Related papers: A Short Note on the Kinetics-700 Human Action Data…
We present the Moments in Time Dataset, a large-scale human-annotated collection of one million short videos corresponding to dynamic events unfolding within three seconds. Modeling the spatial-audio-temporal dynamics even for actions…
In this paper we introduce a new dataset for 360-degree video summarization: the transformation of 360-degree video content to concise 2D-video summaries that can be consumed via traditional devices, such as TV sets and smartphones. The…
Video action recognition is one of the representative tasks for video understanding. Over the last decade, we have witnessed great advancements in video action recognition thanks to the emergence of deep learning. But we also encountered…
Recent methods for video action recognition have reached outstanding performances on existing benchmarks. However, they tend to leverage context such as scenes or objects instead of focusing on understanding the human action itself. For…
Despite significant progress in the development of human action detection datasets and algorithms, no current dataset is representative of real-world aerial view scenarios. We present Okutama-Action, a new video dataset for aerial view…
Action parsing in videos with complex scenes is an interesting but challenging task in computer vision. In this paper, we propose a generic 3D convolutional neural network in a multi-task learning manner for effective Deep Action Parsing…
How can we collect and use a video dataset to further improve spatiotemporal 3D Convolutional Neural Networks (3D CNNs)? In order to positively answer this open question in video recognition, we have conducted an exploration study using a…
3D multi-person motion prediction is a challenging task that involves modeling individual behaviors and interactions between people. Despite the emergence of approaches for this task, comparing them is difficult due to the lack of…
Current large-scale video datasets focus on general human activity, but lack depth of coverage on fine-grained activities needed to address physical skill learning. We introduce SportSkills, the first large-scale sports dataset geared…
Videos capture events that typically contain multiple sequential, and simultaneous, actions even in the span of only a few seconds. However, most large-scale datasets built to train models for action recognition in video only provide a…
Deep learning for human action recognition in videos is making significant progress, but is slowed down by its dependency on expensive manual labeling of large video collections. In this work, we investigate the generation of synthetic…
This work presents the Industrial Hand Action Dataset V1, an industrial assembly dataset consisting of 12 classes with 459,180 images in the basic version and 2,295,900 images after spatial augmentation. Compared to other freely available…
Analyzing student actions is an important and challenging task in educational research. Existing efforts have been hampered by the lack of accessible datasets to capture the nuanced action dynamics in classrooms. In this paper, we present a…
The paper provides a survey of the development of machine-learning techniques for video analysis. The survey provides a summary of the most popular deep learning methods used for human activity recognition. We discuss how popular…
Human action recognition has been widely used in many fields of life, and many human action datasets have been published at the same time. However, most of the multi-modal databases have some shortcomings in the layout and number of…
AI-generated video generation continues its journey through the uncanny valley to produce content that is increasingly perceptually indistinguishable from reality. To better protect individuals, organizations, and societies from its…
Markerless estimation of 3D Kinematics has the great potential to clinically diagnose and monitor movement disorders without referrals to expensive motion capture labs; however, current approaches are limited by performing multiple…
In the domain of video surveillance, describing the behavior of each individual within the video is becoming increasingly essential, especially in complex scenarios with multiple individuals present. This is because describing each…
Video activity Recognition has recently gained a lot of momentum with the release of massive Kinetics (400 and 600) data. Architectures such as I3D and C3D networks have shown state-of-the-art performances for activity recognition. The one…
In this paper, we study current and upcoming frontiers across the landscape of skeleton-based human action recognition. To study skeleton-action recognition in the wild, we introduce Skeletics-152, a curated and 3-D pose-annotated subset of…