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Myntra is an online fashion e-commerce company based in India. At Myntra, a market leader in fashion e-commerce in India, customer experience is paramount and a significant portion of our resources are dedicated to it. Here we describe an…

Computer Science and Game Theory · Computer Science 2021-05-04 Chandramouli K , Gopinath A , Girish Satyanarayana , Ravindra Babu Tallamraju

Knockout tournaments, also known as single-elimination or cup tournaments, are a popular form of sports competitions. In the standard probabilistic setting, for each pairing of players, one of the players wins the game with a certain (a…

Data Structures and Algorithms · Computer Science 2024-12-17 Juhi Chaudhary , Hendrik Molter , Meirav Zehavi

With an exploding global market and the recent introduction of online cash prize tournaments, fantasy sports contests are quickly becoming a central part of the social gaming and sports industries. For sports fans and online media…

Data Structures and Algorithms · Computer Science 2016-11-07 Christopher Musco , Maxim Sviridenko , Justin Thaler

A long line of literature has focused on the problem of selecting a team of individuals from a large pool of candidates, such that certain constraints are respected, and a given objective function is maximized. Even though extant research…

Social and Information Networks · Computer Science 2019-05-09 Sanaz Bahargam , Theodoros Lappas , Evimaria Terzi

Reward functions are difficult to design and often hard to align with human intent. Preference-based Reinforcement Learning (RL) algorithms address these problems by learning reward functions from human feedback. However, the majority of…

Machine Learning · Computer Science 2023-11-28 Joey Hejna , Dorsa Sadigh

This paper considers the ranking problem of candidates for a certain position based on ballot papers filled by voters. We suggest a ranking procedure of alternatives using cooperative game theory methods. For this, it is necessary to…

Computer Science and Game Theory · Computer Science 2022-09-09 Aleksei Kondratev , Vladimir Mazalov

In scenarios that require teamwork, we usually have at hand a variety of specific tasks, for which we need to form a team in order to carry out each one. Here we target the problem of matching teams with tasks within the context of…

Artificial Intelligence · Computer Science 2020-05-20 Athina Georgara , Carles Sierra , Juan A. Rodríguez-Aguilar

We investigate multi-round team competitions between two teams, where each team selects one of its players simultaneously in each round and each player can play at most once. The competition defines an extensive-form game with perfect…

Computer Science and Game Theory · Computer Science 2016-02-25 Kai Jin , Pingzhong Tang , Shiteng Chen

The problem of evaluating the performance of soccer players is attracting the interest of many companies and the scientific community, thanks to the availability of massive data capturing all the events generated during a match (e.g.,…

This work is concerned with the rating of players/teams in face-to-face games with three possible outcomes: loss, win, and draw. This is one of the fundamental problems in sport analytics, where the very simple and popular, non-trivial…

Statistics Theory · Mathematics 2019-10-15 Leszek Szczecinski , Aymen Djebbi

Ranking is one of the most fundamental problems in machine learning with applications in many branches of computer science such as: information retrieval systems, recommendation systems, machine translation and computational biology.…

Data Structures and Algorithms · Computer Science 2015-04-07 Krzysztof Choromanski

Given a fixed budget for player salaries, what is the distribution of salaries of the top scoring teams? We investigated this question using the wealth of data available from fantasy premier league football (soccer). Using the players' data…

Physics and Society · Physics 2025-03-26 Josef Gullholm , Jil Klünder , Julie Rowlett , Jonathan Stålberg

We analyze different methods of sorting and selecting a set of objects by their intrinsic value, via pairwise comparisons whose outcome is uncertain. After discussing the limits of repeated Round Robins, two new methods are presented: The…

Statistical Mechanics · Physics 2016-08-31 Paolo Laureti , Joachim Mathiesen , Yi-Cheng Zhang

Lotteries are a prevalent form of gambling between a seller and buyers. Designing a lottery requires a model of how buyers make decisions when confronted with uncertain outcomes. Cumulative prospect theory (CPT) is a descriptive model that…

Computer Science and Game Theory · Computer Science 2026-05-20 Shunta Akiyama , Mitsuaki Obara , Yasushi Kawase

Existing match classification models in the tournament design literature have two major limitations: a contestant is considered indifferent only if uncertain future results do never affect its prize, and competitive matches are not…

Physics and Society · Physics 2026-01-29 László Csató , András Gyimesi

Ranking is used in sport leagues to determine a champion and/or to decide on promotion/relegation of teams. Arguably, the best known ranking method relies on scores obtained by cumulating the points associated with the wins and the draws of…

Physics and Society · Physics 2023-03-28 Leszek Szczecinski

ICC's current ranking system does not adequately account for key contextual factors such as home advantage, toss impact and scheduling imbalances; leading to inconsistencies in team evaluation in Test cricket. This study develops an…

Applications · Statistics 2026-03-04 Rhitankar Bandyopadhyay , Diganta Mukherjee

Probabilistic properties of tennis scoring systems are examined and compared with best-of-K systems. A model, where each player has his/her own probability of winning his/her service point and which remains invariant for the duration of the…

Probability · Mathematics 2026-03-04 Edsel A. Pena , Dip Das , Yuexuan Wu

Challenge the Champ is a simple tournament format, where an ordering of the players -- called a seeding -- is decided. The first player in this order is the initial champ, and faces the next player. The outcome of each match decides the…

Computer Science and Game Theory · Computer Science 2026-02-17 Umang Bhaskar , Juhi Chaudhary , Sushmita Gupta , Pallavi Jain , Sanjay Seetharaman

This paper proposes an optimization algorithm based on how human fight and learn from each duelist. Since this algorithm is based on population, the proposed algorithm starts with an initial set of duelists. The duel is to determine the…

Neural and Evolutionary Computing · Computer Science 2015-12-03 Totok Ruki Biyanto , Henokh Yernias Fibrianto , Gunawan Nugroho , Erny Listijorini , Titik Budiati , Hairul Huda
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