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We consider a matching system with random arrivals of items of different types. The items wait in queues -- one per each item type -- until they are "matched." Each matching requires certain quantities of items of different types; after a…

Probability · Mathematics 2018-04-24 Mohammadreza Nazari , Alexander L. Stolyar

In multimedia crowdsourcing, the requester's quality requirements and reward decisions will affect the workers' task selection strategies and the quality of their multimedia contributions. In this paper, we present a first study on how the…

Computer Science and Game Theory · Computer Science 2019-04-26 Qi Shao , Man Hon Cheung , Jianwei Huang

Collective intelligence is the ability of a group to perform more effectively than any individual alone. Diversity among group members is a key condition for the emergence of collective intelligence, but maintaining diversity is challenging…

Computer Science and Game Theory · Computer Science 2017-10-18 Richard P. Mann , Dirk Helbing

Demand response is widely employed by today's data centers to reduce energy consumption in response to the increasing of electricity cost. To incentivize users of data centers participate in the demand response programs, i.e., breaking the…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-04-08 Yong Zhan , Du Xu , Hongfang Yu , Shui Yu

This paper explores the economic interactions within modern crowdsourcing markets. In these markets, employers issue requests for tasks, platforms facilitate the recruitment of crowd workers, and workers complete tasks for monetary rewards.…

Computer Science and Game Theory · Computer Science 2026-02-03 Tian Bai , Yiding Feng , Yaohao Liu , Mengfan Ma , Mingyu Xiao

As electrical generation becomes more distributed and volatile, and loads become more uncertain, controllability of distributed energy resources (DERs), regardless of their ownership status, will be necessary for grid reliability. Grid…

Systems and Control · Electrical Eng. & Systems 2024-10-22 Adam Lechowicz , Joshua Comden , Andrey Bernstein

Edge Computing (EC) offers an infrastructure that acts as the mediator between the Cloud and the Internet of Things (IoT). The goal is to reduce the latency that we enjoy when relying on Cloud. IoT devices interact with their environment to…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-07-28 Panagiotis Fountas , Kostas Kolomvatsos

Mobile crowdsensing (MCS) is a promising sensing paradigm that leverages the diverse embedded sensors in massive mobile devices. A key objective in MCS is to efficiently schedule mobile users to perform multiple sensing tasks. Prior work…

Computer Science and Game Theory · Computer Science 2017-05-18 Changkun Jiang , Lin Gao , Lingjie Duan , Jianwei Huang

Ranking is fundamental to many areas, such as search engine optimization, human feedback for language models, as well as peer grading. Crowdsourcing, which is often used for these tasks, requires proper incentivization to ensure accurate…

Computer Science and Game Theory · Computer Science 2024-01-26 Kiriaki Frangias , Andrew Lin , Ellen Vitercik , Manolis Zampetakis

This paper investigates the incentive mechanism design from a novel and practically important perspective in which mobile users as contributors do not join simultaneously and a requester desires large efforts from early contributors. A…

Computer Science and Game Theory · Computer Science 2017-10-06 Yuedong Xu , Yifan Zhou , Yifan Mao , Xu Chen , Xiang Li

Crowd sensing is a new paradigm which leverages the pervasive smartphones to efficiently collect sensing data, enabling numerous novel applications. To achieve good service quality for a crowd sensing application, incentive mechanisms are…

Computer Science and Game Theory · Computer Science 2014-03-24 Jiajun Sun

This article proposes a self-organizing collaborative computing network with an approach to enhance the expectation of a collaborating node for joining the self-organizing network. The proposed approach relies on Ethereum cryptocurrency and…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-08-28 Abdullah Yousafzai , Choong Seon Hong

We distinguished between the expected and actual profit of a firm. We proposed that, beyond maximizing profit, a firm's goal also encompasses minimizing the gap between expected and actual profit. Firms strive to enhance their capability to…

Theoretical Economics · Economics 2023-11-01 Da Xie , WeiGuo Yang

A common economic process is crowdsearch, wherein a group of agents is invited to search for a valuable physical or virtual object, e.g. creating and patenting an invention, solving an open scientific problem, or identifying vulnerabilities…

Theoretical Economics · Economics 2023-11-16 Hans Gersbach , Akaki Mamageishvili , Fikri Pitsuwan

As mobile crowdsensing techniques are steering many smart-city applications, an incentive scheme that motivates the crowd to actively participate becomes a key to the success of such city-scale applications. This paper presents a…

Networking and Internet Architecture · Computer Science 2018-08-14 Fang-Jing Wu , Tie Luo

This paper formulates a time-varying social-welfare maximization problem for distribution grids with distributed energy resources (DERs) and develops online distributed algorithms to identify (and track) its solutions. In the considered…

Optimization and Control · Mathematics 2019-07-19 Xinyang Zhou , Emiliano Dall'Anese , Lijun Chen , Andrea Simonetto

The prosperity of smart mobile devices has made mobile crowdsensing (MCS) a promising paradigm for completing complex sensing and computation tasks. In the past, great efforts have been made on the design of incentive mechanisms and task…

Multiagent Systems · Computer Science 2020-11-26 Yize Chen , Hao Wang

The development of the Internet of Things (IoT) generates a significant amount of data that contains valuable knowledge for system operations and business opportunities. Since the data is the property of the IoT data owners, the access to…

Databases · Computer Science 2020-06-02 Tao Zhang , Quanyan Zhu

Crowdsourcing is a form of "peer production" in which work traditionally performed by an employee is outsourced to an "undefined, generally large group of people in the form of an open call." We present a model of workers supplying labor to…

Human-Computer Interaction · Computer Science 2010-04-19 John Horton , Lydia Chilton

Information diffusion and influence maximization are important and extensively studied problems in social networks. Various models and algorithms have been proposed in the literature in the context of the influence maximization problem. A…

Computer Science and Game Theory · Computer Science 2015-03-18 Mayur Mohite , Y. Narahari