Related papers: GeoGebra e situa\c{c}\~oes que envolvem modela\c{c…
GeoGebra is an open source mathematics education software tool being used in thousands of schools worldwide. Since version 4.2 (December 2012) it supports symbolic computation of locus equations as a result of joint effort of mathematicians…
GeoGebra is an interactive geometry, algebra, statistics, and calculus application designed for teaching and learn-ing math, science, and engineering. Its dynamic interface allows its users to accurately and interactively visualize their…
Mathematical educational soft explore, investigating in a dynamical way, some algebraically, geometrically problems, the expected results being used to involve a lot of mathematical results. One such software soft is GeoGebra. The software…
The problem of mathematical modeling in geography is one of the most important strategies in order to establish the evolution and the prevision of geographical phenomena. Models must have a simplified structure, to reflect essential…
The teaching of matrix multiplication in secondary education is often limited to the mechanical application of the row-by-column algorithm, leaving aside its interpretation as a geometric transformation. This study analyzes the impact of a…
Implementation of a STEAM Makerspace to dynamize the teaching and learning processes of mathematics (with emphasis on geometry) of second-year students in the upper secondary level.
In this paper we make some considerations about using a dynamic geometry software for teaching history of mathematica at university level. After a short introduction to the software GeoGebra, we discuss four activities. The first is an…
Information and Community Technologies (ICT) are very present in our society nowadays and particularly in the educative field. In just two decades, we have passed from a learning based, in many cases, on the master lessons to one such that…
A new generation of educational mathematics software is being shaped in ThEdu and other academic communities on the side of computer mathematics. Respective concepts and technologies have been clarified to an extent, which calls for…
In geographic data videos, camera movements are frequently used and combined to present information from multiple perspectives. However, creating and editing camera movements requires significant time and professional skills. This work aims…
This paper examines the integration of STEAM (Science, Technology, Engineering, Arts, and Mathematics) into education, emphasizing the inclusion of the Arts to foster creativity alongside traditional STEM skills. STEAM encourages…
The Web Geometry Laboratory, (WGL), is a blended-learning, collaborative and adaptive, Web environment for geometry. It integrates a well known dynamic geometry system. In a collaborative session, exchange of geometrical and textual…
Knowledge about programming is part of the knowledge matrix that will be required of the professionals of the future. Based on this, this work aims to report the development of a teaching tool developed during the monitoring program of the…
In this paper we present our experience in using visualization in mathematics education. The experience with our university courses: "Computer tools in matematics" and "Symbolic algebra" provides the basis for mathematics teacher education…
Between 2017 and 2019, a standard Linear Algebra course from Instituto Superior T\'ecnico, University of Lisbon, used virtual learning content, mainly videos and formative assessment, delivered at the institution's MOOC platform to support…
Technology has helped to innovate in the teaching-learning process. Today's students are more demanding actors when it comes to the environment, they have at their disposal to learn, experiment and develop critical thinking. The area of…
Geometry mathematics problems pose significant challenges for large language models (LLMs) because they involve visual elements and spatial reasoning. Current methods primarily rely on symbolic character awareness to address these problems.…
This article presents an educational proposal based on the computational implementation of a model of interaction between particles of different types, as a tool for the development of STEM (Science, Technology, Engineering, and…
The article reveals the experience of organizing blended learning for geography students using Google Classroom, and discloses its potential uses in the study of geography. For the last three years, the authors have tested such inclass and…
With the aim of finding ways that can lead to solving the problem of learning the exact sciences and involving the university student in a participatory and active way during the semester period with the help of new technologies, the…