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Inferring 3D human pose from 2D images is a challenging and long-standing problem in the field of computer vision with many applications including motion capture, virtual reality, surveillance or gait analysis for sports and medicine. We…

Computer Vision and Pattern Recognition · Computer Science 2022-10-11 Luca Schmidtke , Benjamin Hou , Athanasios Vlontzos , Bernhard Kainz

Visual object tracking plays a critical role in visual-based autonomous systems, as it aims to estimate the position and size of the object of interest within a live video. Despite significant progress made in this field, state-of-the-art…

Computer Vision and Pattern Recognition · Computer Science 2024-04-10 Jianlang Chen , Xuhong Ren , Qing Guo , Felix Juefei-Xu , Di Lin , Wei Feng , Lei Ma , Jianjun Zhao

We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mesh-based pipeline for downstream applications. In this paper,…

Video generation is experiencing rapid growth, driven by advances in diffusion models and the development of better and larger datasets. However, producing high-quality videos remains challenging due to the high-dimensional data and the…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Elia Peruzzo , Dejia Xu , Xingqian Xu , Humphrey Shi , Nicu Sebe

This paper proposed a new interaction paradigm in the virtual reality (VR) environments, which consists of a virtual mirror or window projected onto a virtual surface, representing the correct perspective geometry of a mirror or window…

Human-Computer Interaction · Computer Science 2020-11-13 Baihan Lin

Augmented sports videos, which combine visualizations and video effects to present data in actual scenes, can communicate insights engagingly and thus have been increasingly popular for sports enthusiasts around the world. Yet, creating…

Human-Computer Interaction · Computer Science 2024-05-14 Chen Zhu-Tian , Qisen Yang , Xiao Xie , Johanna Beyer , Haijun Xia , Yingcai Wu , Hanspeter Pfister

We propose a method to annotate segmentation masks accurately and automatically using invisible marker for object manipulation. Invisible marker is invisible under visible (regular) light conditions, but becomes visible under invisible…

Robotics · Computer Science 2020-08-04 Kuniyuki Takahashi , Kenta Yonekura

With the mounting global interest for optical see-through head-mounted displays (OST-HMDs) across medical, industrial and entertainment settings, many systems with different capabilities are rapidly entering the market. Despite such…

Human-Computer Interaction · Computer Science 2024-10-30 Ehsan Azimi , Long Qian , Nassir Navab , Peter Kazanzides

Video diffusion models are moving beyond short, plausible clips toward world simulators that must remain consistent under camera motion, revisits, and intervention. Yet spatial memory remains a key bottleneck: explicit 3D structures can…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Wei Yu , Runjia Qian , Yumeng Li , Liquan Wang , Songheng Yin , Sri Siddarth Chakaravarthy P , Dennis Anthony , Yang Ye , Yidi Li , Weiwei Wan , Animesh Garg

We propose an unsupervised method for detecting and tracking moving objects in 3D, in unlabelled RGB-D videos. The method begins with classic handcrafted techniques for segmenting objects using motion cues: we estimate optical flow and…

Computer Vision and Pattern Recognition · Computer Science 2021-04-09 Adam W. Harley , Yiming Zuo , Jing Wen , Ayush Mangal , Shubhankar Potdar , Ritwick Chaudhry , Katerina Fragkiadaki

Video watermarking embeds a message into a cover video in an imperceptible manner, which can be retrieved even if the video undergoes certain modifications or distortions. Traditional watermarking methods are often manually designed for…

Multimedia · Computer Science 2021-04-27 Xiyang Luo , Yinxiao Li , Huiwen Chang , Ce Liu , Peyman Milanfar , Feng Yang

The paper focuses on a classical tracking model, subspace learning, grounded on the fact that the targets in successive frames are considered to reside in a low-dimensional subspace or manifold due to the similarity in their appearances. In…

Computer Vision and Pattern Recognition · Computer Science 2022-04-19 Yao Sui , Guanghui Wang , Li Zhang

Virtual Reality (VR) broadcasting has emerged as a promising medium for providing immersive viewing experiences of major sports events such as tennis. However, current VR broadcast systems often lack an effective camera language and do not…

Human-Computer Interaction · Computer Science 2025-11-21 Jun-Hsiang Yao , Jielin Feng , Xinfang Tian , Kai Xu , Gulshat Amirkhanova , Siming Chen

Although the availability of a large amount of data is usually given for granted, there are relevant scenarios where this is not the case; for instance, in the biomedical/healthcare domain, some applications require to build huge datasets…

Machine Learning · Computer Science 2023-10-24 Pierangela Bruno , Francesco Calimeri , Cinzia Marte , Simona Perri

Multi-Object Tracking over humans has improved rapidly with the development of object detection and re-identification. However, multi-actor tracking over humans with similar appearance and nonlinear movement can still be very challenging…

Computer Vision and Pattern Recognition · Computer Science 2022-09-28 Hsiang-Wei Huang , Cheng-Yen Yang , Jenq-Neng Hwang , Pyong-Kun Kim , Kwangju Kim , Kyoungoh Lee

Calibrating sports cameras is important for autonomous broadcasting and sports analysis. Here we propose a highly automatic method for calibrating sports cameras from a single image using synthetic data. First, we develop a novel camera…

Computer Vision and Pattern Recognition · Computer Science 2018-10-26 Jianhui Chen , James J. Little

This paper presents an inexpensive Augmented Reality (AR) application which is aimed to use with mobile devices. Our application is a marker based AR application, and it can be used by inexpensive three dimensional (3D) red-cyan glasses. In…

Graphics · Computer Science 2025-02-11 Murat Kurt

Localization and mapping is the foundational technology for augmented reality (AR) that enables sharing and persistence of digital content in the real world. While significant progress has been made, researchers are still mostly driven by…

Computer Vision and Pattern Recognition · Computer Science 2022-10-20 Paul-Edouard Sarlin , Mihai Dusmanu , Johannes L. Schönberger , Pablo Speciale , Lukas Gruber , Viktor Larsson , Ondrej Miksik , Marc Pollefeys

Guidance for assemblable parts is a promising field for augmented reality. Augmented reality assembly guidance requires 6D object poses of target objects in real time. Especially in time-critical medical or industrial settings, continuous…

Computer Vision and Pattern Recognition · Computer Science 2024-02-13 Shiyu Li , Hannah Schieber , Niklas Corell , Bernhard Egger , Julian Kreimeier , Daniel Roth

The design of deep learning methods for low light video enhancement remains a challenging problem owing to the difficulty in capturing low light and ground truth video pairs. This is particularly hard in the context of dynamic scenes or…

Computer Vision and Pattern Recognition · Computer Science 2022-10-11 Shivam Chhirolya , Sameer Malik , Rajiv Soundararajan