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In this paper, we examine the convergence landscape of multi-agent learning under uncertainty. Specifically, we analyze two stochastic models of regularized learning in continuous games -- one in continuous and one in discrete time with the…

Computer Science and Game Theory · Computer Science 2025-12-10 Kyriakos Lotidis , Panayotis Mertikopoulos , Nicholas Bambos , Jose Blanchet

Self-stabilization is a versatile technique to withstand any transient fault in a distributed system. Mobile robots (or agents) are one of the emerging trends in distributed computing as they mimic autonomous biologic entities. The…

Data Structures and Algorithms · Computer Science 2009-09-29 Lélia Blin , Maria Gradinariu Potop-Butucaru , Sébastien Tixeuil

We introduce a multi-agent model for exploring how selection of neighbours determines some aspects of order and cohesion in swarms. The model algorithm states that every agents' motion seeks for an optimal distance from the nearest…

Quantitative Methods · Quantitative Biology 2014-05-13 A. M. Calvão , E. Brigatti

Understanding the evolution of human social systems requires flexible formalisms for the emergence of institutions. Although game theory is normally used to model interactions individually, larger spaces of games can be helpful for modeling…

Physics and Society · Physics 2021-08-12 Seth Frey , Curtis Atkisson

Two mobile agents, starting from different nodes of a network modeled as a graph, and woken up at possibly different times, have to meet at the same node. This problem is known as rendezvous. We consider deterministic distributed rendezvous…

Data Structures and Algorithms · Computer Science 2023-11-23 Avery Miller , Andrzej Pelc

A cyber security problem in a networked system formulated as a resilient graph problem based on a game-theoretic approach is considered. The connectivity of the underlying graph of the network system is reduced by an attacker who removes…

Systems and Control · Electrical Eng. & Systems 2023-03-14 Yurid Nugraha , Ahmet Cetinkaya , Tomohisa Hayakawa , Hideaki Ishii , Quanyan Zhu

Network congestion games are a convenient model for reasoning about routing problems in a network: agents have to move from a source to a target vertex while avoiding congestion, measured as a cost depending on the number of players using…

Computer Science and Game Theory · Computer Science 2022-07-05 Aline Goeminne , Nicolas Markey , Ocan Sankur

Multi-agent learning algorithms have been shown to display complex, unstable behaviours in a wide array of games. In fact, previous works indicate that convergent behaviours are less likely to occur as the total number of agents increases.…

Computer Science and Game Theory · Computer Science 2024-03-26 Aamal Hussain , Dan Leonte , Francesco Belardinelli , Georgios Piliouras

Resource allocation systems provide the fundamental support for the normal functioning and well being of the modern society, and can be modeled as minority games. A ubiquitous dynamical phenomenon is the emergence of herding, where a vast…

Physics and Society · Physics 2019-03-13 Si-Ping Zhang , Jia-Qi Dong , Li Liu , Zi-Gang Huang , Liang Huang , Ying-Cheng Lai

In this paper, we first address adverse effects of cyber-physical attacks on distributed synchronization of multi-agent systems, by providing conditions under which an attacker can destabilize the underlying network, as well as another set…

Multiagent Systems · Computer Science 2019-05-09 Aquib Mustafa , Rohollah Moghadam , Hamidreza Modares

Addressing issues of social diversity, we introduce a model of housing transactions between agents who are heterogeneous in their willingness to pay. A key assumption is that agents' preferences for a location depend on both an intrinsic…

Physics and Society · Physics 2012-10-09 Laetitia Gauvin , Annick Vignes , Jean-Pierre Nadal

In this paper, we study the problem of distributed multi-agent optimization over a network, where each agent possesses a local cost function that is smooth and strongly convex. The global objective is to find a common solution that…

Optimization and Control · Mathematics 2019-08-02 Shi Pu , Angelia Nedić

We initiate the study of game dynamics in the population protocol model: $n$ agents each maintain a current local strategy and interact in pairs uniformly at random. Upon each interaction, the agents play a two-person game and receive a…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-05-21 Dan Alistarh , Krishnendu Chatterjee , Mehrdad Karrabi , John Lazarsfeld

Most of the literature on learning in games has focused on the restrictive setting where the underlying repeated game does not change over time. Much less is known about the convergence of no-regret learning algorithms in dynamic multiagent…

Machine Learning · Computer Science 2023-10-19 Ioannis Anagnostides , Ioannis Panageas , Gabriele Farina , Tuomas Sandholm

We present a fully-distributed algorithm for Nash equilibrium seeking in aggregative games over networks. The proposed scheme endows each agent with a gradient-based scheme equipped with a tracking mechanism to locally reconstruct the…

Systems and Control · Electrical Eng. & Systems 2025-05-28 Guido Carnevale , Filippo Fabiani , Filiberto Fele , Kostas Margellos , Giuseppe Notarstefano

We consider the problem of controlling the group behavior of a large number of dynamic systems that are constantly interacting with each other. These systems are assumed to have identical dynamics (e.g., birds flock, robot swarm) and their…

Optimization and Control · Mathematics 2021-08-18 Yongxin Chen

In this paper, we study a variant of hedonic games, called \textsc{Seat Arrangement}. The model is defined by a bijection from agents with preferences for each other to vertices in a graph $G$. The utility of an agent depends on the…

Computer Science and Game Theory · Computer Science 2025-07-30 Hans L. Bodlaender , Tesshu Hanaka , Lars Jaffke , Hirotaka Ono , Yota Otachi , Tom C. van der Zanden

We formulate and study a general time-varying multi-agent system where players repeatedly compete under incomplete information. Our work is motivated by scenarios commonly observed in online advertising and retail marketplaces, where agents…

Computer Science and Game Theory · Computer Science 2025-05-27 Ludovico Crippa , Yonatan Gur , Bar Light

Gradient descent methods have been widely used for organizing multi-agent systems, in which they can provide decentralized control laws with provable convergence. Often, the control laws are designed so that two neighboring agents…

Systems and Control · Computer Science 2016-04-15 Xudong Chen

In network formation games, agents form edges with each other to maximize their utility. Each agent's utility depends on its private beliefs and its edges in the network. Strategic agents can misrepresent their beliefs to get a better…

Optimization and Control · Mathematics 2024-09-04 Akhil Jalan , Deepayan Chakrabarti