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Participatory sensing is a powerful paradigm which takes advantage of smartphones to collect and analyze data beyond the scale of what was previously possible. Given that participatory sensing systems rely completely on the users'…

Computer Science and Game Theory · Computer Science 2015-04-28 Francesco Restuccia , Sajal K. Das , Jamie Payton

Unraveling the nature of the communication model that governs which two individuals in a swarm interact with each other is an important line of inquiry in the collective behavior sciences. A number of models have been proposed in the…

Robotics · Computer Science 2018-01-24 Musad Haque , Connor McGowan , Yifan Guo , Douglas Kirkpatrick , Julie A. Adams

Does the decentralized nature of user behavior in interactive virtual communities help create rules promoting user engagement? Through scenarios like planting, this framework suggests a new paradigm for mutual influence that allows users to…

Human-Computer Interaction · Computer Science 2023-05-12 Yan Xiang , Qianhui Fan , Kejiang Qian , Jiajie Li , Yuying Tang , Ze Gao

General-purpose crowdsourcing platforms are increasingly being harnessed for creative work. The platforms' potential for creative work is clearly identified, but the workers' perspectives on such work have not been extensively documented.…

Human-Computer Interaction · Computer Science 2020-01-22 Jonas Oppenlaender , Kristy Milland , Aku Visuri , Panos Ipeirotis , Simo Hosio

Collectiveness is an important property of many systems--both natural and artificial. By exploiting a large number of individuals, it is often possible to produce effects that go far beyond the capabilities of the smartest individuals, or…

Artificial Intelligence · Computer Science 2023-10-26 Roberto Casadei

The recent attention towards research and development in cyber-physical energy systems has introduced the necessity of emerging multi-domain co-simulation tools. Different educational, research and industrial efforts have been set to tackle…

Other Computer Science · Computer Science 2018-11-19 Cornelius Steinbrink , Florian Schlögl , Davood Babazadeh , Sebastian Lehnhoff , Sebastian Rohjans , Anand Narajan

We present some practical guidelines for software implementations of the meta-structure project introduced in previous contributions. The purpose of the meta-structure project is to implement models not only to detect, but also to induce,…

Adaptation and Self-Organizing Systems · Physics 2017-01-24 Gianfranco Minati

Prior research has raised concerns about students' over-reliance on large language models (LLMs) in higher education. This paper examines how Computer Science students and instructors engage with LLMs across five scenarios: "Writing",…

Human-Computer Interaction · Computer Science 2026-02-06 Xinrui Lin , Heyan Huang , Shumin Shi , John Vines

As large language models (LLMs) are used in complex writing workflows, users engage in multi-turn interactions to steer generations to better fit their needs. Rather than passively accepting output, users actively refine, explore, and…

Computation and Language · Computer Science 2025-06-24 Sheshera Mysore , Debarati Das , Hancheng Cao , Bahareh Sarrafzadeh

In this paper, we present a qualitative study on speleology that aims to widen the current understanding of people's practices in Nature and identify a design space for technology that supports such practices. Speleology is a practice based…

Human-Computer Interaction · Computer Science 2021-04-16 Eleonora Mencarini , Amon Rapp , Massimo Zancanaro

Generative AI (GenAI) tools allow for effortless task completion, potentially fostering cognitive and metacognitive laziness in students. While surveys indicate widespread GenAI use among students as young as 11, their interactions…

Computers and Society · Computer Science 2026-03-03 Rania Abdelghani , Kou Murayama , Celeste Kidd , Hélène Sauzéon , Pierre-Yves Oudeyer

In this paper, we examine how patterns of scientific collaboration contribute to knowledge creation. Recent studies have shown that scientists can benefit from their position within collaborative networks by being able to receive more…

Physics and Society · Physics 2009-09-15 R. Lambiotte , P. Panzarasa

It has been argued that introducing AI to creative practices destroys spontaneity, intuition and serendipity. However, the design of systems that leverage complex interactions between citizen scientists (members of the public engaged in…

Human-Computer Interaction · Computer Science 2022-05-17 Marisa Ponti , Anastasia Skarpeti , Bruno Kestemont

Data science is an integrated workflow of technical, analytical, communication, and ethical skills, but current AI benchmarks focus mostly on constituent parts. We test whether AI models can generate end-to-end data science projects. To do…

Other Statistics · Statistics 2026-02-17 Evelyn Hughes , Rohan Alexander

With increasing levels of robot autonomy, robots are increasingly being supervised by users with varying levels of robotics expertise. As the diversity of the user population increases, it is important to understand how users with different…

Robotics · Computer Science 2026-01-22 Yanran Jiang , Pavan Sikka , Leimin Tian , Dana Kuliic , Cecile Paris

The growing popularity of online fundraising (aka "crowdfunding") has attracted significant research on the subject. In contrast to previous studies that attempt to predict the success of crowdfunded projects based on specific…

Human-Computer Interaction · Computer Science 2021-01-19 Henry K. Dambanemuya , Emőke-Ágnes Horvát

We propose and define the construct, cross-disciplinary learning, which can guide learning and assessment in programs that feature sequential learning across multiple STEM disciplines. Cross-disciplinary learning combines insights from…

Physics Education · Physics 2020-12-16 Emily Borda , Todd Haskell , Andrew Boudreaux

We describe the group projects undertaken by first year undergraduate Computer Science students at Coventry University. These are integrative course projects: designed to bring together the topics from the various modules students take, to…

Computers and Society · Computer Science 2020-01-14 Simon Billings , Matthew England

Data collection is an integral part of any citizen science project. Given the wide variety of projects, some level of expertise or, alternatively, some guidance for novice participants can greatly improve the quality of the collected data.…

Computers and Society · Computer Science 2022-12-13 Fahim Hasan Khan , Akila de Silva , Gregory Dusek , James Davis , Alex Pang

Scientists often explore and analyze large-scale scientific simulation data by leveraging two- and three-dimensional visualizations. The data and tasks can be complex and therefore best supported using myriad display technologies, from…

Human-Computer Interaction · Computer Science 2024-04-30 Thomas Marrinan , Madeleine Moeller , Alina Kanayinkal , Victor A. Mateevitsi , Michael E. Papka
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