English
Related papers

Related papers: GAN Path Finder: Preliminary results

200 papers

In this paper a deep reinforcement based multi-agent path planning approach is introduced. The experiments are realized in a simulation environment and in this environment different multi-agent path planning problems are produced. The…

Machine Learning · Computer Science 2021-10-05 Mert Çetinkaya

The Generator of a Generative Adversarial Network (GAN) is trained to transform latent vectors drawn from a prior distribution into realistic looking photos. These latent vectors have been shown to encode information about the content of…

Machine Learning · Computer Science 2018-10-10 Nicholas Egan , Jeffrey Zhang , Kevin Shen

Traffic congestion in urban areas presents significant challenges, and Intelligent Transportation Systems (ITS) have sought to address these via automated and adaptive controls. However, these systems often struggle to transfer simulated…

Computer Vision and Pattern Recognition · Computer Science 2023-12-11 Daniel Rodriguez-Criado , Maria Chli , Luis J. Manso , George Vogiatzis

This paper presents a novel method for accelerating path-planning tasks in unknown scenes with obstacles by utilizing Wasserstein Generative Adversarial Networks (WGANs) with Gradient Penalty (GP) to approximate the distribution of…

Robotics · Computer Science 2025-01-14 Jorge Ocampo Jimenez , Wael Suleiman

This paper addresses the problem of finding interpretable directions in the latent space of pre-trained Generative Adversarial Networks (GANs) to facilitate controllable image synthesis. Such interpretable directions correspond to…

Computer Vision and Pattern Recognition · Computer Science 2021-11-24 James Oldfield , Markos Georgopoulos , Yannis Panagakis , Mihalis A. Nicolaou , Ioannis Patras

Maps are a very important component of strategy games, and a time-consuming task if done by hand. Maps generated by traditional PCG techniques such as Perlin noise or tile-based PCG techniques look unnatural and unappealing, thus not…

Machine Learning · Computer Science 2023-01-10 Vasco Nunes , João Dias , Pedro A. Santos

Pathfinding is a very popular area in computer game development. While two-dimensional (2D) pathfinding is widely applied in most of the popular game engines, little implementation of real three-dimensional (3D) pathfinding can be found.…

Artificial Intelligence · Computer Science 2018-06-20 Diptangshu Pandit

In recent years, Generative Adversarial Networks (GANs) have received significant attention from the research community. With a straightforward implementation and outstanding results, GANs have been used for numerous applications. Despite…

Machine Learning · Computer Science 2019-08-01 P Manisha , Sujit Gujar

Inverse problems consist in reconstructing signals from incomplete sets of measurements and their performance is highly dependent on the quality of the prior knowledge encoded via regularization. While traditional approaches focus on…

Image and Video Processing · Electrical Eng. & Systems 2022-07-04 Antonio Montanaro , Diego Valsesia , Enrico Magli

In recent years, deep generative models have gained significance due to their ability to synthesize natural-looking images with applications ranging from virtual reality to data augmentation for training computer vision models. While…

Computer Vision and Pattern Recognition · Computer Science 2020-06-08 Paul Sanzenbacher , Lars Mescheder , Andreas Geiger

Deep learning has recently been applied to various research areas of design optimization. This study presents the need and effectiveness of adopting deep learning for generative design (or design exploration) research area. This work…

Machine Learning · Computer Science 2020-05-27 Sangeun Oh , Yongsu Jung , Seongsin Kim , Ikjin Lee , Namwoo Kang

Image generation remains a fundamental problem in artificial intelligence in general and deep learning in specific. The generative adversarial network (GAN) was successful in generating high quality samples of natural images. We propose a…

Artificial Intelligence · Computer Science 2016-11-15 Hanock Kwak , Byoung-Tak Zhang

Learning-based path planning is becoming a promising robot navigation methodology due to its adaptability to various environments. However, the expensive computing and storage associated with networks impose significant challenges for their…

Robotics · Computer Science 2023-07-21 Jinsong Li , Shaochen Wang , Ziyang Chen , Zhen Kan , Jun Yu

Unsupervised generation of high-quality multi-view-consistent images and 3D shapes using only collections of single-view 2D photographs has been a long-standing challenge. Existing 3D GANs are either compute-intensive or make approximations…

We propose a new approach to Generative Adversarial Networks (GANs) to achieve an improved performance with additional robustness to its so-called and well recognized mode collapse. We first proceed by mapping the desired data onto a…

Computer Vision and Pattern Recognition · Computer Science 2019-08-26 Shahin Mahdizadehaghdam , Ashkan Panahi , Hamid Krim

The generative adversarial network (GAN) framework has emerged as a powerful tool for various image and video synthesis tasks, allowing the synthesis of visual content in an unconditional or input-conditional manner. It has enabled the…

Computer Vision and Pattern Recognition · Computer Science 2020-12-01 Ming-Yu Liu , Xun Huang , Jiahui Yu , Ting-Chun Wang , Arun Mallya

This short review aims to make the reader familiar with state-of-the-art works relating to planning, scheduling and learning. First, we study state-of-the-art planning algorithms. We give a brief introduction of neural networks. Then we…

Artificial Intelligence · Computer Science 2023-10-19 Kevin Osanlou , Christophe Guettier , Tristan Cazenave , Eric Jacopin

We introduce the GANformer, a novel and efficient type of transformer, and explore it for the task of visual generative modeling. The network employs a bipartite structure that enables long-range interactions across the image, while…

Computer Vision and Pattern Recognition · Computer Science 2022-03-30 Drew A. Hudson , C. Lawrence Zitnick

We address the problem of finding realistic geometric corrections to a foreground object such that it appears natural when composited into a background image. To achieve this, we propose a novel Generative Adversarial Network (GAN)…

Computer Vision and Pattern Recognition · Computer Science 2018-03-06 Chen-Hsuan Lin , Ersin Yumer , Oliver Wang , Eli Shechtman , Simon Lucey

Path planning in unknown environments is a crucial yet inherently challenging capability for mobile robots, which primarily encompasses two coupled tasks: autonomous exploration and point-goal navigation. In both cases, the robot must…

‹ Prev 1 3 4 5 6 7 10 Next ›