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Computational Intelligence methods for automatic generation of sport training plans in individual sport disciplines have achieved a mature phase. In order to confirm their added value, they have been deployed into practice. As a result,…

Human-Computer Interaction · Computer Science 2021-09-29 Iztok Fister , Iztok Fister , Andres Iglesias , Akemi Galvez , Suash Deb , Dušan Fister

The emerging progress of eSports lacks the tools for ensuring high-quality analytics and training in Pro and amateur eSports teams. We report on an Artificial Intelligence (AI) enabled solution for predicting the eSports player in-game…

Human-Computer Interaction · Computer Science 2021-08-25 Anton Smerdov , Evgeny Burnaev , Andrey Somov , Anton Stepanov

Sport analysis is crucial for team performance since it provides actionable data that can inform coaching decisions, improve player performance, and enhance team strategies. To analyze more complex features from game footage, a computer…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Adrian Manchado , Tanner Cellio , Jonathan Keane , Yiyang Wang

Wearables like smartwatches which are embedded with sensors and powerful processors, provide a strong platform for development of analytics solutions in sports domain. To analyze players' games, while motion sensor based shot detection has…

Machine Learning · Computer Science 2018-05-16 Manish Sharma , Akash Anand , Rupika Srivastava , Lakshmi Kaligounder

This research focuses on real-time monitoring and analysis of track and field athletes, addressing the limitations of traditional monitoring systems in terms of real-time performance and accuracy. We propose an IoT-optimized system that…

Machine Learning · Computer Science 2024-11-12 Xiaowei Tang , Bin Long , Li Zhou

Sports analysis and viewing play a pivotal role in the current sports domain, offering significant value not only to coaches and athletes but also to fans and the media. In recent years, the rapid development of virtual reality (VR) and…

Computer Vision and Pattern Recognition · Computer Science 2024-05-03 Wenxuan Guo , Zhiyu Pan , Ziheng Xi , Alapati Tuerxun , Jianjiang Feng , Jie Zhou

This study proposes a framework for enhancing the stroke quality of badminton players by generating personalized motion guides, utilizing a multimodal wearable dataset. These guides are based on counterfactual algorithms and aim to reduce…

Human-Computer Interaction · Computer Science 2024-05-21 Minwoo Seong , Gwangbin Kim , Yumin Kang , Junhyuk Jang , Joseph DelPreto , SeungJun Kim

Experts in racket sports like tennis and badminton use tactical analysis to gain insight into competitors' playing styles. Many data-driven methods apply pattern mining to racket sports data -- which is often recorded as multivariate event…

Human-Computer Interaction · Computer Science 2022-11-29 Jiang Wu , Dongyu Liu , Ziyang Guo , Yingcai Wu

With the rapid development of electronic science and technology, the research on wearable devices is constantly updated, but for now, it is not comprehensive for wearable devices to recognize and analyze the movement of specific sports.…

Signal Processing · Electrical Eng. & Systems 2023-09-15 Zhuo-yong Shi , Ye-tao Jia , Ke-xin Zhang , Ding-han Wang , Long-meng Ji , Yong Wu

Ball trajectory data are one of the most fundamental and useful information in the evaluation of players' performance and analysis of game strategies. Although vision-based object tracking techniques have been developed to analyze sport…

Machine Learning · Computer Science 2019-07-09 Yu-Chuan Huang , I-No Liao , Ching-Hsuan Chen , Tsì-Uí İk , Wen-Chih Peng

We introduce RacketVision, a novel dataset and benchmark for advancing computer vision in sports analytics, covering table tennis, tennis, and badminton. The dataset is the first to provide large-scale, fine-grained annotations for racket…

Computer Vision and Pattern Recognition · Computer Science 2026-01-29 Linfeng Dong , Yuchen Yang , Hao Wu , Wei Wang , Yuenan Hou , Zhihang Zhong , Xiao Sun

Ubiquitous sensors and Internet of Things (IoT) technologies have revolutionized the sports industry, providing new methodologies for planning, effective coordination of training, and match analysis post game. New methods, including machine…

Tactical understanding in badminton involves interpreting not only individual actions but also how tactics are dynamically executed over time. In this paper, we propose \textbf{Shot2Tactic-Caption}, a novel framework for semantic and…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Ning Ding , Keisuke Fujii , Toru Tamaki

Sports analysis has gained paramount importance for coaches, scouts, and fans. Recently, computer vision researchers have taken on the challenge of collecting the necessary data by proposing several methods of automatic player and ball…

Computer Vision and Pattern Recognition · Computer Science 2022-04-11 Pegah Rahimian , Laszlo Toka

Trajectory estimation is a fundamental component of racket sport analytics, as the trajectory contains information not only about the winning and losing of each point, but also how it was won or lost. In sports such as badminton, players…

Computer Vision and Pattern Recognition · Computer Science 2022-05-19 Paul Liu , Jui-Hsien Wang

There has been a significant increase in the adoption of technology in cricket recently. This trend has created the problem of duplicate work being done in similar computer vision-based research works. Our research tries to solve one of…

Computer Vision and Pattern Recognition · Computer Science 2022-11-23 Kumail Abbas , Muhammad Saeed , M. Imad Khan , Khandakar Ahmed , Hua Wang

Tracking players in sports videos is commonly done in a tracking-by-detection framework, first detecting players in each frame, and then performing association over time. While for some sports tracking players is sufficient for game…

Computer Vision and Pattern Recognition · Computer Science 2021-04-27 Yang Liu , Luiz G. Hafemann , Michael Jamieson , Mehrsan Javan

Robot table tennis systems require a vision system that can track the ball position with low latency and high sampling rate. Altering the ball to simplify the tracking using for instance infrared coating changes the physics of the ball…

Robotics · Computer Science 2020-01-08 Sebastian Gomez-Gonzalez , Yassine Nemmour , Bernhard Schölkopf , Jan Peters

Agent forecasting systems have been explored to investigate agent patterns and improve decision-making in various domains, e.g., pedestrian predictions and marketing bidding. Badminton represents a fascinating example of a multifaceted…

Artificial Intelligence · Computer Science 2023-12-19 Wei-Yao Wang , Wen-Chih Peng , Wei Wang , Philip S. Yu

Computer vision and video understanding have transformed sports analytics by enabling large-scale, automated analysis of game dynamics from broadcast footage. Despite significant advances in player and ball tracking, pose estimation, action…

Computer Vision and Pattern Recognition · Computer Science 2025-12-18 Arnau Barrera Roy , Albert Clapés Sintes