Related papers: Semi-Lagrangian Vlasov simulation on GPUs
A new flow solver scalable on multiple Graphics Processing Units (GPUs) for direct numerical simulation of wall-bounded incompressible flow is presented. This solver utilizes a previously reported work (J. Comp. Physics, vol. 352 (2018),…
This paper is concerned with developing accurate and efficient numerical methods for fully nonlinear second order elliptic and parabolic partial differential equations (PDEs) in multiple spatial dimensions. It presents a general framework…
In this paper, we address a long-standing challenge: how to achieve both efficiency and scalability in solving semidefinite programming problems. We propose breakthrough acceleration techniques for a wide range of low-rank…
An efficient solver for the three dimensional free-space Poisson equation is presented. The underlying numerical method is based on finite Fourier series approximation. While the error of all involved approximations can be fully controlled,…
In this paper we propose a mixed precision algorithm in the context of the semi-Lagrangian discontinuous Galerkin method. The performance of this approach is evaluated on a traditional dual socket workstation as well as on a Xeon Phi and an…
In this paper we present a new ultra efficient numerical method for solving kinetic equations. In this preliminary work, we present the scheme in the case of the BGK relaxation operator. The scheme, being based on a splitting technique…
Unstructured-mesh ocean models are increasingly used for coastal applications due to their ability to represent complex geometries and apply local grid refinement where needed. However, their broader use has been hindered by their high…
We present the implementation of a trust-region Newton algorithm ExaTron for bound-constrained nonlinear programming problems, fully running on multiple GPUs. Without data transfers between CPU and GPU, our implementation has achieved the…
We investigate the feasibility of real-time 3D Gaussian Splatting (3DGS) rasterisation on edge clients with varying Gaussian splat counts and GPU computational budgets. Instead of evaluating multiple physical devices, we adopt an…
We present a novel implementation of the modal discontinuous Galerkin (DG) method for hyperbolic conservation laws in two dimensions on graphics processing units (GPUs) using NVIDIA's Compute Unified Device Architecture (CUDA). Both…
In this article, we derive a semi-Lagrangian scheme for the solution of the Vlasov equation represented as a low-parametric tensor. Grid-based methods for the Vlasov equation have been shown to give accurate results but their use has mostly…
In this work, an exponential Discontinuous Galerkin (DG) method is proposed to solve numerically Vlasov type equations. The DG method is used for space discretization which is combined exponential Lawson Runge-Kutta method for time…
Stochastic Galerkin methods offer unexplored potential for the numerical simulation of parabolic problems with random variables, in particular if they are combined with variational discretizations of the space and time variables. Due to the…
Graphics Processing Unit (GPU) computing is becoming an alternate computing platform for numerical simulations. However, it is not clear which numerical scheme will provide the highest computational efficiency for different types of…
In this paper we propose a semi-Lagrangian discontinuous Galerkin solver for the simulation of the scrape off layer for an electron-ion plasma. We use a time adaptive velocity space to deal with fast particles leaving the computational…
We propose a family of high-order local discontinuous Galerkin (LDG) methods, built on a parametric representation and coupled with a semi-implicit backward Euler time discretization, for isotropic and anisotropic curve-shortening flows.…
We propose a local discontinuous Galerkin (LDG) method for the fractional Korteweg-de Vries (KdV) equation, involving the fractional Laplacian with exponent $\alpha \in (1,2)$ in one and multiple space dimensions. By decomposing the…
Vlasiator is a space plasma simulation code which models near-Earth ion-kinetic dynamics in three spatial and three velocity dimensions. It is highly parallelized, modeling the Vlasov equation directly through the distribution function,…
A novel discontinuous Galerkin (DG) method is developed to solve time-dependent bi-harmonic type equations involving fourth derivatives in one and multiple space dimensions. We present the spatial DG discretization based on a mixed…
This work is devoted to the numerical approximation of high-dimensional advection-diffusion equations. It is well-known that classical methods, such as the finite volume method, suffer from the curse of dimensionality, and that their time…