Related papers: Perron transforms and Hironaka's game
We exhibit an analogy between the problem of pushing forward measurable sets under measure preserving maps and linear relaxations in combinatorialoptimization. We show how invariance of hyperfiniteness of graphings under local isomorphism…
We introduce a new family of Parrondo's games of alternating losing strategies in order to get a winning result. In our version of the games we consider an ensemble of players and use "social" rules in which the probabilities of the games…
We prove the (generalized) principal pivot transform is matrix monotone, in the sense of the L\"owner ordering, under minimal hypotheses. This improves on the recent results of J. E. Pascoe and R. Tully-Doyle, Monotonicity of the principal…
A map is given showing that convolutions of independent random variables over a finite group and matrix multiplications of doubly stochastic matrices are homomorphic. As an application, a short proof is given to the theorem that the…
Evolutionary games on networks traditionally involve the same game at each interaction. Here we depart from this assumption by considering mixed games, where the game played at each interaction is drawn uniformly at random from a set of two…
We introduce and investigate a range of general notions of a game. Our principal notion is based on a set of agents modifying a relational structure in a discrete evolution sequence. We also introduce and study a variety of ways to model…
The parallel chip-firing game is an automaton on graphs in which vertices "fire" chips to their neighbors when they have enough chips to do so. The game is always periodic, and we concern ourselves with the firing sequences of vertices. We…
We set up a new notion of local convergence for permutations and we prove a characterization in terms of proportions of \emph{consecutive} pattern occurrences. We also characterize random limiting objects for this new topology introducing a…
Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…
Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…
{Recently, we found that the correlation between the eigenvalues of random hermitean matrices exhibits universal behavior. Here we study this universal behavior and develop a diagrammatic approach which enables us to extend our previous…
We develop an abstract look at linear optical networks from the viewpoint of combinatorics and permanents. In particular we show that calculation of matrix elements of unitarily transformed photonic multi-mode states is intimately linked to…
This paper introduces a reformulation of the classical convergence theorem for spectral sequences of filtered complexes which provides an algorithm to effectively compute the induced filtration on the total (co)homology, as soon as the…
Our paper explores the game theoretic value of the 7-in-a-row game. We reduce the problem to solving a finite board game, which we target using Proof Number Search. We present a number of heuristic improvements to Proof Number Search and…
We prove a general duality theorem for tangle-like dense objects in combinatorial structures such as graphs and matroids. This paper continues, and assumes familiarity with, the theory developed in [6]
We use differentiable programming and gradient descent to find unitary matrices that can be used in the period finding algorithm to extract period information from the state of a quantum computer post application of the oracle. The standard…
In this paper a hierarchical extension of the Minority Game is defined and studied. Numerical simulations show a special type of emergent global behavior between separated parts of the hierarchical structure, connected only through a…
Evolutionary game theory classically investigates which behavioral patterns are evolutionarily successful in a single game. More recently, a number of contributions have studied the evolution of preferences instead: which subjective…
The algorithmic theory of randomness is well developed when the underlying space is the set of finite or infinite sequences and the underlying probability distribution is the uniform distribution or a computable distribution. These…
In sports competitions, teams can manipulate the result by, for instance, throwing games. We show that we can decide how to manipulate round robin and cup competitions, two of the most popular types of sporting competitions in polynomial…