Related papers: A Dual Memory Structure for Efficient Use of Repla…
Intelligence necessitates memory. Without memory, humans fail to perform various nontrivial tasks such as reading novels, playing games or solving maths. As the ultimate goal of machine learning is to derive intelligent systems that learn…
Episodic memory lets reinforcement learning algorithms remember and exploit promising experience from the past to improve agent performance. Previous works on memory mechanisms show benefits of using episodic-based data structures for…
A remarkable capacity of the brain is its ability to autonomously reorganize memories during offline periods. Memory replay, a mechanism hypothesized to underlie biological offline learning, has inspired offline methods for reducing…
In an RF-powered backscatter cognitive radio network, multiple secondary users communicate with a secondary gateway by backscattering or harvesting energy and actively transmitting their data depending on the primary channel state. To…
Decision Transformer-based decision-making agents have shown the ability to generalize across multiple tasks. However, their performance relies on massive data and computation. We argue that this inefficiency stems from the forgetting…
Learning in high dimensional continuous tasks is challenging, mainly when the experience replay memory is very limited. We introduce a simple yet effective experience sharing mechanism for deterministic policies in continuous action domains…
One of the core tasks in multi-view learning is to capture relations among views. For sequential data, the relations not only span across views, but also extend throughout the view length to form long-term intra-view and inter-view…
The effectiveness of recurrent neural networks can be largely influenced by their ability to store into their dynamical memory information extracted from input sequences at different frequencies and timescales. Such a feature can be…
Many important NLP problems can be posed as dual-sequence or sequence-to-sequence modeling tasks. Recent advances in building end-to-end neural architectures have been highly successful in solving such tasks. In this work we propose a new…
Deep Reinforcement Learning has enabled the control of increasingly complex and high-dimensional problems. However, the need of vast amounts of data before reasonable performance is attained prevents its widespread application. We employ…
While deep learning has pushed the boundaries in various machine learning tasks, the current models are still far away from replicating many functions that a normal human brain can do. Explicit memorization based deep architecture have been…
Multi-agent reinforcement learning (MARL) extends (single-agent) reinforcement learning (RL) by introducing additional agents and (potentially) partial observability of the environment. Consequently, algorithms for solving MARL problems…
We study the benefits of different sparse architectures for deep reinforcement learning. In particular, we focus on image-based domains where spatially-biased and fully-connected architectures are common. Using these and several other…
Large language model (LLM) agents are constrained by limited context windows, necessitating external memory systems for long-term information understanding. Current memory-augmented agents typically depend on pre-defined instructions and…
Training machine learning algorithms is a computationally intensive process, which is frequently memory-bound due to repeatedly accessing large training datasets. As a result, processor-centric systems (e.g., CPU, GPU) suffer from costly…
Background and motivation: Combining Deep Reinforcement Learning (Deep RL) and Health Systems Simulations has significant potential, for both research into improving Deep RL performance and safety, and in operational practice. While…
Reinforcement learning has shown much success in games such as chess, backgammon and Go. However, in most of these games, agents have full knowledge of the environment at all times. In this paper, we describe a deep learning model in which…
Training agents via off-policy deep reinforcement learning (RL) requires a large memory, named replay memory, that stores past experiences used for learning. These experiences are sampled, uniformly or non-uniformly, to create the batches…
Tasks involving localization, memorization and planning in partially observable 3D environments are an ongoing challenge in Deep Reinforcement Learning. We present EgoMap, a spatially structured neural memory architecture. EgoMap augments a…
Reinforcement learning has been shown to perform a range of complex tasks through interaction with an environment or collected leveraging experience. However, many of these approaches presume optimal or near optimal experiences or the…