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Game-playing AI research has focused for a long time on learning to play video games from visual input or symbolic information. However, humans benefit from a wider array of sensors which we utilise in order to navigate the world around us.…
Amazons is a board game which combines elements of Chess and Go. It has become popular in recent years, and has served as a useful platform for both game-theoretic study and AI games research. Buro showed that simple Amazons endgames are…
Random experiments that are simple and clear enough to be performed by human agents feature prominently in the teaching of elementary stochastics as well as in games. We present Alea, a domain-specific language for the specification of…
What role can AI play in supporting and constraining creative coding by families? To investigate these questions, we built a Wizard of Oz platform to help families engage in creative coding in partnership with a researcher-operated AI…
Voice assistants are deployed widely and provide useful functionality. However, recent work has shown that commercial systems like Amazon Alexa and Google Home are vulnerable to voice-based confusion attacks that exploit design issues. We…
Children come across various media items online, many of which are selected by recommender systems (RS) primarily designed for adults. The specific nature of the content selected by RS to display on online platforms used by children -…
Technology has become an essential part of our everyday life, and its use in educational environments keeps growing. In addition, games are one of the most popular activities across cultures and ages, and there is ample evidence that…
The explosion of global social media and online communication platforms has changed how we interact with each other and as a society, bringing with it new security and privacy challenges. Like all technologies, these platforms can be abused…
Visual Programming Tools (VPTs) allow users to create interactive media projects such as games and animations using visual representations of programming concepts. Although VPTs have been shown to have huge potential for teaching children…
When caregivers ask open--ended questions to motivate dialogue with children, it facilitates the child's reading comprehension skills.Although there is scope for use of technological tools, referred here as "intelligent tutoring systems",…
Many businesses and consumers are extending the capabilities of voice-based services such as Amazon Alexa, Google Home, Microsoft Cortana, and Apple Siri to create custom voice experiences (also known as skills). As the number of these…
In recent years, there has been an increasing interest in the use of robotic technology at home. A number of service robots appeared on the market, supporting customers in the execution of everyday tasks. Roughly at the same time, consumer…
Learning agents that are not only capable of taking tests, but also innovating is becoming a hot topic in AI. One of the most promising paths towards this vision is multi-agent learning, where agents act as the environment for each other,…
We introduce AIR4Children, Artificial Intelligence for Children, as a way to (a) tackle aspects for inclusion, accessibility, transparency, equity, fairness and participation and (b) to create affordable child-centred materials in AI and…
As the population continues to age, and gaming continues to grow as a hobby for older people, heterogeneity among older adult gamers is increasing. We argue that traditional game-based accessibility features, such as simplified input…
Smart toys have captured an increasing share of the toy market, and are growing ubiquitous in households with children. Smart toys are a subset of Internet of Things (IoT) devices, containing sensors, actuators, and/or artificial…
New interactive physical-digital play technologies are shaping the way children plan. These technologies refer to digital play technologies that engage children in analogue forms of behaviour, either alone or with others. Current…
Chatbots are emerging as a promising platform for accessing and delivering healthcare services. The evidence is in the growing number of publicly available chatbots aiming at taking an active role in the provision of prevention, diagnosis,…
Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…
Mobile apps used by children often make use of harmful techniques, such as data tracking and targeted advertising. Previous research has suggested that developers face several systemic challenges in designing apps that prioritise children's…