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The problem of balancing conflicting needs is fundamental to intelligence. Standard reinforcement learning algorithms maximize a scalar reward, which requires combining different objective-specific rewards into a single number.…

Machine Learning · Computer Science 2022-04-15 Zack Dulberg , Rachit Dubey , Isabel M. Berwian , Jonathan D. Cohen

Congestion games are popular models often used to study the system-level inefficiencies caused by selfish agents, typically measured by the price of anarchy. One may expect that aligning the agents' preferences with the system-level…

Computer Science and Game Theory · Computer Science 2024-09-04 Bryce L Ferguson , Dario Paccagnan , Bary S R Pradelski , Jason R Marden

Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…

Human-Computer Interaction · Computer Science 2016-03-15 Vanessa Volz , Günter Rudolph , Boris Naujoks

This position paper argues for two claims regarding AI testing and evaluation. First, to remain informative about deployment behaviour, evaluations need account for the possibility that AI systems understand their circumstances and reason…

Computer Science and Game Theory · Computer Science 2025-08-22 Vojtech Kovarik , Eric Olav Chen , Sami Petersen , Alexis Ghersengorin , Vincent Conitzer

Autonomous systems can substantially enhance a human's efficiency and effectiveness in complex environments. Machines, however, are often unable to observe the preferences of the humans that they serve. Despite the fact that the human's and…

Machine Learning · Statistics 2017-05-29 Agostino Capponi , Reza Ghanadan , Matt Stern

In this paper, we propose a methodology designed to support decision-making during the execution phase of military ground combat operations, with a focus on one's actions. This methodology generates and evaluates recommendations for various…

Artificial Intelligence · Computer Science 2025-11-10 Johan Schubert , Patrik Hansen , Pontus Hörling , Ronnie Johansson

Objective: This paper describes the development of hybrid artificial intelligence strategies for drone navigation. Methods: The navigation module combines a deep learning model with a rule-based engine depending on the agent state. The deep…

Artificial Intelligence · Computer Science 2025-01-09 Rubén San-Segundo , Lucía Angulo , Manuel Gil-Martín , David Carramiñana , Ana M. Bernardos

Modeling the decision-making behavior of vehicles presents unique challenges, particularly during unprotected left turns at intersections, where the uncertainty of human drivers is especially pronounced. In this context, connected…

Systems and Control · Electrical Eng. & Systems 2025-07-08 Yuansheng Lian , Ke Zhang , Meng Li , Shen Li

Selfish behaviors are common in self-organized Mobile Ad hoc Networks (MANETs) where nodes belong to different authorities. Since cooperation of nodes is essential for routing protocols, various methods have been proposed to stimulate…

Networking and Internet Architecture · Computer Science 2014-07-29 Mehrdad Khaledi , Mojgan Khaledi , Hamidreza Rabiee

The integration of Artificial Intelligence (AI) into weapon systems is one of the most consequential tactical and strategic decisions in the history of warfare. Current AI development is a remarkable combination of accelerating capability,…

Artificial Intelligence · Computer Science 2019-05-13 Philip Feldman , Aaron Dant , Aaron Massey

Recent technological progress in the development of Unmanned Aerial Vehicles (UAVs) together with decreasing acquisition costs make the application of drone fleets attractive for a wide variety of tasks. In agriculture, disaster management,…

Robotics · Computer Science 2024-10-30 Yoav Alon , Huiyu Zhou

We consider the interaction among agents engaging in a driving task and we model it as general-sum game. This class of games exhibits a plurality of different equilibria posing the issue of equilibrium selection. While selecting the most…

The integration of Autonomous Vehicles (AVs) into existing human-driven traffic systems poses considerable challenges, especially within environments where human and machine interactions are frequent and complex, such as at unsignalized…

Robotics · Computer Science 2024-04-05 Jiaqi Liu , Xiao Qi , Peng Hang , Jian Sun

In dynamic urban logistics, the stochastic emergence of time-sensitive tasks poses a significant optimality challenge for heterogeneous AAVs logistics task allocation. To address this problem, a reinforcement learning enhanced overlapping…

Robotics · Computer Science 2026-05-27 Yuze Zhou , Jingliang Sun , Junzhi Li , Jianxin Zhong , Zihan Wang , Teng Long

A game theoretic distributed decision making approach is presented for the problem of control effort allocation in a robotic team based on a novel variant of fictitious play. The proposed learning process allows the robots to accomplish…

Multiagent Systems · Computer Science 2016-11-18 Michalis Smyrnakis , Sandor M. Veres

To address the safety and efficiency issues of vehicles at multi-lane merging zones, a cooperative decision-making framework is designed for connected automated vehicles (CAVs) using a coalitional game approach. Firstly, a motion prediction…

Systems and Control · Electrical Eng. & Systems 2021-03-16 Peng Hang , Chen Lv , Chao Huang , Yang Xing , Zhongxu Hu

Intelligent autonomous systems are part of a system of systems that interact with other agents to accomplish tasks in complex environments. However, intelligent autonomous systems integrated system of systems add additional layers of…

Human-Computer Interaction · Computer Science 2024-06-10 Scott A. Humr , Mustafa Canan , Mustafa Demir

We formulate computation offloading as a decentralized decision-making problem with autonomous agents. We design an interaction mechanism that incentivizes agents to align private and system goals by balancing between competition and…

Multiagent Systems · Computer Science 2022-06-22 Jing Tan , Ramin Khalili , Holger Karl , Artur Hecker

What is a useful skill hierarchy for an autonomous agent? We propose an answer based on a graphical representation of how the interaction between an agent and its environment may unfold. Our approach uses modularity maximisation as a…

Machine Learning · Computer Science 2024-01-18 Joshua B. Evans , Özgür Şimşek

This paper studies game-theoretic decision-making for autonomous vehicles (AVs). A receding horizon multi-player game is formulated to model the AV decision-making problem. Two classes of games, including Nash game and Stackelber games, are…

Computer Science and Game Theory · Computer Science 2023-11-01 Brady Bateman , Ming Xin , H. Eric Tseng , Mushuang Liu
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