-29 Gowri Somanath , Daniel Kurz

An embodied AI assistant operating on egocentric video must integrate spatial cues across time - for instance, determining where an object A, glimpsed a few moments ago lies relative to an object B encountered later. We introduce…

Computer Vision and Pattern Recognition · Computer Science 2025-06-02 Sahithya Ravi , Gabriel Sarch , Vibhav Vineet , Andrew D. Wilson , Balasaravanan Thoravi Kumaravel

Motion planning for safe autonomous driving requires learning how the environment around an ego-vehicle evolves with time. Ego-centric perception of driveable regions in a scene not only changes with the motion of actors in the environment,…

Computer Vision and Pattern Recognition · Computer Science 2022-10-19 Tarasha Khurana , Peiyun Hu , Achal Dave , Jason Ziglar , David Held , Deva Ramanan

It is common to advise against using 3D to visualize abstract data such as networks, however Ware and Mitchell's 2008 study showed that path tracing in a network is less error prone in 3D than in 2D. It is unclear, however, if 3D retains…

Human-Computer Interaction · Computer Science 2022-07-26 Michael J. McGuffin , Ryan Servera , Marie Forest

In virtual reality games, players dive into fictional environments and can experience a compelling and immersive world. State-of-the-art VR systems allow for natural and intuitive navigation through physical walking. However, the tracking…

Human-Computer Interaction · Computer Science 2024-03-08 Sebastian Cmentowski , Andrey Krekhov , Jens Krüger

Given a video captured from a first person perspective and the environment context of where the video is recorded, can we recognize what the person is doing and identify where the action occurs in the 3D space? We address this challenging…

Computer Vision and Pattern Recognition · Computer Science 2022-08-16 Miao Liu , Lingni Ma , Kiran Somasundaram , Yin Li , Kristen Grauman , James M. Rehg , Chao Li