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We study two-player reachability games on finite graphs. At each state the interaction between the players is concurrent and there is a stochastic Nature. Players also play stochastically. The literature tells us that 1) Player B, who wants…

Computer Science and Game Theory · Computer Science 2021-10-29 Benjamin Bordais , Patricia Bouyer , Stéphane Le Roux

We study a variant of the competitive facility location problem, in which a company is to locate new facilities in a market where competitor's facilities already exist. We consider the scenario where only a limited number of possible…

Optimization and Control · Mathematics 2020-02-25 Yun Hui Lin , Qingyun Tian

Strategyproof mechanisms provide robust equilibrium with minimal assumptions about knowledge and rationality but can be unachievable in combination with other desirable properties such as budget-balance, stability against deviations by…

Computer Science and Game Theory · Computer Science 2012-05-14 Benjamin Lubin , David C. Parkes

We consider concurrent games played on graphs. At every round of the game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

Computer Science and Game Theory · Computer Science 2008-12-18 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

Mobile edge computing (MEC) is a promising technique for providing low-latency access to services at the network edge. The services are hosted at various types of edge nodes with both computation and communication capabilities. Due to the…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-06-18 Stephen Pasteris , Shiqiang Wang , Mark Herbster , Ting He

We study the two-sided stable matching problem with one-sided uncertainty for two sets of agents A and B, with equal cardinality. Initially, the preference lists of the agents in A are given but the preferences of the agents in B are…

Data Structures and Algorithms · Computer Science 2024-07-16 Evripidis Bampis , Konstantinos Dogeas , Thomas Erlebach , Nicole Megow , Jens Schlöter , Amitabh Trehan

This paper presents a new exponential lower bound for the two most popular deterministic variants of the strategy improvement algorithms for solving parity, mean payoff, discounted payoff and simple stochastic games. The first variant…

Computer Science and Game Theory · Computer Science 2015-07-01 Oliver Friedmann

In this paper, we show a tight approximation guarantee for budget-feasible mechanisms with an additive buyer. We propose a new simple randomized mechanism with approximation ratio of $2$, improving the previous best known result of $3$. Our…

Computer Science and Game Theory · Computer Science 2020-07-22 Nick Gravin , Yaonan Jin , Pinyan Lu , Chenhao Zhang

Artificial intelligence and robotic competitions are accompanied by a class of game paradigms in which each player privately commits a strategy to a game system which simulates the game using the collected joint strategy and then returns…

Computer Science and Game Theory · Computer Science 2022-04-28 Rui Yan , Weixian Zhang , Ruiliang Deng , Xiaoming Duan , Zongying Shi , Yisheng Zhong

This paper studies line planning for urban bus networks that face multiple resource limits such as budget, labor, and emission caps while using heterogeneous fleets. The objective is to maximize total reward from serving passengers by…

Optimization and Control · Mathematics 2026-04-07 Hongyi Jiang , Igor Averbakh , Samitha Samaranayake

We study variants of the stable marriage and college admissions models in which the agents are allowed to express weak preferences over the set of agents on the other side of the market and the option of remaining unmatched. For the…

Computer Science and Game Theory · Computer Science 2017-03-31 Nevzat Onur Domaniç , Chi-Kit Lam , C. Gregory Plaxton

There has been substantial progress on finding game-theoretic equilibria. Most of that work has focused on games with finite, discrete action spaces. However, many games involving space, time, money, and other fine-grained quantities have…

Computer Science and Game Theory · Computer Science 2025-10-28 Carlos Martin , Tuomas Sandholm

In this work we consider general facility location and social choice problems, in which sets of agents $\mathcal{A}$ and facilities $\mathcal{F}$ are located in a metric space, and our goal is to assign agents to facilities (as well as…

Multiagent Systems · Computer Science 2018-05-09 Elliot Anshelevich , Wennan Zhu

The traveling tournament problem is a well-known benchmark problem of the sports scheduling. We propose an approximation algorithm for the traveling tournament problem with the constraints such that both the number of consecutive home games…

Data Structures and Algorithms · Computer Science 2021-08-20 Shinji Imahori

In their seminal paper that initiated the field of algorithmic mechanism design, \citet{NR99} studied the problem of designing strategyproof mechanisms for scheduling jobs on unrelated machines aiming to minimize the makespan. They provided…

Computer Science and Game Theory · Computer Science 2022-09-12 Eric Balkanski , Vasilis Gkatzelis , Xizhi Tan

We study adaptive two-sided assortment optimization for revenue maximization in choice-based matching platforms. The platform has two sides of agents, an initiating side, and a responding side. The decision-maker sequentially selects agents…

Computer Science and Game Theory · Computer Science 2025-08-13 Mohammadreza Ahmadnejadsaein , Omar El Housni

This article describes a model and an exact solution method for facility location problems with decision-dependent uncertainties. The model allows characterizing the probability distribution of the random elements as a function of the…

Optimization and Control · Mathematics 2025-09-15 Giovanni Pantuso

We study the problem of fair online resource allocation via non-monetary mechanisms, where multiple agents repeatedly share a resource without monetary transfers. Previous work has shown that every agent can guarantee $1/2$ of their ideal…

Computer Science and Game Theory · Computer Science 2025-05-27 David X. Lin , Daniel Hall , Giannis Fikioris , Siddhartha Banerjee , Éva Tardos

In this paper, we give the first constant approximation algorithm for the lower bounded facility location (LBFL) problem with general lower bounds. Prior to our work, such algorithms were only known for the special case where all facilities…

Data Structures and Algorithms · Computer Science 2018-05-08 Shi Li

Currently the Dempster-Shafer based algorithm and Uniform Random Probability based algorithm are the preferred method of resolving security games, in which defenders are able to identify attackers and only strategy remained ambiguous.…

Artificial Intelligence · Computer Science 2015-08-11 Hossein Khani , Mohsen Afsharchi
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