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Youth increasingly turn to large language models (LLMs) for mental well-being support, yet current personalization in LLMs can overlook the heterogeneous lived experiences shaping their needs. We conducted a participatory study with youth,…

We are experiencing an upcoming trend of using head mounted display systems in games and serious games, which is likely to become an established practice in the near future. While these systems provide highly immersive experiences, many…

Human-Computer Interaction · Computer Science 2016-11-22 Thiago M. Porcino , Esteban W. Clua , Cristina N. Vasconcelos , Daniela Trevisan , Luis Valente

We present the design of a mixed reality (MR) telehealth training system that aims to close the gap between in-person and distance training and re-training for medical procedures. Our system uses real-time volumetric capture as a means for…

Human-Computer Interaction · Computer Science 2023-12-18 Manuel Rebol , Krzysztof Pietroszek , Claudia Ranniger , Colton Hood , Adam Rutenberg , Neal Sikka , Christian Guetl

Participatory Design (PD) methods are effective in understanding older adults' perspectives, concerns, and wishes and generating ideas for new intelligent aids. The aim of our study was first to map perceptions and explore the needs of…

Human-Computer Interaction · Computer Science 2022-12-20 Adi Bulgaro , Ela Liberman-Pincu , Tal Oron-Gilad

Participatory design effectively engages stakeholders in technology development but is often constrained by small, resource-intensive activities. This study explores a scalable complementary method, enabling broad pattern identification in…

Human-Computer Interaction · Computer Science 2026-02-10 Ronald Cumbal , Marcus Göransson , Alexandros Rouchitsas , Didem Gürdür Broo , Ginevra Castellano

Virtual content in Augmented Reality (AR) applications can be constructed according to the designer's requirements, but real environments, are difficult to be accurate control or completely reproduce. This makes it difficult to prototype AR…

Human-Computer Interaction · Computer Science 2024-09-25 Tianyu Liu , Weiping He , Mark Billinghurst

Online shopping has revolutionized the retail industry, providing customers with convenience and accessibility. However, customers often hesitate to purchase wearable products such as watches, jewelry, glasses, shoes, and clothes due to the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Tulashi Prasad Joshi , Amrendra Kumar Yadav , Arjun Chhetri , Suraj Agrahari , Umesh Kanta Ghimire

AI-based design tools are proliferating in professional software to assist engineering and industrial designers in complex manufacturing and design tasks. These tools take on more agentic roles than traditional computer-aided design tools…

Human-Computer Interaction · Computer Science 2023-03-02 Frederic Gmeiner , Humphrey Yang , Lining Yao , Kenneth Holstein , Nikolas Martelaro

Virtual try-on seeks to generate photorealistic images of individuals in desired garments, a task that must simultaneously preserve personal identity and garment fidelity for practical use in fashion retail and personalization. However,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-13 Ankan Deria , Dwarikanath Mahapatra , Behzad Bozorgtabar , Mohna Chakraborty , Snehashis Chakraborty , Sudipta Roy

The integration of large language models (LLMs) into virtual reality (VR) environments has opened new pathways for creating more immersive and interactive digital humans. By leveraging the generative capabilities of LLMs alongside…

Recent advances in 3D printing and manufacturing of miniaturized robotic hardware and computing are paving the way to build inexpensive and disposable robots. This will have a large impact on several applications including scientific…

Robotics · Computer Science 2019-02-18 Luca Carlone , Carlo Pinciroli

Processes of urban planning, urban design and architecture are inherently tangible, iterative and collaborative. Nevertheless, the majority of tools in these fields offer virtual environments and single user experience. This paper presents…

Human-Computer Interaction · Computer Science 2019-07-22 Ariel Noyman , Yasushi Sakai , Kent Larson

Digital Audio Workstations (DAWs) are central to modern music production but often encumber the musician's workflow, tethering them to a desk and hindering natural interaction with their instrument. Furthermore, effective remote…

Human-Computer Interaction · Computer Science 2026-01-05 Torin Hopkins , Shih-Yu Ma , Suibi Che-Chuan Weng , Ming-Yuan Pai , Ellen Yi-Luen Do , Luca Turchet

Augmented Reality (AR) enriches a user's real environment by adding spatially aligned virtual objects (3D models, 2D textures, textual annotations, etc) by means of special display technologies. These are either worn on the body or placed…

Human-Computer Interaction · Computer Science 2021-03-05 Holger Regenbrecht , Thomas Schubert

The growing popularity of AI writing assistants creates exciting opportunities to support diverse writers. This study examines how personality shapes expectations for AI writing companions and how personality-informed design can enhance…

Human-Computer Interaction · Computer Science 2026-05-05 Mengke Wu , Kexin Quan , Weizi Liu , Mike Yao , Jessie Chin

We introduce an approach for detecting and tracking detailed 3D poses of multiple people from a single monocular camera stream. Our system maintains temporally coherent predictions in crowded scenes filled with difficult poses and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-17 Alejandro Newell , Peiyun Hu , Lahav Lipson , Stephan R. Richter , Vladlen Koltun

The increasing prevalence of Virtual Reality technologies as a platform for gaming and video playback warrants research into how to best apply the current state of the art to challenges in data visualization. Many current VR systems are…

Human-Computer Interaction · Computer Science 2016-04-29 Sam Royston , Connor DeFanti , Ken Perlin

Immersive analytics has the potential to promote collaboration in machine learning (ML). This is desired due to the specific characteristics of ML modeling in practice, namely the complexity of ML, the interdisciplinary approach in…

Human-Computer Interaction · Computer Science 2022-08-10 Michaela Benk , Raphael Weibel , Stefan Feuerriegel , Andrea Ferrario

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

Human-Computer Interaction · Computer Science 2022-11-24 Hong Gao

Mixed Reality (MR) and Virtual Reality (VR) simulations are hampered by requirements for hand controllers or attempts to perseverate in use of two-dimensional computer interface paradigms from the 1980s. From our efforts to produce more…

Human-Computer Interaction · Computer Science 2023-08-16 Thomas B Talbot , Chinmay Chinara
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