Related papers: GPU Tracking in the COMET Phase-I Cylindrical Drif…
Pedestrian movement, although ubiquitous and well-studied, is still not that well understood due to the complicating nature of the embedded social dynamics. Interest among researchers in simulating pedestrian movement and interactions has…
The major challenge posed by the high instantaneous luminosity in the High Luminosity LHC (HL-LHC) motivates efficient and fast reconstruction of charged particle tracks in a high pile-up environment. While there have been efforts to use…
The numerical integration of stochastic trajectories to estimate the time to pass a threshold is an interesting physical quantity, for instance in Josephson junctions and atomic force microscopy, where the full trajectory is not accessible.…
We propose a new system of equations which identifies the helix common to all drift distance hits produced by a full stereo drift chamber detector when a charged particle passes through this detector. The equation system is obtained using…
In simulation of nuclear reactor physics using the Monte Carlo neutron transport method on GPUs, the sorting of particles plays a significant role in performance of calculation. Traditionally, CPUs and GPUs are separated devices connected…
The COMET experiment at J-PARC aims to search for the neutrinoless transition of a muon to an electron. We have developed the readout electronics board called ROESTI for the COMET straw tube tracker. We plan to install the ROESTI in the gas…
Context. During the post-perihelion phase of the European Space Agency's Rosetta mission to comet 67P, the Optical, Spectroscopic, and Infrared Remote Imaging System on board the spacecraft took numerous image sequences of the near-nucleus…
With large-scale Integral Field Spectroscopy (IFS) surveys of thousands of galaxies currently under-way or planned, the astronomical community is in need of methods, techniques and tools that will allow the analysis of huge amounts of data.…
We present a new numerical scheme to solve the transfer of diffuse radiation on three-dimensional mesh grids which is efficient on processors with highly parallel architecture such as recently popular GPUs and CPUs with multi- and many-core…
Interest in parallel architectures applied to real time selections is growing in High Energy Physics (HEP) experiments. In this paper we describe performance measurements of Graphic Processing Units (GPUs) and Intel Many Integrated Core…
The LHCb experiment at CERN is undergoing an upgrade in preparation for the Run 3 data taking period of the LHC. As part of this upgrade the trigger is moving to a fully software implementation operating at the LHC bunch crossing rate. We…
Stencil computation is an important class of scientific applications that can be efficiently executed by graphics processing units (GPUs). Out-of-core approach helps run large scale stencil codes that process data with sizes larger than the…
There is a stage in the GPU computing pipeline where a grid of thread-blocks is mapped to the problem domain. Normally, this grid is a k-dimensional bounding box that covers a k-dimensional problem no matter its shape. Threads that fall…
Particle identification in gaseous detectors traditionally relies on energy loss measurements (dE/dx); however, uncertainties in total energy deposition limit its resolution. The cluster counting technique (dN/dx) offers an alternative…
Charged particle track reconstruction in silicon detectors of collider experiments in high-multiplicity events, such as heavy-ion collisions at LHC, is a difficult and resource-demanding process. The first phase of the procedure is the…
The ATLAS muon spectrometer uses drift-tube chambers for precision tracking. The performance of these chambers in the presence of magnetic field and high radiation fluxes is studied in this article using test-beam data recorded in the Gamma…
Graphics Processing Unit, or GPUs, have been successfully adopted both for graphic computation in 3D applications, and for general purpose application (GP-GPUs), thank to their tremendous performance-per-watt. Recently, there is a big…
3D instance segmentation remains a challenging problem in computer vision. Particle tracking at colliders like the LHC can be conceptualized as an instance segmentation task: beginning from a point cloud of hits in a particle detector, an…
This paper presents a realization of the approach to spatial 3D stereo of visualization of 3D images with use parallel Graphics processing unit (GPU). The experiments of realization of synthesis of images of a 3D stage by a method of trace…
Incoherent dedispersion is a computationally intensive problem that appears frequently in pulsar and transient astronomy. For current and future transient pipelines, dedispersion can dominate the total execution time, meaning its…