Related papers: 3D Virtual Garment Modeling from RGB Images
Attribute editing has become an important and emerging topic of computer vision. In this paper, we consider a task: given a reference garment image A and another image B with target attribute (collar/sleeve), generate a photo-realistic…
We present a self-supervised method to learn dynamic 3D deformations of garments worn by parametric human bodies. State-of-the-art data-driven approaches to model 3D garment deformations are trained using supervised strategies that require…
Virtual try-on and product personalization have become increasingly important in modern online shopping, highlighting the need for accurate body measurement estimation. Although previous research has advanced in estimating 3D body shapes…
We propose a new type of full-body human avatars, which combines parametric mesh-based body model with a neural texture. We show that with the help of neural textures, such avatars can successfully model clothing and hair, which usually…
We introduce a new silhouette-based representation for modeling clothed human bodies using deep generative models. Our method can reconstruct a complete and textured 3D model of a person wearing clothes from a single input picture. Inspired…
This paper introduces Multi-Garment Customized Model Generation, a unified framework based on Latent Diffusion Models (LDMs) aimed at addressing the unexplored task of synthesizing images with free combinations of multiple pieces of…
The conventional image-based virtual try-on method cannot generate fitting images that correspond to the clothing size because the system cannot accurately reflect the body information of a person. In this study, an image-based virtual…
Well-fitted clothing is essential for both real and virtual garments to enable self-expression and accurate representation for a large variety of body types. Common practice in the industry is to provide a pre-made selection of distinct…
In architecture and computer-aided design, wireframes (i.e., line-based models) are widely used as basic 3D models for design evaluation and fast design iterations. However, unlike a full design file, a wireframe model lacks critical…
Mimicking realistic dynamics in 3D garment animations is a challenging task due to the complex nature of multi-layered garments and the variety of outer forces involved. Existing approaches mostly focus on single-layered garments driven by…
The objective of this work is to infer the 3D shape of an object from a single image. We use sculptures as our training and test bed, as these have great variety in shape and appearance. To achieve this we build on the success of multiple…
Image virtual try-on task has abundant applications and has become a hot research topic recently. Existing 2D image-based virtual try-on methods aim to transfer a target clothing image onto a reference person, which has two main…
Existing industrial 3D garment meshes already cover most real-world clothing geometries, yet their texture diversity remains limited. To acquire more realistic textures, generative methods are often used to extract Physically-based…
We describe a completely automated large scale visual recommendation system for fashion. Our focus is to efficiently harness the availability of large quantities of online fashion images and their rich meta-data. Specifically, we propose…
We study the problem of shape generation in 3D mesh representation from a few color images with known camera poses. While many previous works learn to hallucinate the shape directly from priors, we resort to further improving the shape…
Real-world image recognition systems need to recognize tens of thousands of classes that constitute a plethora of visual concepts. The traditional approach of annotating thousands of images per class for training is infeasible in such a…
Fashion manipulation has attracted growing interest due to its great application value, which inspires many researches towards fashion images. However, little attention has been paid to fashion design draft. In this paper, we study a new…
Recent advances in differentiable rendering have sparked an interest in learning generative models of textured 3D meshes from image collections. These models natively disentangle pose and appearance, enable downstream applications in…
We propose a new approach to human clothing modeling based on point clouds. Within this approach, we learn a deep model that can predict point clouds of various outfits, for various human poses, and for various human body shapes. Notably,…
Applications in virtual and augmented reality create a demand for rapid creation and easy access to large sets of 3D models. An effective way to address this demand is to edit or deform existing 3D models based on a reference, e.g., a 2D…