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Participatory sensing is a powerful paradigm which takes advantage of smartphones to collect and analyze data beyond the scale of what was previously possible. Given that participatory sensing systems rely completely on the users'…
Unraveling the nature of the communication model that governs which two individuals in a swarm interact with each other is an important line of inquiry in the collective behavior sciences. A number of models have been proposed in the…
Does the decentralized nature of user behavior in interactive virtual communities help create rules promoting user engagement? Through scenarios like planting, this framework suggests a new paradigm for mutual influence that allows users to…
General-purpose crowdsourcing platforms are increasingly being harnessed for creative work. The platforms' potential for creative work is clearly identified, but the workers' perspectives on such work have not been extensively documented.…
Collectiveness is an important property of many systems--both natural and artificial. By exploiting a large number of individuals, it is often possible to produce effects that go far beyond the capabilities of the smartest individuals, or…
The recent attention towards research and development in cyber-physical energy systems has introduced the necessity of emerging multi-domain co-simulation tools. Different educational, research and industrial efforts have been set to tackle…
We present some practical guidelines for software implementations of the meta-structure project introduced in previous contributions. The purpose of the meta-structure project is to implement models not only to detect, but also to induce,…
Prior research has raised concerns about students' over-reliance on large language models (LLMs) in higher education. This paper examines how Computer Science students and instructors engage with LLMs across five scenarios: "Writing",…
As large language models (LLMs) are used in complex writing workflows, users engage in multi-turn interactions to steer generations to better fit their needs. Rather than passively accepting output, users actively refine, explore, and…
In this paper, we present a qualitative study on speleology that aims to widen the current understanding of people's practices in Nature and identify a design space for technology that supports such practices. Speleology is a practice based…
Generative AI (GenAI) tools allow for effortless task completion, potentially fostering cognitive and metacognitive laziness in students. While surveys indicate widespread GenAI use among students as young as 11, their interactions…
In this paper, we examine how patterns of scientific collaboration contribute to knowledge creation. Recent studies have shown that scientists can benefit from their position within collaborative networks by being able to receive more…
It has been argued that introducing AI to creative practices destroys spontaneity, intuition and serendipity. However, the design of systems that leverage complex interactions between citizen scientists (members of the public engaged in…
Data science is an integrated workflow of technical, analytical, communication, and ethical skills, but current AI benchmarks focus mostly on constituent parts. We test whether AI models can generate end-to-end data science projects. To do…
With increasing levels of robot autonomy, robots are increasingly being supervised by users with varying levels of robotics expertise. As the diversity of the user population increases, it is important to understand how users with different…
The growing popularity of online fundraising (aka "crowdfunding") has attracted significant research on the subject. In contrast to previous studies that attempt to predict the success of crowdfunded projects based on specific…
We propose and define the construct, cross-disciplinary learning, which can guide learning and assessment in programs that feature sequential learning across multiple STEM disciplines. Cross-disciplinary learning combines insights from…
We describe the group projects undertaken by first year undergraduate Computer Science students at Coventry University. These are integrative course projects: designed to bring together the topics from the various modules students take, to…
Data collection is an integral part of any citizen science project. Given the wide variety of projects, some level of expertise or, alternatively, some guidance for novice participants can greatly improve the quality of the collected data.…
Scientists often explore and analyze large-scale scientific simulation data by leveraging two- and three-dimensional visualizations. The data and tasks can be complex and therefore best supported using myriad display technologies, from…