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There is a growing demand for the accessible creation of high-quality 3D avatars that are animatable and customizable. Although 3D morphable models provide intuitive control for editing and animation, and robustness for single-view face…

Computer Vision and Pattern Recognition · Computer Science 2023-05-05 Connor Z. Lin , Koki Nagano , Jan Kautz , Eric R. Chan , Umar Iqbal , Leonidas Guibas , Gordon Wetzstein , Sameh Khamis

Real-time object pose estimation and tracking is challenging but essential for emerging augmented reality (AR) applications. In general, state-of-the-art methods address this problem using deep neural networks which indeed yield…

Computer Vision and Pattern Recognition · Computer Science 2023-12-13 Yo-Chung Lau , Kuan-Wei Tseng , I-Ju Hsieh , Hsiao-Ching Tseng , Yi-Ping Hung

We present Instant Skinned Gaussian Avatars, a real-time and cross-platform 3D avatar system. Many approaches have been proposed to animate Gaussian Splatting, but they often require camera arrays, long preprocessing times, or high-end…

Computational Geometry · Computer Science 2025-10-24 Naruya Kondo , Yuto Asano , Yoichi Ochiai

Recent advances in consumer depth sensors have created many opportunities for human body measurement and modeling. Estimation of 3D body shape is particularly useful for fashion e-commerce applications such as virtual try-on or fit…

Computer Vision and Pattern Recognition · Computer Science 2014-11-20 Qiaosong Wang , Vignesh Jagadeesh , Bryan Ressler , Robinson Piramuthu

We present FastAvatar, a fast and robust algorithm for single-image 3D face reconstruction using 3D Gaussian Splatting (3DGS). Given a single input image from an arbitrary pose, FastAvatar recovers a high-quality, full-head 3DGS avatar in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-27 Hao Liang , Zhixuan Ge , Soumendu Majee , Ashish Tiwari , G. M. Dilshan Godaliyadda , Ashok Veeraraghavan , Guha Balakrishnan

With the rapid development of high-resolution 3D vision applications, the traditional way of manipulating surface detail requires considerable memory and computing time. To address these problems, we introduce an efficient surface detail…

Computer Vision and Pattern Recognition · Computer Science 2023-07-18 Wuyuan Xie , Miaohui Wang , Di Lin , Boxin Shi , Jianmin Jiang

High-fidelity facial avatar reconstruction from a monocular video is a significant research problem in computer graphics and computer vision. Recently, Neural Radiance Field (NeRF) has shown impressive novel view rendering results and has…

Computer Vision and Pattern Recognition · Computer Science 2023-03-07 Yunpeng Bai , Yanbo Fan , Xuan Wang , Yong Zhang , Jingxiang Sun , Chun Yuan , Ying Shan

We present a simple, real-time approach for pupil tracking from live video on mobile devices. Our method extends a state-of-the-art face mesh detector with two new components: a tiny neural network that predicts positions of the pupils in…

Computer Vision and Pattern Recognition · Computer Science 2020-06-23 Artsiom Ablavatski , Andrey Vakunov , Ivan Grishchenko , Karthik Raveendran , Matsvei Zhdanovich

In recent years, neural implicit surface reconstruction methods have become popular for multi-view 3D reconstruction. In contrast to traditional multi-view stereo methods, these approaches tend to produce smoother and more complete…

Computer Vision and Pattern Recognition · Computer Science 2022-10-13 Zehao Yu , Songyou Peng , Michael Niemeyer , Torsten Sattler , Andreas Geiger

Prior point cloud provides 3D environmental context, which enhances the capabilities of monocular camera in downstream vision tasks, such as 3D object detection, via data fusion. However, the absence of accurate and automated registration…

Robotics · Computer Science 2024-04-09 Yu Sheng , Lu Zhang , Xingchen Li , Yifan Duan , Yanyong Zhang , Yu Zhang , Jianmin Ji

This paper addresses the limitations of neural rendering-based multi-view surface reconstruction methods, which require an additional mesh extraction step that is inconvenient and would produce poor-quality surfaces with mesh aliasing,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Qitong Zhang , Jieqing Feng

3D face reconstruction from a single image is a classical and challenging problem, with wide applications in many areas. Inspired by recent works in face animation from RGB-D or monocular video inputs, we develop a novel method for…

Computer Vision and Pattern Recognition · Computer Science 2018-08-01 Luo Jiang , Juyong Zhang , Bailin Deng , Hao Li , Ligang Liu

Although the number of gaze estimation datasets is growing, the application of appearance-based gaze estimation methods is mostly limited to estimating the point of gaze on a screen. This is in part because most datasets are generated in a…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Cedric Leblond-Menard , Gabriel Picard-Krashevski , Sofiane Achiche

Polygon meshes are an efficient representation of 3D geometry, and are of central importance in computer graphics, robotics and games development. Existing learning-based approaches have avoided the challenges of working with 3D meshes,…

Graphics · Computer Science 2020-02-26 Charlie Nash , Yaroslav Ganin , S. M. Ali Eslami , Peter W. Battaglia

Existing methods for 3D tracking from monocular RGB videos predominantly consider articulated and rigid objects. Modelling dense non-rigid object deformations in this setting remained largely unaddressed so far, although such effects can…

Computer Vision and Pattern Recognition · Computer Science 2023-10-16 Soshi Shimada , Vladislav Golyanik , Patrick Pérez , Christian Theobalt

We present a simple lightweight markerless facial performance capture framework using just a monocular video input that combines Active Appearance Models for feature tracking and prior constraints on 3D shapes into an integrated objective…

Computer Vision and Pattern Recognition · Computer Science 2019-01-17 Shridhar Ravikumar

Selfie-based biometrics has great potential for a wide range of applications since, e.g. periocular verification is contactless and is safe to use in pandemics such as COVID-19, when a major portion of a face is covered by a facial mask.…

Computer Vision and Pattern Recognition · Computer Science 2022-03-22 Juan Tapia , Andres Valenzuela , Rodrigo Lara , Marta Gomez-Barrero , Christoph Busch

Nerf-based Generative models have shown impressive capacity in generating high-quality images with consistent 3D geometry. Despite successful synthesis of fake identity images randomly sampled from latent space, adopting these models for…

Computer Vision and Pattern Recognition · Computer Science 2022-12-01 Yu Yin , Kamran Ghasedi , HsiangTao Wu , Jiaolong Yang , Xin Tong , Yun Fu

Readily editable mesh blendshapes have been widely used in animation pipelines, while recent advancements in neural geometry and appearance representations have enabled high-quality inverse rendering. Building upon these observations, we…

Graphics · Computer Science 2024-08-21 Xin Ming , Jiawei Li , Jingwang Ling , Libo Zhang , Feng Xu

We present a foundation model for zero-shot metric monocular depth estimation. Our model, Depth Pro, synthesizes high-resolution depth maps with unparalleled sharpness and high-frequency details. The predictions are metric, with absolute…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Aleksei Bochkovskii , Amaël Delaunoy , Hugo Germain , Marcel Santos , Yichao Zhou , Stephan R. Richter , Vladlen Koltun
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