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Visual representations underlie object recognition tasks, but they often contain both robust and non-robust features. Our main observation is that image classifiers may perform poorly on out-of-distribution samples because spurious…
We contribute an analysis of situated visualizations in motion in video games for different types of data, with a focus on quantitative and categorical data representations. Video games convey a lot of data to players, to help them succeed…
Widely employed in cognitive psychology, Gestalt theory elucidates basic principles in visual perception. However, the Gestalt principles are validated mainly by psychological experiments, lacking quantitative research supports and…
Visual clutter affects our ability to see: objects that would be identifiable on their own, may become unrecognizable when presented close together ("crowding") -- but the psychophysical characteristics of crowding have resisted…
Understanding how biological organisms make decisions is of fundamental importance in understanding behavior. Such an understanding within evolutionary game theory so far has been sought by appealing to bounded rationality. Here, we present…
Translational ordering of the internal kinematic chaos provides the Special Relativity referents for the geodesic motion of warm thermodynamical bodies. Taking identical mathematics, relativistic physics of the low speed transport of…
We provide a rigorous definition of the visual cause of a behavior that is broadly applicable to the visually driven behavior in humans, animals, neurons, robots and other perceiving systems. Our framework generalizes standard accounts of…
Collective motion - or flocking - is an emergent phenomena that underlies many biological processes of relevance, from cellular migrations to animal groups movement. In this work, we derive scaling relations for the fluctuations of the mean…
When a three-dimensional object moves relative to an observer, a change occurs on the observer's image plane and in the visual representation computed by a learned model. Starting with the idea that a good visual representation is one that…
We present a study demonstrating how random walk algorithms can be used for evolutionary image transition. We design different mutation operators based on uniform and biased random walks and study how their combination with a baseline…
Fry (1996) showed that galaxy bias has the tendency to evolve towards unity, i.e. in the long run, the galaxy distribution tends to trace that of matter. Generalizing slightly Fry's reasoning, we show that his conclusion remains valid in…
Humans share with many animal species the ability to perceive and approximately represent the number of objects in visual scenes. This ability improves throughout childhood, suggesting that learning and development play a key role in…
Evolution and geometry generate complexity in similar ways. Evolution drives natural selection while geometry may capture the logic of this selection and express it visually, in terms of specific generic properties representing some kind of…
What happens if one pushes a cup sitting on a table toward the edge of the table? How about pushing a desk against a wall? In this paper, we study the problem of understanding the movements of objects as a result of applying external forces…
Graphical perception studies typically measure visualization encoding effectiveness using the error of an "average observer", leading to canonical rankings of encodings for numerical attributes: e.g., position > area > angle > volume. Yet…
We apply the variable speed of light into general relativity in order to solve the problems we met in the standard cosmology. We're surprised to find that, the results from the general relativity in cosmology are exactly the same as those…
In many real-world strategic settings, people use information displays to make decisions. In these settings, an information provider chooses which information to provide to strategic agents and how to present it, and agents formulate a best…
We construct a generalized dynamics for particles moving in a symmetric space-time, i.e. a space-time admitting one or more Killing vectors. The generalization implies that the effective mass of particles becomes dynamical. We apply this…
What are the cognitive after-effects of making a similarity judgement? What, cognitively, is left behind and what effect might these residues have on subsequent processing? In this paper, we probe for such after-effects using a visual…
We propose a self-supervised framework that learns to group visual entities based on their rate of co-occurrence in space and time. To model statistical dependencies between the entities, we set up a simple binary classification problem in…