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Handheld Augmented Reality commonly implements some variant of magic lens rendering, which turns only a fraction of the user's real environment into AR while the rest of the environment remains unaffected. Since handheld AR devices are…

Human-Computer Interaction · Computer Science 2017-03-24 Peter Mohr , Markus Tatzgern , Jens Grubert , Dieter Schmalstieg , Denis Kalkofen

Humans excel at grasping objects and manipulating them. Capturing human grasps is important for understanding grasping behavior and reconstructing it realistically in Virtual Reality (VR). However, grasp capture - capturing the pose of a…

Computer Vision and Pattern Recognition · Computer Science 2019-07-18 Samarth Brahmbhatt , Charles C. Kemp , James Hays

Data augmentation has recently emerged as an essential component of modern training recipes for visual recognition tasks. However, data augmentation for video recognition has been rarely explored despite its effectiveness. Few existing…

Computer Vision and Pattern Recognition · Computer Science 2022-07-01 Taeoh Kim , Jinhyung Kim , Minho Shim , Sangdoo Yun , Myunggu Kang , Dongyoon Wee , Sangyoun Lee

Augmented reality (AR) games, particularly those designed for head-mounted displays, have grown increasingly prevalent. However, most existing systems depend on pre-scanned, static environments and rely heavily on continuous tracking or…

Human-Computer Interaction · Computer Science 2026-02-06 Liuchuan Yu , Ching-I Huang , Hsueh-Cheng Wang , Lap-Fai Yu

State-of-the-art video generation models produce remarkable photorealism, but they lack the precise control required to align generated content with specific scene requirements. Furthermore, without an underlying explicit geometry, these…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Dana Cohen-Bar , Ido Sobol , Raphael Bensadoun , Shelly Sheynin , Oran Gafni , Or Patashnik , Daniel Cohen-Or , Amit Zohar

With the growing technology, we humans always need something that stands out from the other thing. Gestures are most desirable source to Communicate with the Machines. Human Computer Interaction finds its importance when it comes to working…

Human-Computer Interaction · Computer Science 2014-11-20 Sandeep Vasave , Amol Plave

Online videos have witnessed an unprecedented growth over the last decade, owing to wide range of content creation. This provides the advertisement and marketing agencies plethora of opportunities for targeted advertisements. Such…

Computer Vision and Pattern Recognition · Computer Science 2019-05-07 Soumyabrata Dev , Murhaf Hossari , Matthew Nicholson , Killian McCabe , Atul Nautiyal , Clare Conran , Jian Tang , Wei Xu , François Pitié

Camera calibration in broadcast sports videos presents numerous challenges for accurate sports field registration due to multiple camera angles, varying camera parameters, and frequent occlusions of the field. Traditional search-based…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Marc Gutiérrez-Pérez , Antonio Agudo

Image-based sports analytics enable automatic retrieval of key events in a game to speed up the analytics process for human experts. However, most existing methods focus on structured television broadcast video datasets with a straight and…

Computer Vision and Pattern Recognition · Computer Science 2020-02-20 Subhajit Chaudhury , Daiki Kimura , Phongtharin Vinayavekhin , Asim Munawar , Ryuki Tachibana , Koji Ito , Yuki Inaba , Minoru Matsumoto , Shuji Kidokoro , Hiroki Ozaki

Robot-assisted surgery is rapidly developing in the medical field, and the integration of augmented reality shows the potential of improving the surgeons' operation performance by providing more visual information. In this paper, we…

Tracking object poses in 3D is a crucial building block for Augmented Reality applications. We propose an instant motion tracking system that tracks an object's pose in space (represented by its 3D bounding box) in real-time on mobile…

Computer Vision and Pattern Recognition · Computer Science 2020-06-24 Adel Ahmadyan , Tingbo Hou , Jianing Wei , Liangkai Zhang , Artsiom Ablavatski , Matthias Grundmann

Object tracking is a key aspect in many applications such as augmented reality in medicine (e.g. tracking a surgical instrument) or robotics. Squared planar markers have become popular tools for tracking since their pose can be estimated…

Computer Vision and Pattern Recognition · Computer Science 2021-03-23 Hamid Sarmadi , Rafael Muñoz-Salinas , M. A. Berbís , R. Medina-Carnicer

Camera calibration and localization, sometimes simply named camera calibration, enables many applications in the context of soccer broadcasting, for instance regarding the interpretation and analysis of the game, or the insertion of…

Computer Vision and Pattern Recognition · Computer Science 2025-04-11 Floriane Magera , Thomas Hoyoux , Olivier Barnich , Marc Van Droogenbroeck

Sports field registration in broadcast videos is typically interpreted as the task of homography estimation, which provides a mapping between a planar field and the corresponding visible area of the image. In contrast to previous…

Computer Vision and Pattern Recognition · Computer Science 2022-10-04 Jonas Theiner , Ralph Ewerth

The last several years have seen significant progress in using depth cameras for tracking articulated objects such as human bodies, hands, and robotic manipulators. Most approaches focus on tracking skeletal parameters of a fixed shape…

Computer Vision and Pattern Recognition · Computer Science 2017-11-23 Aaron Walsman , Weilin Wan , Tanner Schmidt , Dieter Fox

Personalized advertisement is a crucial task for many of the online businesses and video broadcasters. Many of today's broadcasters use the same commercial for all customers, but as one can imagine different viewers have different interests…

Computer Vision and Pattern Recognition · Computer Science 2018-06-25 Shervin Minaee , Imed Bouazizi , Prakash Kolan , Hossein Najafzadeh

An aspirational goal for virtual reality (VR) is to bring in a rich diversity of real world objects losslessly. Existing VR applications often convert objects into explicit 3D models with meshes or point clouds, which allow fast interactive…

Computer Vision and Pattern Recognition · Computer Science 2022-08-19 Naruya Kondo , So Kuroki , Ryosuke Hyakuta , Yutaka Matsuo , Shixiang Shane Gu , Yoichi Ochiai

The rapid progress in machine learning methods has been empowered by i) huge datasets that have been collected and annotated, ii) improved engineering (e.g. data pre-processing/normalization). The existing datasets typically include several…

Computer Vision and Pattern Recognition · Computer Science 2018-01-23 Grigorios G. Chrysos , Yannis Panagakis , Stefanos Zafeiriou

We study active object tracking, where a tracker takes as input the visual observation (i.e., frame sequence) and produces the camera control signal (e.g., move forward, turn left, etc.). Conventional methods tackle the tracking and the…

Computer Vision and Pattern Recognition · Computer Science 2018-06-04 Wenhan Luo , Peng Sun , Fangwei Zhong , Wei Liu , Tong Zhang , Yizhou Wang

Sports analysis and viewing play a pivotal role in the current sports domain, offering significant value not only to coaches and athletes but also to fans and the media. In recent years, the rapid development of virtual reality (VR) and…

Computer Vision and Pattern Recognition · Computer Science 2024-05-03 Wenxuan Guo , Zhiyu Pan , Ziheng Xi , Alapati Tuerxun , Jianjiang Feng , Jie Zhou