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Game-playing AI research has focused for a long time on learning to play video games from visual input or symbolic information. However, humans benefit from a wider array of sensors which we utilise in order to navigate the world around us.…

Artificial Intelligence · Computer Science 2019-06-12 Raluca D. Gaina , Matthew Stephenson

Amazons is a board game which combines elements of Chess and Go. It has become popular in recent years, and has served as a useful platform for both game-theoretic study and AI games research. Buro showed that simple Amazons endgames are…

Computational Complexity · Computer Science 2007-05-23 Robert A. Hearn

Random experiments that are simple and clear enough to be performed by human agents feature prominently in the teaching of elementary stochastics as well as in games. We present Alea, a domain-specific language for the specification of…

Programming Languages · Computer Science 2025-08-07 Baltasar Trancón y Widemann , Markus Lepper

What role can AI play in supporting and constraining creative coding by families? To investigate these questions, we built a Wizard of Oz platform to help families engage in creative coding in partnership with a researcher-operated AI…

Human-Computer Interaction · Computer Science 2023-05-18 Stefania Druga , Amy J. Ko

Voice assistants are deployed widely and provide useful functionality. However, recent work has shown that commercial systems like Amazon Alexa and Google Home are vulnerable to voice-based confusion attacks that exploit design issues. We…

Cryptography and Security · Computer Science 2022-12-20 Ashish Hooda , Matthew Wallace , Kushal Jhunjhunwalla , Earlence Fernandes , Kassem Fawaz

Children come across various media items online, many of which are selected by recommender systems (RS) primarily designed for adults. The specific nature of the content selected by RS to display on online platforms used by children -…

Information Retrieval · Computer Science 2024-05-06 Robin Ungruh , Maria Soledad Pera

Technology has become an essential part of our everyday life, and its use in educational environments keeps growing. In addition, games are one of the most popular activities across cultures and ages, and there is ample evidence that…

Computers and Society · Computer Science 2022-12-05 Manuel J. Gomez , José A. Ruipérez-Valiente , Félix J. García Clemente

The explosion of global social media and online communication platforms has changed how we interact with each other and as a society, bringing with it new security and privacy challenges. Like all technologies, these platforms can be abused…

Cryptography and Security · Computer Science 2022-07-21 Ian Levy , Crispin Robinson

Visual Programming Tools (VPTs) allow users to create interactive media projects such as games and animations using visual representations of programming concepts. Although VPTs have been shown to have huge potential for teaching children…

Human-Computer Interaction · Computer Science 2019-11-19 Misbahu S. Zubair , David J. Brown , Matthew Bates , Thomas Hughes-Roberts

When caregivers ask open--ended questions to motivate dialogue with children, it facilitates the child's reading comprehension skills.Although there is scope for use of technological tools, referred here as "intelligent tutoring systems",…

Many businesses and consumers are extending the capabilities of voice-based services such as Amazon Alexa, Google Home, Microsoft Cortana, and Apple Siri to create custom voice experiences (also known as skills). As the number of these…

Computation and Language · Computer Science 2019-11-18 Maryam Fazel-Zarandi , Sampat Biswas , Ryan Summers , Ahmed Elmalt , Andy McCraw , Michael McPhilips , John Peach

In recent years, there has been an increasing interest in the use of robotic technology at home. A number of service robots appeared on the market, supporting customers in the execution of everyday tasks. Roughly at the same time, consumer…

Human-Computer Interaction · Computer Science 2020-12-08 F. Gabriele Pratticò , Fabrizio Lamberti

Learning agents that are not only capable of taking tests, but also innovating is becoming a hot topic in AI. One of the most promising paths towards this vision is multi-agent learning, where agents act as the environment for each other,…

Multiagent Systems · Computer Science 2019-12-02 Yuhang Song , Andrzej Wojcicki , Thomas Lukasiewicz , Jianyi Wang , Abi Aryan , Zhenghua Xu , Mai Xu , Zihan Ding , Lianlong Wu

We introduce AIR4Children, Artificial Intelligence for Children, as a way to (a) tackle aspects for inclusion, accessibility, transparency, equity, fairness and participation and (b) to create affordable child-centred materials in AI and…

As the population continues to age, and gaming continues to grow as a hobby for older people, heterogeneity among older adult gamers is increasing. We argue that traditional game-based accessibility features, such as simplified input…

Human-Computer Interaction · Computer Science 2025-06-10 Brandon Lyman , Yichi Zhang , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter

Smart toys have captured an increasing share of the toy market, and are growing ubiquitous in households with children. Smart toys are a subset of Internet of Things (IoT) devices, containing sensors, actuators, and/or artificial…

Cryptography and Security · Computer Science 2018-10-26 Sharon Shasha , Moustafa Mahmoud , Mohammad Mannan , Amr Youssef

New interactive physical-digital play technologies are shaping the way children plan. These technologies refer to digital play technologies that engage children in analogue forms of behaviour, either alone or with others. Current…

Chatbots are emerging as a promising platform for accessing and delivering healthcare services. The evidence is in the growing number of publicly available chatbots aiming at taking an active role in the provision of prevention, diagnosis,…

Human-Computer Interaction · Computer Science 2020-11-13 Mlađan Jovanović , Marcos Baez , Fabio Casati

Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…

Human-Computer Interaction · Computer Science 2020-06-22 Jennifer Villareale , Colan F. Biemer , Magy Seif El-Nasr , Jichen Zhu

Mobile apps used by children often make use of harmful techniques, such as data tracking and targeted advertising. Previous research has suggested that developers face several systemic challenges in designing apps that prioritise children's…

Human-Computer Interaction · Computer Science 2023-06-05 Anirudh Ekambaranathan , Jun Zhao , Max Van Kleek